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-   -   [REL] Toyotagt86's Enhanced mod for GWX3.0 (https://www.subsim.com/radioroom/showthread.php?t=250287)

Fifi 01-03-22 01:49 PM

Hi Toyota,
Nice job with your mod :up:
Just 2 little things appearing right away:
- can’t access conning tower (except by moving camera up the ladder)
- when leaving attack scope via numpad 0, the camera view is screw up (floating near conning deck)
:salute:

Mad Mardigan 01-03-22 02:22 PM

Quote:

Originally Posted by Fifi (Post 2786142)
Hi Toyota,
Nice job with your mod :up:
Just 2 little things appearing right away:
- can’t access conning tower (except by moving camera up the ladder)
- when leaving attack scope via numpad 0, the camera view is screw up (floating near conning deck)
:salute:

Ahoy, Fifi... :Kaleun_Cheers:

On the not being able to go into the conning tower... believe that, is part & parcel with the fact of the entire interior view, being added into the mod itself. meaning, can move about everywhere inside the boat, but... use of the clicking on the entrance way to the conning tower... is kaput. :hmmm: Just My own observation & thoughts... on that. :yep: Not sure of (upon rereading the details of the new release version, is the WAC 5 sub interiors, added in...) what interior mod was used to inject it into the mix, but... that'd be My........... edu-mi-cated guess.

I'd noted that as well, but... as mentioned, chalked it up to it being relegated to the inclusion of the interior ability to move about the entire sub... &... a small price to pay for that ability. :shucks: :yep:

With the using the num 0 key to backtrack the cam view, can't say as to having experienced that... since I don't use the num keys, but... can say that while on the bridge, using a right click of the mouse... will throw you off the boat, into a free cam view... watching the U-boat, charging off ahead... think of it, as like... an out of body experience... experience. Best I can describe it.

Was used to doing that (right click) & dropping back into the conning tower then an additional right click, would end up with your being back in the control room view.

Hopefully both issues there, (num 0 key & the right click cam view) can be... remedied. :yep:

:Kaleun_Salute:

M. M.

Toyotagt86 01-04-22 09:32 PM

About the cameras in the conning tower interior
 
Quote:

Originally Posted by Fifi (Post 2786142)
Hi Toyota,
Nice job with your mod :up:
Just 2 little things appearing right away:
- can’t access conning tower (except by moving camera up the ladder)
- when leaving attack scope via numpad 0, the camera view is screw up (floating near conning deck)
:salute:

Hi Fifi
These issues that your report is inherited from the WAC 5.0 Full Interior MOD. In order to connect the conning tower to the command room hatch by hatch, the Coordinate data of the root node in the conning tower .dat file has been changed a lot. This is the reason. All the cameras in the conning tower interior will have such problem. Although the WAC 5.0 Full Interior MOD has disabled the clickable object in the .cam file to prevent you access these cameras, but still has the method such as what you used ( via numpad 0). I try to fix it but failed.
If you try the XXI U-Boat Which hasn't the full interior mod, the problem won't be occur, because the Coordinate data still use the original one.
Hope this answer can help you.

Best Regards
Toyotagt86

Fifi 01-05-22 02:48 AM

Quote:

Originally Posted by Toyotagt86 (Post 2786366)
Hi Fifi
These issues that your report is inherited from the WAC 5.0 Full Interior MOD. In order to connect the conning tower to the command room hatch by hatch, the Coordinate data of the root node in the conning tower .dat file has been changed a lot. This is the reason. All the cameras in the conning tower interior will have such problem. Although the WAC 5.0 Full Interior MOD has disabled the clickable object in the .cam file to prevent you access these cameras, but still has the method such as what you used ( via numpad 0). I try to fix it but failed.
If you try the XXI U-Boat Which hasn't the full interior mod, the problem won't be occur, because the Coordinate data still use the original one.
Hope this answer can help you.

Best Regards
Toyotagt86

:up: thanks for answer
I’ll try on my side too, to fix it when get some time. But if you failed not sure I can do it :03:

phooey 01-11-22 10:07 PM

Quote:

Originally Posted by Toyotagt86 (Post 2784571)
Hi complutum
It is hard to change a resolution for sh3 because all the UI textures and d3d9.dll , cameras.dat files and Font need to be changed to match with the new resolution. I also have uploaded a ARB Gui version it has a resolution with 1920X1080. Most home PC should support this resolution. You can down load that one to have a try

Best Regards
Toyotagt86

In that case, can I upload 1360x768 version of your wac magui mod?

Anvar1061 01-12-22 01:48 AM

Quote:

Originally Posted by phooey (Post 2787558)
In that case, can I upload 1360x768 version of your wac magui mod?

I see no problem. The download link is located in #1 https://www.mediafire.com/file/3icnl...n_2.1_MaGui.7z

ericlea 01-12-22 03:57 PM

Hi Toyotagt86

it's a nice idea to have integrated the wac5 full interior into GWX with HD ARB 1920x1080 Gui + TKSS18 German U-Boats Compilation ! It works and is stable !
Despite numerous tests, Hansolo failed to make wac5 stable with its full interior mod in 1920x1080 HD.
Now it is a real pleasure to be able to play with. it's good to have a supemod of this quality where you can visit the whole submarine :-)

Thank you Toyotagt86 !

:Kaleun_Applaud::Kaleun_Cheers:

Toyotagt86 01-14-22 03:06 AM

Quote:

Originally Posted by phooey (Post 2787558)
In that case, can I upload 1360x768 version of your wac magui mod?

Yes ,you can

Best Regards

Doolar 01-24-22 08:21 PM

quick question
 
I'm help'n out a friend install Toyotagt86. His monitor's max resolution is 1680x1050, shouldn't he be installing the MaGUI version of Toyotagt86, instead of the ARB version? thanx

Toyotagt86 01-24-22 08:40 PM

About the resolution
 
Quote:

Originally Posted by Doolar (Post 2789681)
I'm help'n out a friend install Toyotagt86. His monitor's max resolution is 1680x1050, shouldn't he be installing the MaGUI version of Toyotagt86, instead of the ARB version? thanx

Hi Doolar
Please check the display setting menu of his computer ,it should has a display resolution list. Check does the 1366X768 exist in this list. if does he can play the MaGui version of my compilation. According to your description the monitor's max resolution is 1680x1050, it can not start the ARB version

Hope this answer can help you

Best Regards
Toyotagt86

Doolar 01-24-22 09:03 PM

Re
 
Gotcha ... thanx

ericlea 01-26-22 11:57 AM

Hi !

On the periscope, when you select a ship with L, it is not like usual: there is absolutely no summary indication concerning this ship (warship, merchant ship, tanker...).
One is obliged to identify it in order to know everything in detail.

I don't know if it's intentional but I don't think so is it ?


Thanks

Fifi 01-26-22 12:12 PM

Quote:

Originally Posted by ericlea (Post 2789998)
Hi !

On the periscope, when you select a ship with L, it is not like usual: there is absolutely no summary indication concerning this ship (warship, merchant ship, tanker...).
One is obliged to identify it in order to know everything in detail.

I don't know if it's intentional but I don't think so is it ?


Thanks

I think it’s intentional, and each megamod should be like that! Up to you to determine the target…

John Pancoast 01-26-22 12:53 PM

Quote:

Originally Posted by Fifi (Post 2790002)
I think it’s intentional, and each megamod should be like that! Up to you to determine the target…


It's a boat on the surface, it's a target. Who cares what kind. :D

tonschk 01-26-22 01:17 PM

Quote:

Originally Posted by Toyotagt86 (Post 2789685)
Hi Doolar
Please check the display setting menu of his computer ,it should has a display resolution list. Check does the 1366X768 exist in this list. if does he can play the MaGui version of my compilation. According to your description the monitor's max resolution is 1680x1050, it can not start the ARB version

Hope this answer can help you

Best Regards
Toyotagt86

Hi, please can you help?, my 20" monitor show the resolutions I paste below, I unsuccessfully try to install Toyotagt86 ARB WideGui 1920x1080 version which show error "Can Not Initialize 3D engine" then I swap with WAC MaGui for GWXv3 - 1366x768 and show the same error "Can Not Initialize 3D engine", I on both versions open the SH3 folder and locate these 3 executables, the SH3.exe, Cmdr.exe (located in the SH3/ Commander’s Folder) and the JSGME.exe and changed each executable by right clicking and select their Properties / Compatibilities to WIN7 compatibly / and run as ADMIN. The GWX v3 mod is working fine just by reducing the resolution from 1680x1050, thank you

1680x1050
1280x1024
1152x864
1024x768
800x600


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