SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Grey Wolves Errata Report Thread. (https://www.subsim.com/radioroom/showthread.php?t=90882)

Einzelganger 03-29-06 12:07 PM

Another small point and not too sure if this is GW connected but....

So far i've played about 5 patrols now with GW and nothing else added to SHIII and in each patrol i came across a DD which blew off it's own depthcharges and handling crew in the process of trying to get me depthcharged.

In each case this happened the DD then seems to be running scared as it either disappears in the horizon or just isn't attacking anymore.

Anyone else had similar happenings or not ?

The last DD which i met under these circumstances left behind one of the handlingcrew iso always blowing everything/everyone off the deck. The poor guy just stood there unable to do his job :nope: Can we give the guy a break :lol:

Schani 03-29-06 12:30 PM

Kpt. Lehmann, Thanks.

I just started my second campaign, first partol, last night (15,000 grt). Seeing the trawler issue resolved, I may install soon. Right now, just seeing what I learned from the first campaign. Intense training. I'll wait for the addendum. I just hate uninstall/reinstall. Or, am I able to just download GW. The only mods added are a couple of textures and gramophone randomizer. I tried installing the patch 1.4b after the first campaign. It did not want to cooperate. I can't remember if I installed it back in January. I think I might have. Just can't remember. And it doesn't show up at the bottom of the main screen. Everything works just fine though. What else would tell me if 1.4b is installed?

You are/were a cannoneer?

My buddy's dad commanded a 105 battery in the Pacific (1st Cav, 1938?-1972). I will always remember the framed plaque on the wall in the basement. "Artillery adds dignity to what otherwise would be a vulgar brawl". Lost in the `97 flood. Feel free to use as a sig. Can't seem to change mine.

JonZ 03-29-06 01:24 PM

Quote:

11. No credit given at end of mission.
OUTSTANDING
Hints:
-When all my ammo and torps was gone i went back to base ( used the quik way to do it) and in my captians log i had 3 merchants and 1 military weasel sunk.
-But on the patrol report screen it was all 0. No ship sunk,, No patrol done. No renew. No medals, promotions etc.
It was filled whit zeros like i never been on a patrol. -Vikinger
Something reminds me of the first patrol upgrade bug.

When you upgrade some equipments in the equipment screen on your first patrol, you get no credits for the sinking ships when you're back to homebase.

I never experienced that because I never paid attention, but I tought it was worth to mention.

wolfast 03-29-06 03:41 PM

Quote:

Originally Posted by Kpt. Lehmann
http://rapidshare.de/files/16690841/GW_Armed_Trawler_Fix.zip.html

The above link is for the promised armed trawler fix.

Added missing Cfg file for this vessel and correct .zon file

I apologize for the inconvenience.

Much appreciation to Teddy Barr for providing a corrected .zon file

THank YOu!!!!!

wolfast 03-29-06 03:43 PM

...Is anyone else not getting a score for sinking small merchant? I sank 3 last patrol(saw them go down) And didnt get credit? Im running SH Commander and GW..... help!!! thanks

vodkajello 03-29-06 06:14 PM

Quote:

Originally Posted by Cdre Gibs
Ok, today while I was out 'n' about, I left my PC D/Ling the GW BT again. Well to cut a long story short I unziped the Campaign_LND.mis to a Temp folder, browesd to it in the Mission Editor, clicked open an guess what......CTD!

The only thing I can think of is I keep getting a corrupt D/L. I have no inclination to D/L GW Pt6 again so if you would be so kind to zip up just the LND layer and send it, I'll try that 1. File size I keep getting is 448KB. Seems small to me.

Thx


That is how big mine is.

vodkajello 03-29-06 06:35 PM

First page updated with current issues.

JonZ 03-29-06 06:43 PM

My LND file is 434 kb and seems to not be corrupted. I can open it with the Editor.

SubSerpent 03-29-06 11:10 PM

Scottie-Doo, I thought there was going to be freakin sharks with la-zer beams attached to their freakin heads in this mod? :(

JonZ 03-30-06 12:17 AM

Opinions != bugs

:shifty:

Kpt. Lehmann 03-30-06 10:01 AM

Quote:

Originally Posted by JonZ
Opinions != bugs

:shifty:

Thank you Jonz, opinions are not bugs. :cool:

Before the end of the day today I am going to address the GW deck gun complaints a final time.

On another matter:
TO EVERYONE.. SH3 Save-game routines are simply screwed up. Based on my own experience and if I recall correctly a statement that JSCONES related...

IMPORTANT IMPORTANT IMPORTANT!!!!!!!!!!!!!!!!

1) On your first patrol of a new career before leaving port... do not upgrade or change anything. (I think you can add a sub emblem... but do so at your own risk.

2) On your following patrols do not upgrade your sub at the end of the patrol... wait until you are about to leave for the next one.
(In base at end of patrol=no upgrading
In base just prior to patrol start=ok go ahead and upgrade it.

3) Also regarding ships in harbors all running straight towards the nearest ground, beaching, and burning etc.... THIS happens when you save your game within 50 km of a harbor... and is also a stock SH3 bug. (Another tip, you will take an FPS hit in harbor areas because there is a lot for your PC to track and render... USE LOW TC if you must use TC to leave the area.

4) If you do upgrade your sub at the wrong time or save a game before an enemy ship is actually sunk YOU WILL NOT GET CREDIT FOR DESTROYING THEM!!!

5) Numbers 1-4 above we cannot fix... but you can change your actions to adapt to them, thereby nullifying them.

Mart!jn 03-30-06 10:29 AM

Quote:

Noticed in a patrol last night when firing tubes 1 2 3 at a C2, my first torp out of tube one detonated half way to the target and in deep water so I know it did not collide with anything. I wasn't playing with 'Dud torpedos' enabled so what happened here. The other 2 hit the C2 but she did not go down. Maybe if that third one had not self detonated
When playing 'Dud torpedos'. you will get historical accurate failing torpedo's.
when not playing with it, there can be still some malfunctioning with the torpede, but it is to by historical accurate statistics.

Kpt. Lehmann 03-30-06 11:09 AM

Quote:

Originally Posted by Mart!jn
Quote:

Noticed in a patrol last night when firing tubes 1 2 3 at a C2, my first torp out of tube one detonated half way to the target and in deep water so I know it did not collide with anything. I wasn't playing with 'Dud torpedos' enabled so what happened here. The other 2 hit the C2 but she did not go down. Maybe if that third one had not self detonated
When playing 'Dud torpedos'. you will get historical accurate failing torpedo's.
when not playing with it, there can be still some malfunctioning with the torpede, but it is to by historical accurate statistics.

I've experience that in-game too while testing GW... however, the GW team did not alter torpedo reliability.

Schiffmorder 03-30-06 10:18 PM

I posted a seperate thread on this, but maybe it goes here...
Since using GW the game has crashed to desktop 3 times. The first time I was on patrol and using the map at largest scale, other two times I was in the sub doing some command and poof, all is gone.
The first two times happen sometime after I have sunk a ship, not so close as to think it is related, but I lost the ship because I have not saved. Previously game has been extremely stable and I am not in the habit of saving. This last time I lost not only a ship, but now the entire saved patrol to that point is GONE!!!!

Tonnage_Ace 03-30-06 11:17 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by JonZ
Opinions != bugs

:shifty:

Thank you Jonz, opinions are not bugs. :cool:

Before the end of the day today I am going to address the GW deck gun complaints a final time.

On another matter:
TO EVERYONE.. SH3 Save-game routines are simply screwed up. Based on my own experience and if I recall correctly a statement that JSCONES related...

IMPORTANT IMPORTANT IMPORTANT!!!!!!!!!!!!!!!!

1) On your first patrol of a new career before leaving port... do not upgrade or change anything. (I think you can add a sub emblem... but do so at your own risk.

2) On your following patrols do not upgrade your sub at the end of the patrol... wait until you are about to leave for the next one.
(In base at end of patrol=no upgrading
In base just prior to patrol start=ok go ahead and upgrade it.

3) Also regarding ships in harbors all running straight towards the nearest ground, beaching, and burning etc.... THIS happens when you save your game within 50 km of a harbor... and is also a stock SH3 bug. (Another tip, you will take an FPS hit in harbor areas because there is a lot for your PC to track and render... USE LOW TC if you must use TC to leave the area.

4) If you do upgrade your sub at the wrong time or save a game before an enemy ship is actually sunk YOU WILL NOT GET CREDIT FOR DESTROYING THEM!!!

5) Numbers 1-4 above we cannot fix... but you can change your actions to adapt to them, thereby nullifying them.

:rotfl: When it's listed out like that it's pretty funny. I'd love to have Ubi release a list like that...priceless. When was the last patch released? Oh ya, eight months ago...I bet someone is waging a bet that they could make bugs like that which are kinda funny and see if we mind it or not.


All times are GMT -5. The time now is 01:02 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.