thank you very much! :DL
here is the link for the patch fr : http://www.megaupload.com/?d=K1YH5KFG and thank you again for your work fabuleus :yeah: |
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Thanks bigbeuzz, can you send me a link to your forum too please:up: |
Yes, thank you bigbeuzz for this long job and thank you for the french community...
and a big thank you Trevally :up: :salute: |
Not sure if anyone has posted this before - but here is a Lets play using pictures
http://rpgcodex.net/phpBB/viewtopic....er=asc&start=0 :up: |
Hehe, I think I made a thread about that Let's Play on Subsim, but I can't find it. As you can see I've been taking a break from adding new posts to the LP due to mod issues, but I'll get back into it. Hope you like it.:)
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With the random groups ,if is tactical set to false the ship seems to be appearing either side of the waypoint lines in a rndom radous outside the waypoint lines and some on the waypoint lines . Is tactical set to true the ship follows the waypoint lines . http://img202.imageshack.us/img202/7328/shipsinking.jpg
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They are very good - looking forward to the next one:yeah: |
Thanks Sober - I had not notice that gray area causing issues before:DL
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Trevally,
I must still have some kind of glitch. I selected the northern approaches mission - went out and sank 52,000 Tons - and now the mission is still not completed. From what the mission description says - the goal was 50,000 tons - or am I missing something? My cleaned up mod list below (adjusted mods and order): Generic Mod Enabler - v2.4.0.145 [C:\Ubisoft\Silent Hunter 5\MODS] Grossdeutscher Rundfunk Cerberus62 Historical Ship Equipment 1.3 nVidia missing lights A Fistful of Emblems v1.51 FX_Update_0_0_19_ByTheDarkWraith Ui-Boat V4.14 Real Environment - Revision_3 Radio_Messages_1_2_0_UI_Boat_v4_14 Environment Sounds Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM sobers no footstep sound mod U-Boat Watch Crew Routine SFX German U-Boat Internal Routine SFX OPEN HORIZONS II_full v1.5 OHII v1.5 Full Patch3b stoianm EnvWeather V1 SH5 OH II Campaign Radio Messages v4 IO_StrategicMap_4_3_for_Ui-Boat V4.14 OH II Minefield map No Damn Bubbles, No Damn Halo Mod TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5) Enhanced FunelSmoke1.2_by HanSolo78 sobers NO water drops V1 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Accurate German Flags Small_trees_SH5_V1 1000_Meter_Bearing_Plotter_byTheBeasts1.0 No Logo Intro Menu_Animation v. 01.00 by AvM |
hello travelly
with joy here is the link:http://www.mille-sabords.com/forum/index.php?act=idx See you soon :salute: |
looks good, i'll give sh5 a new try
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Very good job
thank's :D |
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Can you check your progress bar for that objective - how full is it? Quote:
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Hi Trevally!
I have some notes after returning from 1st patrol (Coastal Waters campaign) just for the information: 1. I've met two ships with frozen flags (near british coast, but of the other nations), also one "blackship" - german transport at the mouth of Kiel Channel 2. In the middle of the Kiel-channel I've met Polish freighter (8th September 1939, that mins the 'enemy' ship), successfully passing threw it from Kiel:DL. 3. Near british coast I recieved the information from Bdu about the convoy steaming in 74 km from me. I put the supermark on the reported cordinates of convoy, saved the game and quit to Win. After loading the game next day in order to deal with that convoy I couldn't find it despite a dozen of attempts for interception done in accordance with Stoianm's tutorial:hmmm: There were no any messages re. that convoy in my box, so it has gone somewhere:shifty: 4. During the night time I sank by mistake the neutral freighter? and it was accounted to my mission tonnage. That means we can sent to bottom neutrals (which are not reacting by changing course when the U-boot sighted) and to recieve needed 70000 tons in a couple of days:hmmm::salute: |
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