![]() |
http://img396.imageshack.us/img396/574/cargline16bc.jpg
http://img396.imageshack.us/img396/4...rgline27ze.jpg Another new ship for the upcoming mod. I was sort of in "Aces of the Deep Nostalgia Mode", so it's reminiscent of the "heavy freighter" model. Probably the most modern ship I've created with Pack3d - a "four goalpost" motor merchant, maybe with some passenger accomodation in the forward deckhouse. It would date from the 1930's to the early war years before standardized ships predominated. The tonnage will be fairly high. A valuable merchant target - second only to maybe passenger ships and large tankers. It uses a composite deckhouse, instead of the split superstructure common on older ships. For some reason, the Japanese and Americans seemed to like this arrangement, while the British produced lots of split deckhouse merchants well into the war. This thing almost seems to be jinxed. I almost scuppered the project because of a mysterious CTD-bug caused whenever it broke up (now resolved). Also, when I was testing the damage model (as well as my own reduced-damage deck gun mod) I went downstairs for dinner, leaving the spacebar pressed down with a book to wreak some deck-gun havoc while I was away. I finished my meal and came back up just in time to see the merchant explode, cut down my entire watch crew, and sink the U-Boat in a matter of seconds with no survivors. Possible modifications: a smaller funnel (maybe a modded Victory Ship's since this allows for funnel logos), more air vents, an extra set of derricks against the superstructure forward, fewer lifeboats, and moving the #2 set of kingposts/derricks out of the deckhouse. It definitely will have the flag right-side up in good time, and is also multi-skin capable. The wartime grey is a bit dull, but for now I'm trying to add as many ships as possible with as wide a variety of structural features. Any thoughts? |
Quote:
|
Good
Good :sunny:
|
nice one. maybe if u want to get rid of the boats i would move them together so that u have 3 very close together on every side of the superstruktur.
|
nice one. maybe if u want to get rid of the boats i would move them together so that u have 3 very close together on every side of the superstruktur.
|
Great work! :D :up: The funnel definetely needs to be a bit smaller, but other than that it is flawless.
I have always noticed that Japanese and US ships had more solidly built superstructures than other ships (ex. British, Norwegan, Greek). We do need a few of these in the game - it looks just like some US troopships I have seen (they didn't all have the large superstructures of passenger liners. |
Take a look. Great page.
http://www.bluestarline.org/california1.html |
Yes you're right about the Blue Star Line - They had unusually big funnels. It's ironic, but last week, I was reading a book on German Merchant raiders titled Hitler's Secret Pirate Fleet, and at one point it mentioned that the Blue Star Line ships could be easily recognized because of their large funnels. This is the first time I have seen a picture, however. Maybe that funnel will work after all. :hmm:
|
i also think the funnel looks good as it is , and it has a large surface to add paintjobs of different companies
|
Quote:
|
Does anyone know how to alter the position of the bow wave? I've successfully resized the NKGN and moved most of the necessary parts to make a smaller merchant, but the wave is positioned several feet ahead of the ship. I changed the xyz coordinates with the latest pack3d version but this didn't help.
Also, how do you add nodes for deck cargo? |
AG124 wrote:
Quote:
http://www.uboat.net/allies/merchant...ass=Hog+Island |
iambecomelife,
If you take the last type you showed of there and move the superstructure back so the aft en of it is at the mast with the flag you'd get somthing similar to this motor merchant: http://www.uboat.net/allies/merchants/2160.html I just have to repeat myself in the praise. This is outstanding work you do. :up: |
That looks like the SH 1 "Standard Merchant". I considered making one from the Troop Transport's hull, but decided there weren't enough merchants with stern-positionned superstructures.
|
Hi guys, first post here, so let me first say great job all in making sh3 the best subsim, you guys even inspired me to do some work myself.
Im trying to make a normal mechant out of the troop transport, with Sansal's excellent tool http://img476.imageshack.us/img476/7...15756152nn.jpg Everyting seems to be going in the right direction except the textures. Can one of you guys please tell me how to put those textures on the right way, cause i dont know anymore thanks Noline |
All times are GMT -5. The time now is 08:15 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.