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midshipsnake,
mkubani, Yes GW made some adjusts on DD agression to make the game a bit more playable in the late years. But it's possible that the behaviour on trainning and single mission could be not so good. Also the player's uboat can now receive more DC hits (a critical hit continues possible too) and just goes in flooding but not instant death. But this could be adjust for the first update if needed. A lot of "time playing the game" is needed to achieve the best adjust here. So, please continue to post feedbacks in this issue! andy_311, After 1940 all the east coast of England have minefields. Be careful! Rubini. |
Oddity
After installing GW and sh3 commander on a new install I noticed an oddity. (no other mods)
I remapped my keyboard so that my time compression uses the - and + key on the keyboard, not the keypad as is standard. After remapping those keys when I try to up the compression by hitting the + key (keyboard) the boat changes course. Please note: This ONLY happens if I am looking through an optics. (either periscope, uzo, binoculars, and deck gun if zoomed in.) It does not happen at any other stations. I know the right rudder key is right below the + key and I was very careful not to bump it. When looking through an optics and try to time compress up I get a "changing course to 132" (if my course is 132) then the boat does an immediate hard right rudder. Reducing time compression has no ill effect, only upping time compression. Here is my keyboard remap: [Cmd4] Name=Time_compr_reduce Ctxt=1,2,6,9 MnID=0x3F010004 Key0=0xBD,,"keyboard -" [Cmd5] Name=Time_compr_increase Ctxt=1,2,6,9 MnID=0x3F010001 Key0=0xBB,,"keyboard +" ?? RickC |
Artifacts and computer reboot
I hope this is the right place to post this, but I had the GW mod display artifacts and then caused my computer to reboot. It started slowing down, ie: slide show, when I went to the free view (F12). I noticed strange artifacts and then the computer rebooted. :damn: I had just come out of the Kiel canal and was near Heldeburg? what ever the island is when it happened.
Here is the screen shot: http://img90.imageshack.us/img90/350...640x5124hh.jpg My computer specs: AMD XP 3000+ 1 GB RAM ATI 9800 PRO w/128MB RAM Audigy 2 SH3 Commander DX9 res mod I used ENDITALL to shut down all possible programs running in the background. Any help would be helpful. Thanks, CW :arrgh!: |
T IV Torpedo in '42?
Love the GW mod. I did notice that when I start a career in 42 (7th flotilla) that my default torpedoe loadout includeds a couple T IV's. To my knowledge, these torpedoes weren't available until March '43. Does someone have data that supports this '42 loadout (Type VII boat). I did a little testing and it appears that this is only the case for the type VII boat.
I'm not running any other mod besides GW and installed it over a fresh install of the game. Can someone verify this? Maybe I've done something strange that I've forgotten about. Cheers, J |
http://img103.imageshack.us/img103/6039/19hi3.jpg
Anyone know how to read that grid reference? The AM5285 is a bit confusing because it has 4 digits instead of 2. Is the 85 reference point inside grid AM52? If I travel to AM52, will I intercept a convoy or is this just for immersion? |
@Tonnage_Ace
I believe you are correct.Sounds like an emersion Intercept.If close to area give it a sound ck. w/hydrophone. :hulk: |
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Is there some illustration that shows how these sub-grids are arranged?
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1 2 3 4 5 6 7 8 9 So, the result for 2-digit grids would be... 11 12 13 21 22 23 31 32 33 14 15 16 24 25 26 34 35 36 17 18 19 27 28 29 37 38 39 41 42 43 51 52 53 61 62 63 44 45 46 54 55 56 64 65 66 47 48 49 57 58 59 67 68 69 71 72 73 81 82 83 91 92 93 74 75 76 84 85 86 94 95 96 77 78 79 87 88 89 97 98 99 And you can always keep expanding it to a finer level... :hmm: |
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The example given here is for Grid AN 41, which we are familiar with. AN 41 is further divided into the "sub-grids" 1-9. These "sub-grids" are even further divided into "sub-sub-grids" of 1-9. The Grid shapes, sizes, and numbers varied, sort of dependent upon the curvature of the earth, and at some times, well, I'm not really sure why they are shaped like they are. Example: Grid AN4111 would be the northwesternmost (or upper left hand-most, for the directionally challenged, LOL) "Grid." Hope this helps. Montbrun PS: For those that are familiar with the US "Public Lands" system with Townships and Ranges, this is a similar system. |
Alot of those messages seem like they were taken from Aces of the Deep. That game had all four numbers in the grid.
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at last got to intercept my first convoy,but I need a few thing explaining,I took out the leading escort the other escorts did not twitch, took out two large cargo's and a medium cargo and still they did not react,the convoy passed me eventually and I surfaced about 2800 at the back of the convoy and opened up with the deck gun because I had to reload my torps,,but then and I never seen this before both escorts spawnned just vannished in a middle of an attack,and reappeared about 10 mins later 1 3500m to port and 1 4500m to starboard,no that can't be right, can anyone throw some light on this please?
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Hey guys, gonna get this mod soon -it is awesome from the looks, KUDOS! but have a lot of questions.
I understand that this mod deals with a lot of the bugs. therefore, is it necessary to install CA's UBoat Instrument Patch v1 Real Damage Mod For 1.3 and New DC/Sonar Fix Improved Smoke Mod for SH3, V 1.1 ?? Or are these features included in this 700mb supermod? Also, what new navigational/map tools have been included? (nanograph fx) Now for the graphics part.. there are a lot of "fixes" for this mod since release (clock ticking fix, seafloor fix, range sight fix), where can a list of these be found? And also, I've heard a lot of critique about the NYGM damage mod, from what I heard it makes ships invincible (a guy I know pumped 5 torps into a c3, couldnt sink it allthough he fired at different spots). Is it possible to disable this mod (and other mods inside the supermod?) And at last.. I've heard something about a mod giving you a "map" with reports of what ships the kriegsmarine/luftwaffe suspects to be where (fx kriegsmarine suspects/confirms HMS Rodney to be in Scapa Flow). Are any features like this implemented? THanks in advance to all. Kirill |
Question from a noob, I realise that I've asked this in another thread, but this is aimed more at players then the developers.
How harder is this game on fatigue and finding enemies? |
Right 2nd patrol got anouther convoy this time the escorts came for me well 2 of them anyway came for me 1 backed off the other contnued straight for me and got it "right in the kisser"as he got it a large cargo,medium cargo and a light cruiser got it at the same time.
But the corvette backed off and seemed to go back on course and only the V&W came to investigate and actually engaged. arn't they suppose to engage a enemy vessel asap? |
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