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I'm sorry to say that I think you need more RAM to run a big compilation as the MMM. :cry: Two options - Get more RAM - Pick your favourite mods from the packs (0-6) |
hello silentsteel and many thanks for your help,
what's the patch 4gb?is it only for system in 64bits? thanks:salute: |
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You can read about it here; http://www.subsim.com/radioroom/showthread.php?t=185522 http://www.subsim.com/radioroom/pict...pictureid=5349 |
Hi everybody...
So I m a french begginer to Sh5 . (sorry for my bull**** english) I knew what was Sh3 and was so disapointed by poor gameplay of Sh5. So like everybody here I wanted mods and have troubles and ctd since a long time. But now ALL is RIGHT by the way of this thread... So just want to say thank you Pedrobas for this wonderfull modlist :it works smooth and good. I have finished first campaign of open horizons and haven't see troubles and ctd . It's absolutly beautiful.. thx again. |
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Hi Pedrobas,
I seem to have a problem... All is fine until I load part 5 then whenever I load up the game it opens up in the bunker then emidiate crash to desktop!! Here's what I've got loaded and it works great... Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Grossdeutscher Rundfunk DBSM_Music_1_0_4 MMM p1 - Dynamic Environment v0.2 sobers see thru wake fix sobers best ever fog V4 SH5 Wordeees' Thunder MMM p2 - Graphics-FX-IRAI v0.2 Fuel Gauge WoGaDi_SteelViking's Interior MMM p3 - tdw UI v0.2 MMM p4 - Enhance SOUNDS v0.2 Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks If I now load part 5 it crashes upon entering bunker at the start. Any help would be appreciated. |
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[UPDATE] CTD on new Campain
I have just upgraded to MMM v0.2
When trying to start a new campaign I CTD as soon as the sub bunker loads up. (I can play historical missions fine) This happened before when I installed the original MMM, I solved it by uninstalling and re-installing SH5. The thing is, I don't want to have to re-install SH5 every time I want to start a new campaign. My Mod Soup and system specs are linked in my signature. Here's a link to my Dbgview log file. SH5_MMM02.log Any help is appreciated. Thanks UPDATE: Loading only the base p1 to p6 (with no others) works fine. So looks like it's one of the optional mods. |
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DBSM_Music_1_0_4 Carotio_IntercontinentalRadioPack d3d_antilag101 MyMegaMod p1 - Dynamic Environment No magic skills v1.5 MCCD compatible sobers see thru wake fix sobers best ever fog V4 SH5 Compatible Conus00's Graphic Mod+SV's work ->already included in p2 so donīt use it MMM p2 - Graphics-FX-IRAI v0.2 Dark_Interior_V1 Shadow Improvement ModLR ->already included in p2 so donīt use it Fuel Gauge WoGaDi_SteelViking's Interior MMM p3 - tdw UI v0.2 AOB slide ruller for TDW UIs and MO by stoianm ->i donīt know this, so i donīt know if itīs compatible NewUIs_TDC_6_9_0_Real_Navigation MMM p4 - Enhance SOUNDS v0.2 Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz sobers talking conning crew mod -> may be incompatible if it overwrites sh.sdl file MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) ->already included in p5 so donīt use it nVidia missing lights MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2 Trevally Tutorial - All v0.2(for OHIIv1.3) ->already included in p3 so donīt use it Trevally Automated Scripts v0.6->already included in p3 so donīt use it Trevally Harbour & Kiel Canal Pilot v2.8->already included in p3 so donīt use it Patrol Routine Scripts v. 01.02 by AvM Krauters Automated Scripts (v5_0_0 compatible)->already included in p3 so donīt use it sobers rusty deck pack SH5 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english PD you really are a mod addict :haha: |
For those who use reaperīs UI
I have good news, iīve checked it with MMM and works ok, just use reaperīs UI 5.02 instead of MMM p3. And should work. :yeah: |
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Strange though, the extra mods I have in are ones that you recommended are ok to use on the instructions page (page 1), maybe theres an issue with those that we don't know about. Up to part 5 it works great :salute: |
Update: I use
Generic Mod Enabler - v2.6.0.157 [D:\games\Silent Hunter 5\MODS] MMM p1 - Dynamic Environment v0.2 No magic skills v1.5 MCCD compatible MMM p2 - Graphics-FX-IRAI v0.2 MMM p3 - tdw UI v0.2 EQuaTool 01.01 by AvM - Medium Clean Style MMM p4 - Enhance SOUNDS v0.2 MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2 It works smoothly as said earlier but I have to load the "autosave_enter_base" first and then load my save out on missions otherwise I get a CTD. Something to look at perhaps? My rig: i5-2500k 3.3ghz 8 gb ram ati 6950 2gb gddr5 win7x64 |
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"to load the "autosave_enter_base" first and then load my save out on missions otherwise you get a CTD", this is working for me too. Another advise i give is: if trying a new mod with MMM causes CTD. Unenable "all" mods (not only the new one) and reenable them without the new one then : "load the "autosave_enter_base" first and then load my save out on missions" Sorry but till the moment this is the only solution iīve found. Kind regards Pedro :salute: |
Pedrobas,
can you try and start the download of Pt 1 on Gamefront? It keeps telling me the files are unavailable. |
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