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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

Rubini 03-23-06 10:31 PM

midshipsnake,
mkubani,

Yes GW made some adjusts on DD agression to make the game a bit more playable in the late years. But it's possible that the behaviour on trainning and single mission could be not so good. Also the player's uboat can now receive more DC hits (a critical hit continues possible too) and just goes in flooding but not instant death. But this could be adjust for the first update if needed. A lot of "time playing the game" is needed to achieve the best adjust here. So, please continue to post feedbacks in this issue!


andy_311,

After 1940 all the east coast of England have minefields. Be careful!

Rubini.

RickC Sniper 03-23-06 11:02 PM

Oddity
 
After installing GW and sh3 commander on a new install I noticed an oddity. (no other mods)

I remapped my keyboard so that my time compression uses the - and + key on the keyboard, not the keypad as is standard. After remapping those keys when I try to up the compression by hitting the + key (keyboard) the boat changes course.

Please note: This ONLY happens if I am looking through an optics. (either periscope, uzo, binoculars, and deck gun if zoomed in.) It does not happen at any other stations.

I know the right rudder key is right below the + key and I was very careful not to bump it. When looking through an optics and try to time compress up I get a "changing course to 132" (if my course is 132) then the boat does an immediate hard right rudder. Reducing time compression has no ill effect, only upping time compression.


Here is my keyboard remap:


[Cmd4]
Name=Time_compr_reduce
Ctxt=1,2,6,9
MnID=0x3F010004
Key0=0xBD,,"keyboard -"

[Cmd5]
Name=Time_compr_increase
Ctxt=1,2,6,9
MnID=0x3F010001
Key0=0xBB,,"keyboard +"


??

RickC

Captain Wreckless 03-24-06 12:05 AM

Artifacts and computer reboot
 
I hope this is the right place to post this, but I had the GW mod display artifacts and then caused my computer to reboot. It started slowing down, ie: slide show, when I went to the free view (F12). I noticed strange artifacts and then the computer rebooted. :damn: I had just come out of the Kiel canal and was near Heldeburg? what ever the island is when it happened.

Here is the screen shot:

http://img90.imageshack.us/img90/350...640x5124hh.jpg

My computer specs:

AMD XP 3000+
1 GB RAM
ATI 9800 PRO w/128MB RAM
Audigy 2

SH3 Commander
DX9 res mod

I used ENDITALL to shut down all possible programs running in the background.

Any help would be helpful.

Thanks,

CW :arrgh!:

jasonsagert 03-24-06 12:21 AM

T IV Torpedo in '42?
 
Love the GW mod. I did notice that when I start a career in 42 (7th flotilla) that my default torpedoe loadout includeds a couple T IV's. To my knowledge, these torpedoes weren't available until March '43. Does someone have data that supports this '42 loadout (Type VII boat). I did a little testing and it appears that this is only the case for the type VII boat.

I'm not running any other mod besides GW and installed it over a fresh install of the game.

Can someone verify this? Maybe I've done something strange that I've forgotten about.

Cheers,

J

Tonnage_Ace 03-24-06 03:07 AM

http://img103.imageshack.us/img103/6039/19hi3.jpg
Anyone know how to read that grid reference? The AM5285 is a bit confusing because it has 4 digits instead of 2. Is the 85 reference point inside grid AM52? If I travel to AM52, will I intercept a convoy or is this just for immersion?

donut 03-24-06 03:26 AM

@Tonnage_Ace
I believe you are correct.Sounds like an emersion Intercept.If close to area give it a sound ck. w/hydrophone. :hulk:

Montbrun 03-24-06 08:53 AM

Quote:

Originally Posted by Tonnage_Ace
http://img103.imageshack.us/img103/6039/19hi3.jpg
Anyone know how to read that grid reference? The AM5285 is a bit confusing because it has 4 digits instead of 2. Is the 85 reference point inside grid AM52? If I travel to AM52, will I intercept a convoy or is this just for immersion?

The last two numbers are a "sub-grid" reference. Each one of the Grids that we are familiar with, is sudivided into "sub-grids."

Tonnage_Ace 03-24-06 08:56 AM

Is there some illustration that shows how these sub-grids are arranged?

CCIP 03-24-06 09:13 AM

Quote:

Originally Posted by Tonnage_Ace
Is there some illustration that shows how these sub-grids are arranged?

Same way as the regular grids! The pattern is always

1 2 3
4 5 6
7 8 9

So, the result for 2-digit grids would be...

11 12 13 21 22 23 31 32 33
14 15 16 24 25 26 34 35 36
17 18 19 27 28 29 37 38 39
41 42 43 51 52 53 61 62 63
44 45 46 54 55 56 64 65 66
47 48 49 57 58 59 67 68 69
71 72 73 81 82 83 91 92 93
74 75 76 84 85 86 94 95 96
77 78 79 87 88 89 97 98 99

And you can always keep expanding it to a finer level... :hmm:

Montbrun 03-24-06 09:24 AM

Quote:

Originally Posted by Tonnage_Ace
Is there some illustration that shows how these sub-grids are arranged?

http://www.huntercivtech.com/incoming/waterengland.jpg

The example given here is for Grid AN 41, which we are familiar with. AN 41 is further divided into the "sub-grids" 1-9. These "sub-grids" are even further divided into "sub-sub-grids" of 1-9. The Grid shapes, sizes, and numbers varied, sort of dependent upon the curvature of the earth, and at some times, well, I'm not really sure why they are shaped like they are.

Example: Grid AN4111 would be the northwesternmost (or upper left hand-most, for the directionally challenged, LOL) "Grid."

Hope this helps.

Montbrun

PS: For those that are familiar with the US "Public Lands" system with Townships and Ranges, this is a similar system.

Syxx_Killer 03-24-06 10:05 AM

Alot of those messages seem like they were taken from Aces of the Deep. That game had all four numbers in the grid.

andy_311 03-24-06 10:20 AM

at last got to intercept my first convoy,but I need a few thing explaining,I took out the leading escort the other escorts did not twitch, took out two large cargo's and a medium cargo and still they did not react,the convoy passed me eventually and I surfaced about 2800 at the back of the convoy and opened up with the deck gun because I had to reload my torps,,but then and I never seen this before both escorts spawnned just vannished in a middle of an attack,and reappeared about 10 mins later 1 3500m to port and 1 4500m to starboard,no that can't be right, can anyone throw some light on this please?

Angrykirill 03-24-06 01:42 PM

Hey guys, gonna get this mod soon -it is awesome from the looks, KUDOS! but have a lot of questions.

I understand that this mod deals with a lot of the bugs. therefore, is it necessary to install

CA's UBoat Instrument Patch v1

Real Damage Mod For 1.3 and New DC/Sonar Fix

Improved Smoke Mod for SH3, V 1.1

?? Or are these features included in this 700mb supermod?

Also, what new navigational/map tools have been included? (nanograph fx)

Now for the graphics part.. there are a lot of "fixes" for this mod since release (clock ticking fix, seafloor fix, range sight fix), where can a list of these be found?

And also, I've heard a lot of critique about the NYGM damage mod, from what I heard it makes ships invincible (a guy I know pumped 5 torps into a c3, couldnt sink it allthough he fired at different spots). Is it possible to disable this mod (and other mods inside the supermod?)

And at last.. I've heard something about a mod giving you a "map" with reports of what ships the kriegsmarine/luftwaffe suspects to be where (fx kriegsmarine suspects/confirms HMS Rodney to be in Scapa Flow). Are any features like this implemented?

THanks in advance to all.

Kirill

Ace Pace 03-24-06 01:59 PM

Question from a noob, I realise that I've asked this in another thread, but this is aimed more at players then the developers.

How harder is this game on fatigue and finding enemies?

andy_311 03-24-06 03:28 PM

Right 2nd patrol got anouther convoy this time the escorts came for me well 2 of them anyway came for me 1 backed off the other contnued straight for me and got it "right in the kisser"as he got it a large cargo,medium cargo and a light cruiser got it at the same time.
But the corvette backed off and seemed to go back on course and only the V&W came to investigate and actually engaged. arn't they suppose to engage a enemy vessel asap?


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