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-   -   [REL] Old Style SH Controls (familiar 3 dials) for UI v1.3.1 (https://www.subsim.com/radioroom/showthread.php?t=163208)

Baleur 03-07-10 04:28 PM

Quote:

Originally Posted by cherbert (Post 1300337)
I'm at 1920x1080 and they are zooming far too big. SH4 dials never zoomed this much.

Also, not sure if intentional or not but you left out the Siemens GUI graphic that compliments those new dials provided by briklebritt. I know you provided it in the zip file but just wanted to check if you had left it out as default on purpose.

Apart from that, your mod is most appreciated - keep up the good work!

Same here at 1680x1050, they zoom in so far that they overlap the other dials completely and it becomes fuzzy like a bunny, if bunnies had numbers on them, and... Well. I dont know where im going with this :o
Also, the first set of dials in the mod are wierd, the speed dial is upside down or something, full stop on the dial is max speed ahead, and reverse on the dial is actually forwards ingame :P
The second set of dials (the opional ones) work fine though.

Any chance for a version later on (when the mod approaches completion) that keeps the vanilla bars on the left around the map? I actually like the vanilla interface, but these dials add valuable info i also want (co2, fuel, etc) :)

As for the depth indicator, is the red arrow unused in this version? Is it supposed to display the depth to the bottom of the sea? Awesome if it will :D

Gunman 03-07-10 04:33 PM

Thank you man. Your mod makes the game playable!
But I have a little problem. When I use your Mod, the menus turn from German into English. Crew speech stays German. What can I do, to get my German menus back while using your Mod?

TheDarkWraith 03-07-10 04:41 PM

Quote:

Originally Posted by Gunman (Post 1300399)
Thank you man. Your mod makes the game playable!
But I have a little problem. When I use your Mod, the menus turn from German into English. Crew speech stays German. What can I do, to get my German menus back while using your Mod?

See post #1 or read the included documentation under the mod's \documentation folder.

Onkel Neal 03-07-10 04:45 PM

Quote:

Originally Posted by TheDarkWraith (Post 1299851)
will be dealt with in next release......I personally didn't find it annoying or anything but will do something about it.


I like it that way, as long as it unzooms back to normal size and the other gauges are visible... :hmmm:

Great work, it's looking fantastic.

vonce1 03-07-10 04:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 1300259)
those values adjust the dials when you mouse over/out them. The zooming in/out is in the StartAnimation controllers (the second argument) A little info: third argument is the animation speed in seconds.

thanks!

I'm looking at the first one , the throttle - so these would be the numbers?:

Pagelayout_Groupfeedback_Throttle_Border.StartAnim ation( MenuItemWrapper.AnimationTypes.Height, 245, DialsAnimationSpeed )
Pagelayout_Groupfeedback_Throttle_Dial.StartAnimat ion( MenuItemWrapper.AnimationTypes.Height, 200, DialsAnimationSpeed )
Pagelayout_Groupfeedback_Throttle_Newval.StartAnim ation( MenuItemWrapper.AnimationTypes.Height, 200, DialsAnimationSpeed )
Pagelayout_Groupfeedback_Throttle_Crtval.StartAnim ation( MenuItemWrapper.AnimationTypes.Height, 200, DialsAnimationSpeed )
Pagelayout_Groupfeedback_Throttle_Bkgr.StartAnimat ion( MenuItemWrapper.AnimationTypes.Height, 200, DialsAnimationSpeed )

I'm not sure what change should I do since there is one 245 value and 4x 200 values; in other section (Heading_Dial) there is also 130 value on top of these 5 values... :( ...I'm non programmer, but if you could tell me which ones? Maybe I'll just wait for your next release, since more simmers feel that the size of the zoom is maybe bit too much. Apparently the screen resolution has impact what is optimal. Best would be the zoom level used in SH4; worked well I guess?

thanks for your help BTW, appreciate very much!

Gunman 03-07-10 04:53 PM

Quote:

Originally Posted by TheDarkWraith (Post 1300414)
See post #1 or read the included documentation under the mod's \documentation folder.

Found it. :) Sorry didn't read careful. :damn:

Wolfmanjack 03-07-10 05:02 PM

for some reason i cant get this to work..

I put the file OldstyleSHcontrols_1_0_1_byThedarkwrath into the generic mod file.. And select it in the program and install it over. But the dials do not show up ingame.

MaciejK 03-07-10 05:03 PM

Hmm...

it seems modders are saving the game.

Now I might get it.

Church SUBSIM 03-07-10 05:10 PM

Quote:

Originally Posted by MaciejK (Post 1300475)
Hmm...

it seems modders are saving the game.

Now I might get it.

This game has the potential to be everything we wanted when SH III was released and modded and more. I was really on the fence even after doing the tutorial mission, but seeing what is under the engine and what can be done ... it's going to be huge. With a modded campaign and all the changes that are going to be coming in the next few months from the player base, not to mention any improvements via patching and the dev team ... this will be fantastic.

Really pleased I bought it. This UI is fantastic .. a nice blend of new and old. Great work!

ingsoc84 03-07-10 05:24 PM

LInk please to the lateste dials that will zoom? thanks!

Fozzy22 03-07-10 05:34 PM

These mods look great and thank you for working so hard on them for all the community, I however am a total noob to modding this game so is there a manual or guide about how to install these new dials and buttons?

Thanks in advance :yeah:
Fozz.

TheDarkWraith 03-07-10 05:43 PM

Quote:

Originally Posted by Fozzy22 (Post 1300547)
These mods look great and thank you for working so hard on them for all the community, I however am a total noob to modding this game so is there a manual or guide about how to install these new dials and buttons?

Thanks in advance :yeah:
Fozz.

please direct all install questions to UberMatz

Hyfrydle 03-07-10 06:03 PM

D I need to start a brand new game for this mod just installed it and no dials show up for me.

TheDarkWraith 03-07-10 06:19 PM

Quote:

Originally Posted by Hyfrydle (Post 1300600)
D I need to start a brand new game for this mod just installed it and no dials show up for me.

you didn't install it right then. Read the documentation found in the mod's \documentation folder.

karamazovnew 03-07-10 07:30 PM

TDW, I have a request. Can you split the Course dial in 2?
As one can see on the Compass in the Hydro room, the real compass had a Vernier inner dial for easy reading.
Yet sometimes it's nice to be able to turn to a specific bearing without using the periscope :D. So can you make 2 interchangable dials: one for a standard compass (with vernier) and one for the Bearing turns? Because combining them just puts too much info in one spot and it's hard to read.
The rudder dial is nice to have but we already have key commands for it.

Baleur 03-07-10 07:50 PM

I think the reason so many ppl are having trouble understanding the install instructions are because they are a bit overcomplicated, not to mention the folder structure in the .rar file..

Why not just put the "OldStyleSHControls_1_1_0_TheDarkWraith" folder already in a "mods" folder? And everything else including documentation in an "extras" folder?
(within the .rar file to begin with)


That way its as simple as it can be, "put the mods folder in your SH5 directory". Or even simpler, "extract to your SH5 directory".
Done and finished. :rock:

kylania 03-07-10 09:06 PM

Quote:

Originally Posted by karamazovnew (Post 1300788)
TDW, I have a request. Can you split the Course dial in 2?
As one can see on the Compass in the Hydro room, the real compass had a Vernier inner dial for easy reading.
Yet sometimes it's nice to be able to turn to a specific bearing without using the periscope :D. So can you make 2 interchangable dials: one for a standard compass (with vernier) and one for the Bearing turns? Because combining them just puts too much info in one spot and it's hard to read.
The rudder dial is nice to have but we already have key commands for it.

No thank you, please! With the zooming icon it's quite easy to read both the compass and bearing numbers to be able to plot any course you want, even at 1920x1200. Having to switch to yet another control would be troublesome. You're using the latest version right, coz I can't see how the latest dials would cause trouble.

And we don't have rudder key commands. All we had was 1 degree (worthless) or full rudder. Now we have options for any amount. That's a good thing.

UberMatz 03-07-10 10:38 PM

Quote:

Originally Posted by Baleur (Post 1300812)
I think the reason so many ppl are having trouble understanding the install instructions are because they are a bit overcomplicated, not to mention the folder structure in the .rar file..

Why not just put the "OldStyleSHControls_1_1_0_TheDarkWraith" folder already in a "mods" folder? And everything else including documentation in an "extras" folder?
(within the .rar file to begin with)


That way its as simple as it can be, "put the mods folder in your SH5 directory". Or even simpler, "extract to your SH5 directory".
Done and finished. :rock:

The way that it is right now is somewhat complicated, but it places both German and American versions in the same folder along with the extras that can just be installed afterwards with JSGME. Everything is somewhat seperated at this point because it is changing at least daily while it is being created by DarkWraith. A manual install at this point is ok, and not that difficult.

UberMatz

W_clear 03-07-10 11:57 PM

NICE WORK.BUT...................I think that ......
http://bbsimg.ali213.net/attachments...jDhoddjWPF.jpg

Chad 03-08-10 12:36 AM

Much needed and great work! Thanks!


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