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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

Castout 12-05-07 10:26 PM

OLC is it possible to make your mod(this mod for stock) to be compatible with Anvart's Rotating radar fix?

Here's Anvart's page to his mod:

http://files.filefront.com/Rotate+Fu.../fileinfo.html


I tried to do it myself ended up with CTDs luckly I didn't have to reinstall because I was careful with JSGME.

I'm 'torn' between your must have mod and his

without yours SH3 would feel like a stupid game and would give me less accuracy and kill satisfaction.
Without Anvart's i'm not able to use the FuMo30 360 degree radar which is important to have from 1943 onwards rotating radar because that radar would be in a critically wrong position and would look so stupid when viewed through the free cam.

Thank you whatever your response would be.

Btw I already PMed Anvart about this. Waiting for his reply.

frenema 12-06-07 04:27 PM

Quote:

Originally Posted by Jaeger
if you want to update the TDC with new data (like new range f.ex.), it is better to use the TDC autoupdate function, which can be set in the commands.cfg

Sorry, can you elaborate on exactly how to set the TDC autoupdate in commands.cfg? Because I find it bit annoying that I often screw up my torpedo shots because I forget to turn off the TDC module for autoupdates.

I'm not sure if this issue was brought up before but are the tube selection markings ever gonna show up in future update? Currently they're just blanks and makes it hard for salvo shots.

Also, is this mod compatible with voice command? It seems to conflict with commands.cfg file, but I have no way of knowing wheter they are compatible or not.

Kudos for the awesome mod though, I ain't playing the game without it! :up:

Jaeger 12-06-07 04:33 PM

look for this entry in your commands.cfg

[Cmd131]
Name=Toggle_TDC_autoupdate
Ctxt=1
MnID=0x3F010017
Key0=0x41,c,"CTRL A"

i set "ctrl+a" for this happening. when pressed, tdc is in automode. only for setting new data, i switch to manual mode.

hope this helps.

greetz, Jaeger

joegrundman 12-06-07 08:04 PM

Quote:

Originally Posted by frenema
I'm not sure if this issue was brought up before but are the tube selection markings ever gonna show up in future update? Currently they're just blanks and makes it hard for salvo shots.

The tube selection markings only appear if you load the game using SH3 commander:yep:

Castout 12-06-07 08:51 PM

OLC never mind my asking in the previous post. I already did that. It was simple. Just had to merge your en_menu.txt with Anvart's.

If anybody running stock with OLC GUI mod and wants to install Anvart's radar rotation fix just PM me and I'll send you this combined en_menu.txt file via email.

I haven't done anything with the German txt file though. I don't understand German /nacht sprachen Deutsch. Sorry.

Edit: further play testing resulted in a bug whereby the TDC menu on attack periscope station just simply froze. So in the meantime I play without Anvart's rotating radar fix

Tuddley3 12-07-07 03:18 AM

I have 2 questions.

1) I know it says that this mod is not compatible with mods that add new ships. Is this what you are talking about : (The dot where the ship name should be)
http://i101.photobucket.com/albums/m.../Periscope.jpg
http://i101.photobucket.com/albums/m...creens/UZO.jpg


If this is the result, the read me says to double the Mast value, this should correct this problem. My friend KUrtz just installed a new ship pack, and would like this problem resolved. Or, could that be a flaw on the Peri/UZO tga ?

2) This question is for myself. I am a WAC 2.15 user. I suppose the OLC GUI 1.4 SH3 1.4b version would be compatible ?

Thank you for such a wonderful mod, and Happy Holidays

Castout 12-07-07 03:57 AM

Tuddley( are you the same tuddley over at Ubisoft forum?), No the dot is not supposed to be there. At least from my experience.

When adding new ship models the only file you should change is the cfg file inside the ship name folder under data/Sea/shipnamefolder

You should not change any other thing including the cfg file for the rosters

Doubling the mast value would be convenient for you for this mod to work.

If you somehow didn't double the mast value you may input the wrong value while doing manual TDC with this mod because OLC has chnaged the manual description of mast to double mast value.

Tuddley3 12-07-07 05:03 AM

Thank you Castout for your quick response, and you are correct, I am the same Tuddley from Ubi. Sounds like there is still some work to do for me and my buddy KUrtz. Being that your answer was an intelligent one, I understand now also that this mod may not be compatible to WAC, because all of the ships contained in it. Maybe the only way for me to find out, is to test it out myself.

Castout 12-07-07 06:37 AM

The stock ships would have the right double mast value while the other newer non stock ships would not. For these you need to manually double their mast value in the folder I specified in my previous post. This done and you're ready to go.

This is a very good mod Tuddley. I enjoy it very much. It may look difficult to master at first but give it a couple of days and it comes natural to you. Hope you make it work.

Btw I'm KITT on UBI forum. Cheers

looney 12-08-07 03:58 AM

This mod is GWX 2 compatible not?

Friedl9te 12-08-07 04:05 AM

Quote:

Originally Posted by looney
This mod is GWX 2 compatible not?

http://www.subsim.com/radioroom/show...24&postcount=1

In this Context 1.04 means 2.0 as well.

looney 12-08-07 05:15 AM

Boy this was a dumb question I should have reread post 1 ;)

Haddock 12-09-07 10:50 AM

moin moin kaleun's

this is a really great mod. thanks for sharing this piece of work.
-"tja, gute leute muss mann haben, gute leute"-

but i have one question. is it normal, that the light in the "navimap-view" doesn't change?
i mean, before i install that mod, the light changes from day- to redlight and so on...now i have only daylight, no matter what time it is.
what can i do, to get this "changing-effect" back?

thanks, haddock

looney 12-09-07 01:56 PM

Yups, OLC doesn't like the change ( I forgot why, read this thread). there is a mod wich does change

Haddock 12-09-07 05:49 PM

aah, i got it, thanks looney.
ok, now i have to choose: only daylight or only redlight.
hmm, is there an option to get it both?

ubernox 12-09-07 07:11 PM

OLC, I understand you have had other things on your mind (hope your dad's feeling better), I was just wondering if there was any word on GWX2 compatibility, whether you are working on it or not. Not trying to pressure you, it's just that if it's not going to happen before xmas I'll probably stick with GWX1.03 and finish my patrol - I've had the game a couple of months now and never completed a patrol cos I couldn't wait to install this mod and now I can't do without it!

Also, I'm quite happy to help with beta testing if it's needed.

Hope you're well!

bboyer66 12-10-07 08:34 AM

Has anyone tryed using it with GWX 2.0 as is. Maybe it will work? Im tempted to try it.

Paco 12-10-07 08:38 AM

Quote:

Originally Posted by bboyer66
Has anyone tryed using it with GWX 2.0 as is. Maybe it will work? Im tempted to try it.

It doesn't work with GWX2.0, I got CTD.

Paco.

bboyer66 12-10-07 09:08 AM

Thanks Paco

Boris 12-10-07 09:17 AM

The thing that makes it crash in GWX 2.0 is the contents of the Sea folder. For some reason that I have not been able to discern, the old cfg files with the doubled mast values make GWX2.0 crash.
You can remove the sea folder from the mod, and play without the doubled mast values. You just have to remember to double the values in your head when playing the game.


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