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New AM tower texture and UV Map
forgot I had to import the image in the .dat, it's done now, just unwrap in objects folder of mod :
real link : http://files.filefront.com/Turm+AM+1.../fileinfo.html |
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Ask Peabody, he did it for the US side, try it out then decide. They weren't used operationnally as opposed to the I-13 class anyways. Keltos And Yes, please do the skins ! the one for the tower(s) you have to extract using S3D from the .dat, the others are already there (.dds) I'll post the templates to the Jyunsen B tower and Type AM tower later today, dds 2048 x 2048. Keltos Texture template link : http://files.filefront.com/IJN+Jyuns.../fileinfo.html |
Patch 1.0 for Jyunsen B mod version 2.9
http://img366.imageshack.us/img366/7904/tenderpw3.jpg
http://img366.imageshack.us/img366/4239/tender2xq3.jpg http://img366.imageshack.us/img366/t...pg/1/w1024.png http://img355.imageshack.us/img355/926/ambowfn9.jpg http://img46.imageshack.us/img46/477...ghtsiderr4.jpg download and unwrap in the Object folder of my mod. This gives you a new tower with new texture, closer to RL : link : |
Patch 1.0 for Jyunsen B mod version 2.9
http://img523.imageshack.us/img523/8...bmarinepa4.jpg
the Tower : http://img114.imageshack.us/img114/256/towerkv0.jpg I had to flip faces on both the hull and the tower, and quite a few.. move the tower to a better position thus having to move the AA guns and crew etc.. along with the periscopes, radio antenna and such. now it is done. :D keltos Download link : http://files.filefront.com/Version+2.../fileinfo.html |
http://img145.imageshack.us/img145/5...ldepth2iy8.jpg
http://img145.imageshack.us/img145/a...pg/1/w1024.png next in line is the Type AM for the snorkel. Thanks to Peabody for the hard work on it ! keltos |
hmmm, there seems to be a revetment on the starboard side of the tower that would be PERFECT for a snorkel...:hmm:
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can't wait to see it ! what do you think of the snorkel ? we will release the 3.0 version with both Type AM and Jyunsen B snorkels shortly.
I need to implement the captured 5inch gun for both subs (not have to "buy" it) and the tarmatte for the type AM. any textures to go with that ? keltos |
not quite yet, still working on them, my 3d modeler has konked out lately, so im trying to find a new one (speaking of which, what do YOU use?)
and then its off to making skins work. only a few more days and i'll get everything going again. |
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Btw I'm trying to add the different Type 22 radars (both drum and stick) to the Senzori.dat, same as a real jap snorkel. all those in the version 3.0 of the mod, along with your skins ? we have a little time now ;) keltos |
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New IJN snorkel model
It is using Sledgehammer427's camo pattern that I modified to follow the IJN colors, midget subs were sometimes camouflaged like this, so is the I-53 it seems.
http://img522.imageshack.us/img522/3...norkel5bq0.jpg http://img375.imageshack.us/img375/8...norkel6yk3.jpg http://img375.imageshack.us/img375/i...jpg/1/w640.png Still needs ok from Sledgehammer427 before release. Keltos |
fine by me! :up:
getting my skinning s*** back together, so i ran a test... and i have a dark and a Camoflauged yamato... buahahahahaha! |
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Peabody |
http://img526.imageshack.us/img526/8633/fig04fcp2.jpg
yeah sure, I got carried away, used to build model tanks and planes you know... which doesn't tell me if this IJN thing could be raised or not and if so how much ? |
yes, i am sure it could be raised, tin that position, it wouldnt do much good...
snorkels are designed to keep the boat safe in the depths, while allowing the desiels to recharge the batteries and keep the crew breathing... therefore, i would say a 4m rise should be good...a good test start |
I'd love to see a picture of the new stuff ingame Peabody ! btw does the snorkel use the normal texture or the bright camo one ?:rotfl:
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Will U relase the splash screens ?
Will There be a official date that you release any splash screens for a IJN campaign ?
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We did a few things I think you will like and tried some others that just didn't work. It coming slower than expected, but this is the first time we have tried anything like this. Soon I hope, but we don't want to release it full of mistakes either. But I have to hurry up and get the Campaign finished, Keltos keeps making more subs to put into it.:rotfl: Peabody |
Version 3.0
is nearly there thanks, again, to Peabody's hard work at fixing what I couldn't...
We need to get rid of the dummy snorkel, the real Type 22 AM "stick" radar is on !, and the new snorkel is there too, even though it's front to back ! (look at the RL pictures here above). Type AM : http://img508.imageshack.us/img508/2620/amv03ci6.jpg AM port side, btw look at the captured deckgun ! http://img186.imageshack.us/img186/7...v03portdd9.jpg submerging : http://img134.imageshack.us/img134/2...03depthkf1.jpg snorkel depth : http://img143.imageshack.us/img143/4...v03submkh3.jpg Jyunsen B : http://img217.imageshack.us/img217/5595/jbv03br0.jpg The Jyunsen B now has its own radar, the Type 22 "drum" radar equipped. sea trials : http://img146.imageshack.us/img146/994/jbv03portrv1.jpg to snorkel depth : http://img47.imageshack.us/img47/3471/jbv03depthjq4.jpg At snorkel depth : http://img401.imageshack.us/img401/4...atdepthwb8.jpg and Yes I thik it looks cool grey as it is ! the snorkel off course, read today that it was a dutch invention ! Keltos |
AM tower fixed
http://img521.imageshack.us/img521/9279/fixfl9.jpg
http://img407.imageshack.us/img407/4450/fix2wg1.jpg the .dat is on my FF page, but it will be in the version 3.0 of the Jyunsen B mod. have to turn around the snorkel now ! keltos |
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