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Completely understandable Privateer! I know that one all too well! I had acouple people who were helping me with reference material for a plane for a flight sim, but when spring / summer rolled around, I had not only work, but also a huge vegetable garden, and if I got 30 minutes every other day to work on it, I was lucky.
But after getting bugged enough, I finally turned it over to the main group of modders for completion, as it would have been another 3 to 6 months to get all the details done, doing it myself on that learning curve was taking way too long, but I had about 70% of the model complete with engine details, and prop, so the group really appreciated the "donation" so to speak. Hoping to get back into it again, to further my knowledge of tying all that stuff together cohesively so I can take it a step at a time, and as I complete a section, I can have a base SDK file ready to incorporate into it, and grow it from there, so it isn't just one big mess trying to sort it out. |
I forget, How's the Torp launching node/animation going?
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From the e-mail: Quote:
http://desmond.imageshack.us/Himg716...pg&res=landing http://desmond.imageshack.us/Himg221...pg&res=landing http://desmond.imageshack.us/Himg39/...pg&res=landing http://desmond.imageshack.us/Himg18/...pg&res=landing http://desmond.imageshack.us/Himg545...pg&res=landing http://desmond.imageshack.us/Himg545...pg&res=landing http://desmond.imageshack.us/Himg837...pg&res=landing http://desmond.imageshack.us/Himg831...pg&res=landing Thanks Jerry G. for the photos.:salute::salute::salute: |
Thanks for letting me know, Niki. :yeah:
And thanks a lot for your pictures and kindness, Jerry ! :ping: So here's the new IFF dipole in question (took your photos as a base) : http://img11.hostingpics.net/pics/649237891.gif Nearly done with the modeling. |
Oh god guys, sometime in this life time.:doh::doh::har::haha::o
http://desmond.imageshack.us/Himg545...pg&res=landing .:salute::salute::salute:[/QUOTE] |
@Alex,
That model is looking awesome!!!:salute: |
Thank you, Jason.
Good to know that you like it. |
I can't wait to get the weapons on it.
On a side note, if we can't get the roll off torps to work, we can just make a 1943 version of the boat with the torp tubes. |
Well, aside from all the work on the road slowing me down?
We got hit with a storm that took my 'Net and power down for 5 days!! The old generator decided Day 1 was the time to Pine for the fjords! :haha: So I got jack squat done on anything. :nope: I did manage to sketch out (In my mind and on paper only) a program that I might work on later. But that's another thread maybe someday. :haha: The roll off animation stuff will work but I've yet to actually code it. It depends on re-doing the torp door animations as the start. So we will need to dis-able opening and closeing torp doors as a must. I don't see that as an issue as there are no doors to open! :D It's a matter of can I make the torp object used disappear for good? :hmmm: |
@privateer
I forget, did we have a twin 50 gun, or do we need to make it? |
I have a twin .50 ready to go as far as 3D work.
The biggest problem is adjusting SH4 files to show it without the Guy fireing it going through walls and such. That was (and is still) a problem with custom Guns. There is a way to over come those problems. Move the 3D Model to start!! In SH3/4 all Guns have the base as the central pivot point. Move the 3D model off center, adjust a few things, and guess what? You get a Crew member following a proper Gun movement! |
Still working on the 3D model stuff.
Lots of things need detached, adjusted, re-worked, and so on to get a working model ready for importing. :yep: I'm totally happy with what we have so far. It all needs to be made SH4 ready now. That's not a simple, one day job! :nope: Poly count will fall quite a bit in the process but that is a good thing! It will not have any effect on the details of the 3D model! Just make it easier on the systems running it. :D As far as I can see at this point? A standard Sub in SH4 is much harder on your system then this PT Boat. :|\\ |
That's great news Privateer!
Especially to retain detail integrity without a huge impact on the system! :salute: |
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