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Thanks for you prompt response.
I did test your beta release, and using Trigger-manu for left it still don't work (same as before):arrgh!: Seems to me that the game do not recognize the left mouse button as main. Could be that this is within core SHIV. Another thing that hit my head - is it possible as an add-on to the press to talk switch to have sh4speech recognize a command to stop listening or stop listening until a new command is issued? |
good idea
Yeah, I could probably add a "start listening" and "stop listening" command very easily.
You could also then change it to something more creative, like "captain on deck!" and "xo you have the con", for example. :) I'll work on this when I get a chance, and I will also investigate the left/right mouse button issue! |
That sounds great.
And I heve to repeat that this speech tool adds a whole new dimmension to running SHIV. You've done a realy good job on it. I just had to train my speech software a little bit (probably since I'm not a native english speaker) and since then it has worked like a dream. Keep up you good work, and thanks a lot for you contribution. |
Beauty
Minsc_tdp;
finally gave this a shot. In a word, excellent!! It really adds to the immersion. A couple of questions; 1. I can't seem to get my 10 torpedo tubes recognized. It's fine up to 'tube 6' but 7 to 10 won't work and I have to click on them. I always start my game with "I have 10 tubes" and "reset tubes". Am I missing something? 2. Is there a way to avoid having the cursor jump around in reaction to the voice command? If not, no biggie, it's just a small distraction. I've also got TrackIR and I'm just now wondering if I use that on 'mouse emulation' mode if I can move my 'view' using the TrackIR? Hmmmmm:hmm: Overall, SH4 Speech on top of the TM and RSRD mods has been the best addition to this game. I changed the direction commands to be "come left/right 10, 15, 20 degrees" as opposed to "heading...." and it is so cool to say "come left 10 degrees" and have the response come back "new course XXX degrees". I say "dive" and lo and behold, the sub dives. I say "make your depth 200 feet" and the diving officer responds with " new depth 199 feet" (I know the 199 is a quirk in the game but a very minor one in my book). SH4 Speech rocks:rock: |
I'll test the 10 tubes problem tonight. Didn't know there was any issue there. Nobody has ever reported it.
Make sure it actually hears you when you say "i have ten tubes" by trying that command before you enter the game a few times. This reminds me of another suggestion someone made - a simple audible feedback anytime a command is recognized and successfully processed. A very short, quick "blip" would be all that is necessary. Hopefully the game doesn't dominate the soundcard, I think I will add this tonight and make the MP3/WAV file interchangable of course so you can use anything you want. No clue about TrackIR, sorry :) |
2.52
Forgot to post here - 2.52 updated with "Pause Recognition" and "Resume Recognition" commands. I'm thinking that this, combined with Press To Talk Mode is pretty good, but a nice third option would be a key-based recognition toggler. Just tap once and it ignores, tap again and it starts listening.
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One more thing.
I'm probably pushing my luck (and your patience ;) ) with more questions.
I'm running at 1650 x 1090 resolution. Because the .csv files etc come defaulted to the smaller resolution, what are the tweaks I must do and in which files. I edited the voice_command.csv but am unsure about the other .csv files as I don't want to screw it up. Having said that, it seems to work pretty much flawlessly but I find the occasional command where I say a command and instead of executing that specific command my 'view' will pan and then point down (usually on the bridge). I'm sure these issues are pure ignorance on my part and are not problems with the mod itself. It's really added a new dimension to the game for me, thanks very much for your work, well done. :up: :up: BTW, the installation was a breeze. The only other download necessary was the actual MS SDK software. The SDK 'training' session, IMHO, is a must before using the mod. The other bonus is, if I forget to run the mod batch file to start it before starting SH4, no biggie, simply alt-tab out, start it then alt-tab back in. |
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You could try adding "start c:\games\sh4\sh4.exe" to your BAT file and it'll run it for you :) (change path to EXE of course, and wrap it in quotes if it has spaces) Minsc |
What's a very quick way to start the game and get a boat with 10 tubes? I don't play much obviously :)
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Hmmm
minsc_tdp;
I started a new career last night with 6 tubes and had the same problem. I could audibly select the first four tubes but could not do the same with the aft two. The common aspect appears to be fore and aft. With both the 10 tube sub and the 6 tube sub, selecting the forward tubes by voice worked like a charm. I couldn't select the aft four tubes (in the 10 tube sub) or the aft two tubes (in the 6 tube sub) by voice, I had to use the mouse to select. Again, I started out by saying "I have 6 tubes" and "reset all tubes". So I'm either missing something or it's a glitch. cheers, Tomoose |
Tomoose, are you using the Trigger Maru BAT file or the Stock BAT file?
There is a difference in how they are handled. Stock uses CSV id #15 from tubes.csv which is usually the W key to cycle tubes, based on the number you speak. This is because, in stock mode, that's all that is required. It seems to work from my basic tests outside of the game. In Trigger Maru, it uses CSV id #15 to cycle the fore tubes only. When you speak an aft tube, it uses id #55, usually the Y key, from key_commands.csv which is "cycle aft tube". That also seems to still work fine. My guess is you are running Trigger Maru and remapped your Y key? |
Definitely using TM .bat file
Perhaps that's my mistake. I wasn't aware of a "cycle aft tube" command.
I haven't remapped any keys that I'm aware of. Here's what I do when first starting or after loading a mission and the sub is stationary in the water at surface; "I have 10 tubes" "set all tubes closed" "reset all dials" Once those commands are done then I begin/continue my mission etc. When I go to the torpedo station I simply say "tube 1" etc to get the appropriate tube. I have not being saying "cycle aft tube" (although I did try "cycle tubes" but that didn't work either). Am I supposed to actually say "cycle aft tube"? in order to get the game to respond to the higher numbers? |
Maybe "cycle tubes" is messed up. There is no "cycle aft tube" voice command to my knowledge. It's supposed to just know what tube you're on and use the right key.
Are you running Trigger Maru or not? If so, when you press Y on your keyboard, does it jump to the aft tubes? If not, then your Y key may be remapped to something else. The default TM config file as part of that mod uses the Y key for cycle aft. When you say "cycle tubes", if you're on the last fore tube, it should know that and switch from using W to using Y to start cycling aft tubes. Does "tube 8" and "tube 9" work as expected? Again maybe it's just the cycle command which I didn't test the other night when I looked at this. I only tried "tube 8" and "tube 9" and "tube 1" to make sure it would jump back and forth properly in TM mode and Stock mode. |
SH3Speech Released!
All,
I have released SH3Speech, the version for Silent Hunter 3, which recognizes over 5000 commands in English or German. I am very grateful to minsc_tdp for writing the original SHSpeech code and for his assistance and corrections necessary to bring this project to fruition. You can download SH3Speech here: http://www.subsim.com/radioroom/showthread.php?t=132228 R/ Tomcattwo |
links
I've updated the first post to fix a bunch of broken links. Also linked to TomcatTwo's SH3 mod!
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Thanks for a great program btw. My girlfriend is going nuts every time I fire up SH4 and start "chatting" :) |
I've tried to get it to work. Downloaded the SDK, but it seems liks the SDK only supports Windows XP.
I tried anyway, but when starting the bat file it opened the cmd and it stops and shows "restarting speech engine". I have windows Vista premium. Any suggestions? Thanks anyway |
I have Vista, I will give it a try. I recall that it did work. You don't need the speech SDK since it's built-in to Vista, but maybe something changed from when I tested it a while back and now.
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Update to SH3Speech
Update for SH3Speech V 1.01 is available here:
SH3Speech V 1.01 Fixes tube issues, adds/revises a number of German orders for more correctness, adds new commands for manning battlestations in various modes, and support for commands_de.cfg so German players can play the game in German and still use SH3Speech without having to switch to English version of SH3. R/ TC2 |
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