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Hi stoianm,
I just want to say a massive thank you for your video tutorials. Whilst i'm not new to SH series as I still play SH3 with GWX. I rushed out a bought SH5 on its release thinking it would be the next big thing in the series and was like many very disappointed. So it got uninstalled about 6 months after release and has sat on my shelf since. Then last night I was going through you tube for uboat video and stumbled on your tutorial video's. After watching a couple of the clips I have decided now is probably a good time to give SH5 another shot. Looks like the modding teams have once again tried there darn hardest to make SH5 a simulation, I love that new UI and how customizable it all is, and to top it off your videos are like icing on the cake hehe. In the world of computer gaming/simulation nothing says more than a good video clearly explaining how and why stuff should be done. A big thank you from me. I'm going to spend my day off today setting up SH5 with a few mods and see what happens. |
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This would be a video that I would need to watch too. As I've failed to grasp how to use this attack disk. To be honest I haven't really tried it yet, had a quick look and gave up. :doh: |
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1: Determine the fastest course to intercept a reported contact 2: Determine a course and speed to waylay a reported contact 3: Determine the true course of a target from bearing and angle on the bow 4: Determine the angle on the bow of a target from bearing and course 5: Determine the angle on the bow of a target from its aspect ratio 6: Determine the range of a target from its mast height 7: Determine the speed of a target by plotting its position over time 8: Determine the speed of a target from its length 9: Determine the speed of a target with constant relative bearing 10: Determine the speed of a target with a changing relative bearing 11: Determine the speed of a target with two bearing and range observations 12: Determine the time for a target to reach a future bearing 13: Determine a perpendicular attack course to a target 14: Determine the distance to the track of a target 15: Determine an optimum speed for attack position 16: Determine the lead angle for a perpendicular attack with 0° gyro angle 17: Determine the torpedo gyro angle 18: Determine the torpedo run time |
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Thx again, for an other great tutorial! (This sentence's getting boring by the ammount of tutorial you're posting :O:)
Don't you have to sleep sometimes?? Begin to worry about your health!:DL greets MiTon |
Regarding the 4 bearings method there is a great tool!
Isn't the same fun like drawing the lines by hand, but for the start it's a great help! Have a look at this: Hydrophone tracker http://www.subsim.com/radioroom/down...o=file&id=1711 Solution solver can be a help too! http://www.subsim.com/radioroom/down...o=file&id=1358 regards MiTon |
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new video tutorial
Hi,
i made a new video tutorial: 25) How to use only the RAOFB wheel with Real nav and Realism 100% in SH5 ==> Link See post #1 for details |
stoianm can you make a video tutorial about the attack disk? I already know how to use the RAOFB wheel but I dont understand how to use the attack disk.
ps: your videos are great and instructive. |
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@Stoianm what program are you using to make your videos is it fraps?
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