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-   -   Longer U-boat Repair Times mod ready for download (https://www.subsim.com/radioroom/showthread.php?t=94238)

Myxale 07-15-06 03:06 AM

Quote:

Originally Posted by sumpis
Quote:

Originally Posted by nvdrifter
I just thought I would bump this thread, just in case anyone here hadn't heard about this mod.

You sure bumped me!

So which fatigue model is best to use with LRT? SH3 default?

Well mate, i use the NYGM one, and gotta say i have a great time (well not so great actually since it means a beaten up Boot) But once i took so heavy damage that my Boot sunk down to 80 meters and almost died. It took the crew almost two days to repair the Boot to be able to surface. They were tired and dead to the world.:rock:
It was tuff ****! Who would off us for good? The Tommy that kept driving his annoying rounds above us? The seemingly non-stopable flooding? Or finally the lack of Air?:shifty:

But i guess thats how it should be!
:rock:

sumpis 07-15-06 07:44 AM

Quote:

Originally Posted by Myxale
Well mate, i use the NYGM one, and gotta say i have a great time (well not so great actually since it means a beaten up Boot)

I only have the models in SH3C to choose from. That's default/RUb/RUb1x/GW8h/GW24h or none.

Quote:

But once i took so heavy damage that my Boot sunk down to 80 meters and almost died. It took the crew almost two days to repair the Boot to be able to surface.
Okey, anyone up for a short explanation what each fatigue model would do to gamplay in the described situation? :D

For me I think RUb is out of the question because it uses "patrol fatigue". The crew must have the chance to get new energy by resting between the near death experiences, no? :yep:

Quote:

But i guess thats how it should be!
Right on!

About the bird thing. Neverever let yourself change depth before a crashdive is done. Humming Bird simulated 100% in your head! Works?

sumpis 07-15-06 07:55 AM

Could there be a problem to install LRT "non-modded" over RUb + Harbour Traffic for RUb + SH3 Commander?

I really need to know, but not for at least seven days because I "have to" go on vacation. But that is the setup I will be using when I'm coming home and I hope it works! :rock:

(happily I am going out to sea and will be captain on my boot) :up:

Payoff 07-15-06 08:44 AM

nvdrifter

Glad you bumped this. Thanks for what sounds like a great mod. Looking forward to my first "Das Boot moments". :up:

07-20-06 09:39 AM

Quote:

Originally Posted by Myxale
Don't worry! People will know about this one!:rock:

And by the way nice to see you again mate! What's up! What have you been up to!

I took a break from playing SH3, but now I'm ready to start a new career. What have you been up to? Any good war patrol stories? ;)

07-20-06 09:44 AM

Quote:

Originally Posted by Payoff
nvdrifter

Glad you bumped this. Thanks for what sounds like a great mod. Looking forward to my first "Das Boot moments". :up:

Thanks. :D I've had a lot of close calls myself using this mod (and sometimes I never made it out alive). Not knowing the final fate of a heavily damaged U-boot can be quite intense and realistic!

Payoff 07-20-06 10:04 AM

I know this has nothing to do with the files you have changed, but when I have flooding, the Chief will continually tell me " We Have Flooding Sir " over & over. He's like a crazy person with this. I cant find a way to acknowledge this message. The only way I can get him to stop is to relieve him of his duty. Will this lower my repair efficiency in the control room, as far as repairs go?

07-20-06 10:47 AM

Quote:

Originally Posted by Payoff
I know this has nothing to do with the files you have changed, but when I have flooding, the Chief will continually tell me " We Have Flooding Sir " over & over. He's like a crazy person with this. I cant find a way to acknowledge this message. The only way I can get him to stop is to relieve him of his duty. Will this lower my repair efficiency in the control room, as far as repairs go?

I've had the same problem and I'm not sure how to fix it. It does drive me crazy. :damn:

I think it has something to do with the longer flooding times I included in the mod. And yes, it will slightly increase your repair time if you relieve him.

bigboywooly 07-20-06 10:55 AM

Relieve him ?? :nope: I feel like firing him out the first torpedo tube I can get repaired

Myxale 07-20-06 11:05 AM

Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by Payoff
I know this has nothing to do with the files you have changed, but when I have flooding, the Chief will continually tell me " We Have Flooding Sir " over & over. He's like a crazy person with this. I cant find a way to acknowledge this message. The only way I can get him to stop is to relieve him of his duty. Will this lower my repair efficiency in the control room, as far as repairs go?

I've had the same problem and I'm not sure how to fix it. It does drive me crazy. :damn:

I think it has something to do with the longer flooding times I included in the mod. And yes, it will slightly increase your repair time if you relieve him.

Well, as for me I had this problem way before LRT came around!

Sometimes my LI would chant his crazy mantra about flooding the whole night long. And sometimes just a few times...usually when new flooding arises!

Sometime it helps to replace him with another officer and put him back later! Sometimes i doesn't!

One of the problems I had that were linked to the LRT mod were the sounds! I had the Boot sound loop the one that has the crew screaming and shouting for tools and repair-stuff. I had to put the old stock file which was only a short loop where you hear the water stream running!

Imagine when you take heavy damage and you try still to get away with silent running, all the while the crew yells "Wassereinbruch" and such! Man that one wore me out. Especially when bein DC'ed lasts for hours!
----

As for me, I i still do my best to do the war. And i had a few adventures with LRT, that would fill a new "Das Boot II" book! lol
This mod challenges me everyday! And kills me once in a while!:rotfl:

Payoff 07-21-06 07:55 AM

bigboywooly Relieve him ?? :nope: I feel like firing him out the first torpedo tube I can get repaired
:rotfl: :rotfl:

Brainstorm! :hmm: I think if we replace the flooding ORG with a blank recording we at least wont have to listen to him. He will still try to mouth the words, but I'll just inform the crew that "Chief,s under alot of stress right now. . . . . dont stare".


BTW I forgot to mention how much I enjoy this mod. It opens up a whole new world of decision making and choices. Almost a new minigame unto itself. I tested this with the Narvik single mission in a IX-B. In a nutshell: I surfaced and manned battle stations to help my Naval brethren ward off the approaching intruders at a distance. The rounds were screaming over the conning tower. Then one round hit my starboard flank. Sonar operator killed on impact, radio operator wounded, hydrophone destroyed. I went to periscope depth and managed to get a couple of fish out of the tubes in the general direction of the Revenge, before a DD started raining down his pennies from heaven. I was at 35m and flank speed when they hit. Damage was to numerous to list here. Flooding in three compartments, boat dropped like a stone to the ocean floor, causing more damge of course. Came to rest at 65m. Shut everything down. While assigning crew various tasks, it occurred to me that the only way we could hear the circling enemy above was through the hull (this is the point that Chief was sent to quarters) When I would hear him approach I would have to order Rig for Silent Running, of course halting repairs momentarily, then resume as he got further away or when he dropped his cans. We did this over and over losing ground with flooding, then gaining it back each time. The DD eventually lost me and went away. 18 hours of repair time, and a completely drained crew later, we were patched up enough to sneak out and limp home. The only thing I killed was a single aircraft. I have never seen anything like this, before this mod. Great work.:up:

Myxale 07-21-06 11:13 AM

Holy cow Payoff! :rock: A helluva story!

bigboywooly 07-21-06 12:55 PM

[quote=Payoff]
Brainstorm! :hmm: I think if we replace the flooding ORG with a blank recording we at least wont have to listen to him. He will still try to mouth the words, but I'll just inform the crew that "Chief,s under alot of stress right now. . . . . dont stare".
/quote]

Would it not be easier to comment out the soundfile link?

[Msg3]
MsgId=3
Priority=1
Timeout=20
Param0=1
MsgOgg00=We_have_critical_flooding_sir
;ChE_P_We_have_critical_flooding_sir.ogg

[Msg4]
MsgId=4
Priority=2
Timeout=20
Param0=1
MsgOgg00=We_have_heavy_flooding_sir
;ChE_P_We_have_heavy_flooding_sir.ogg

[Msg5]
MsgId=5
Priority=3
Timeout=20
Param0=1
MsgOgg00=We_have_flooding_sir
;ChE_P_We_have_flooding_sir.ogg

The yellow lines

in the file Message_CH.cfg in C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg

Payoff 07-21-06 01:57 PM

bigboywooly
Would it not be easier to comment out the soundfile link?


:damn: Much easier. Thanks.

Rubini 07-23-06 04:50 PM

Hi guys,

Well, I already said that LRT mod will never be removed from my game! It's a must have for all.

About the that sound issue 'We_have_flooding_sir' perhaps just modding something in the "Timeout" parameter can fix the problem? Can somebody help us here?


[Msg3]
MsgId=3
Priority=1
Timeout=20 <== ???
Param0=1
MsgOgg00=We_have_critical_flooding_sir
;ChE_P_We_have_critical_flooding_sir.ogg

[Msg4]
MsgId=4
Priority=2
Timeout=20 <==???
Param0=1
MsgOgg00=We_have_heavy_flooding_sir
;ChE_P_We_have_heavy_flooding_sir.ogg

[Msg5]
MsgId=5
Priority=3
Timeout=20 <==???
Param0=1
MsgOgg00=We_have_flooding_sir
;ChE_P_We_have_flooding_sir.ogg

Cheers,

Rubini.


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