![]() |
Quote:
It was tuff ****! Who would off us for good? The Tommy that kept driving his annoying rounds above us? The seemingly non-stopable flooding? Or finally the lack of Air?:shifty: But i guess thats how it should be! :rock: |
Quote:
Quote:
For me I think RUb is out of the question because it uses "patrol fatigue". The crew must have the chance to get new energy by resting between the near death experiences, no? :yep: Quote:
About the bird thing. Neverever let yourself change depth before a crashdive is done. Humming Bird simulated 100% in your head! Works? |
Could there be a problem to install LRT "non-modded" over RUb + Harbour Traffic for RUb + SH3 Commander?
I really need to know, but not for at least seven days because I "have to" go on vacation. But that is the setup I will be using when I'm coming home and I hope it works! :rock: (happily I am going out to sea and will be captain on my boot) :up: |
nvdrifter
Glad you bumped this. Thanks for what sounds like a great mod. Looking forward to my first "Das Boot moments". :up: |
Quote:
|
Quote:
|
I know this has nothing to do with the files you have changed, but when I have flooding, the Chief will continually tell me " We Have Flooding Sir " over & over. He's like a crazy person with this. I cant find a way to acknowledge this message. The only way I can get him to stop is to relieve him of his duty. Will this lower my repair efficiency in the control room, as far as repairs go?
|
Quote:
I think it has something to do with the longer flooding times I included in the mod. And yes, it will slightly increase your repair time if you relieve him. |
Relieve him ?? :nope: I feel like firing him out the first torpedo tube I can get repaired
|
Quote:
Sometimes my LI would chant his crazy mantra about flooding the whole night long. And sometimes just a few times...usually when new flooding arises! Sometime it helps to replace him with another officer and put him back later! Sometimes i doesn't! One of the problems I had that were linked to the LRT mod were the sounds! I had the Boot sound loop the one that has the crew screaming and shouting for tools and repair-stuff. I had to put the old stock file which was only a short loop where you hear the water stream running! Imagine when you take heavy damage and you try still to get away with silent running, all the while the crew yells "Wassereinbruch" and such! Man that one wore me out. Especially when bein DC'ed lasts for hours! ---- As for me, I i still do my best to do the war. And i had a few adventures with LRT, that would fill a new "Das Boot II" book! lol This mod challenges me everyday! And kills me once in a while!:rotfl: |
bigboywooly Relieve him ?? :nope: I feel like firing him out the first torpedo tube I can get repaired
:rotfl: :rotfl: Brainstorm! :hmm: I think if we replace the flooding ORG with a blank recording we at least wont have to listen to him. He will still try to mouth the words, but I'll just inform the crew that "Chief,s under alot of stress right now. . . . . dont stare". BTW I forgot to mention how much I enjoy this mod. It opens up a whole new world of decision making and choices. Almost a new minigame unto itself. I tested this with the Narvik single mission in a IX-B. In a nutshell: I surfaced and manned battle stations to help my Naval brethren ward off the approaching intruders at a distance. The rounds were screaming over the conning tower. Then one round hit my starboard flank. Sonar operator killed on impact, radio operator wounded, hydrophone destroyed. I went to periscope depth and managed to get a couple of fish out of the tubes in the general direction of the Revenge, before a DD started raining down his pennies from heaven. I was at 35m and flank speed when they hit. Damage was to numerous to list here. Flooding in three compartments, boat dropped like a stone to the ocean floor, causing more damge of course. Came to rest at 65m. Shut everything down. While assigning crew various tasks, it occurred to me that the only way we could hear the circling enemy above was through the hull (this is the point that Chief was sent to quarters) When I would hear him approach I would have to order Rig for Silent Running, of course halting repairs momentarily, then resume as he got further away or when he dropped his cans. We did this over and over losing ground with flooding, then gaining it back each time. The DD eventually lost me and went away. 18 hours of repair time, and a completely drained crew later, we were patched up enough to sneak out and limp home. The only thing I killed was a single aircraft. I have never seen anything like this, before this mod. Great work.:up: |
Holy cow Payoff! :rock: A helluva story!
|
[quote=Payoff]
Brainstorm! :hmm: I think if we replace the flooding ORG with a blank recording we at least wont have to listen to him. He will still try to mouth the words, but I'll just inform the crew that "Chief,s under alot of stress right now. . . . . dont stare". /quote] Would it not be easier to comment out the soundfile link? [Msg3] MsgId=3 Priority=1 Timeout=20 Param0=1 MsgOgg00=We_have_critical_flooding_sir ;ChE_P_We_have_critical_flooding_sir.ogg [Msg4] MsgId=4 Priority=2 Timeout=20 Param0=1 MsgOgg00=We_have_heavy_flooding_sir ;ChE_P_We_have_heavy_flooding_sir.ogg [Msg5] MsgId=5 Priority=3 Timeout=20 Param0=1 MsgOgg00=We_have_flooding_sir ;ChE_P_We_have_flooding_sir.ogg The yellow lines in the file Message_CH.cfg in C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg |
bigboywooly
Would it not be easier to comment out the soundfile link? :damn: Much easier. Thanks. |
Hi guys,
Well, I already said that LRT mod will never be removed from my game! It's a must have for all. About the that sound issue 'We_have_flooding_sir' perhaps just modding something in the "Timeout" parameter can fix the problem? Can somebody help us here? [Msg3] MsgId=3 Priority=1 Timeout=20 <== ??? Param0=1 MsgOgg00=We_have_critical_flooding_sir ;ChE_P_We_have_critical_flooding_sir.ogg [Msg4] MsgId=4 Priority=2 Timeout=20 <==??? Param0=1 MsgOgg00=We_have_heavy_flooding_sir ;ChE_P_We_have_heavy_flooding_sir.ogg [Msg5] MsgId=5 Priority=3 Timeout=20 <==??? Param0=1 MsgOgg00=We_have_flooding_sir ;ChE_P_We_have_flooding_sir.ogg Cheers, Rubini. |
All times are GMT -5. The time now is 06:41 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.