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let me know in case you spot any error: I have updated the spreadsheet during my spare time, and I could have made several mistakes :salute: |
Am I going crazy, or did uboat.net change their format for listing coordinates? I was trying to do U-34's second patrol, but they seem to have switched from the old deg/min + compass direction to a coordinate plane format :hmmm:
Is anyone else seeing this? |
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maybe they don't like our using their data. :-? I will tweak once more our calculator spreadhseet, and I will make it to accept the new coordinate format, but I couldn't ever imagine that v 3 would have been that short-lived :O: |
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(not sure of the accuracy of the translation :oops:) |
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sorry Volodya, I don't get it :oops: |
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Spanish speakers would say that metimos la pata: we have put our foot where we shouldn't have :D |
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U-boat logs generator v.3
3rd version of the log generator ready for download:
http://www.mediafire.com/view/?0ms3ml9vet9de5t udates list:
The ranking will be affected negatively by suffered damage (-2 levels). In this respect, I am thinking to add a -1 fatigue factor at the end of very long patrols or after suffered attacks (the latter reversible after a few days). Similarly, I could add a morale boost lasting few days after any successful attack or mid-patrol refitting, and for the duration of wolfpack operations. What do you think? :hmm2: |
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As I was reviewing past patrol logs today, I was also wrestling with the logic of including minelaying operations in the veterancy calculations—I know, I'm always babbling on about minelaying :O: I can think of four justifications for the change:
To play devil's advocate with myself, here are a few reasons to keep it as it is:
Sorry for thinking out loud here, but I think it's an issue worth talking about. |
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In my opinion, the only significant downside to your proposal is that including mine-sunk tonnage would unbalance our ranking/tonnage calculation, and I was quite satisfied with the nice ranking progressions we had obtained so far. Right now I don't feel like rethinking the whole system, but if you can put yourself at work on it, I will be glad to update our spreadsheet with the numbers you will suggest. :salute: |
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Wolfgang Lüth 47 ships sunk, 225756 tons 1 ship sunk [mine], 5995 tons = 2.7% of total Wilhelm Rollmann 23 ships sunk, 103884 1 ship sunk [mine], 7807 tons = 7.5% of total Fritz-Julius Lemp 20 ships sunk, 96639 tons 5 ships sunk [mine], 27540 tons = 28.5% of total Karl-Heinz Moehle 21 ships sunk, 93197 tons 2 ships sunk [mines], 7929 tons = 8.5% of total Georg Schewe 16 ships sunk, 85779 tons 1 ship sunk [mine], 4373 tons = 5.1% of total Fritz Frauenheim 19 ships sunk and damaged, 78853 tons 1 ship sunk [mine], 605 tons = 0.8% of total Friedrich Markworth 13 ships sunk and damaged, 74067 tons 2 ships sunk [mine], 64 tons = 0.09% of total Otto Schuhart 13 ships sunk, 89777 tons 2 ships sunk [mine], 5222 tons = 5.8% of total Günter Kuhnke 13 ships sunk and damaged, 56272 tons 1 ships sunk (total loss) [mine], 9577 tons = 17.0% of total Fritz-Julius Lemp and Günter Kuhnke are clearly the two outliers; the other eight would receive fairly modest increases to their tonnage scores. Keep in mind, also, that the numbers above represent just 10 out of 84 captains top-scoring captains. These figures make me more confident that we could include mine tonnage without upsetting the skill level calculations. We would merely assume—a reasonable assumption, I think, given our sources—that the number of ships sunk by mines is a reflection of the commander's skill level. A disclaimer: if this talk about minelaying is a silly distraction, then feel free to tell me as much. I promise not to be offended :O: |
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Something I forgot to note is that handicap and bonuses will be cumulative, but I will set a formula cutting off results which will exceed 2 levels respective to the base veterancy level. One last thing: what do you think of the long patrol/very long patrols handicap settings suggested by me: they will be triggered by two conditions: days on patrol exceeding a fixed number of weeks (respectively 6 and 12), and days on patrol exceeding a percentage of the total patrol lenght (respectively 50 and 75%). In order to trigger the handicap, both conditions need to be true. The percent condition is meant for making sure that crews won't get fatigued too early during long patrols; the fixed days condition is meant for making sure that crews won't get fatigued during too short patrols. Are you okay with this system, and with the numbers I have set? Quote:
As we are at it, should we include in our calculations also captured vessels? This would greatly semplificate the work of data collectors :yep: Quote:
however I hate anti-personnel mines, I am simply too fond of naval mines :D :help: |
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