SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

Romb 11-11-10 11:15 AM

Silent Hunter 5 : BIG

Bernard Is Gone

mountainbikextremist 11-11-10 07:56 PM

Request
 
My request is that the mega mod not contain any user interface changes. I have gotten so used to the original UI, that I have found it difficult to move to UI boat mod, and keep reverting back.

TheDarkWraith 11-11-10 09:48 PM

Quote:

Originally Posted by mountainbikextremist (Post 1533895)
My request is that the mega mod not contain any user interface changes. I have gotten so used to the original UI, that I have found it difficult to move to UI boat mod, and keep reverting back.

the base of the mega-mod is my UIs mod. Using SH5Enhanced style will keep your familiarity with the stock UI.

Olzeen 11-12-10 07:19 AM

will there be a possibility to disable mods you do not need? ... flag mod, uis?
You can also use the ui mod boot, without having to sacrifice the rest of mods?
It would be a shame so much work only for its own claim to mod ...
Do not get me wrong, but now there are several things in it which I need not personally ... my computer and my monitor shakes unfortunately this seems overloaded completely ... I think less is more ..:cry:

OG Hase 11-12-10 09:20 AM

My Mod-Name suggestions:

SH 5: Heroes Of The Deep / Dark

U-Boot Aces

Silent Warriors

U-Boote: Mission Atlantik

SH 5 : Attack In The Atlantic

SH 5: Clash Of The Deep Sea

:salute:

Sepp von Ch. 11-12-10 12:46 PM

Iron coffins for this megamod sounds great!

Weather-guesser 11-13-10 01:25 AM

Woohoo! Release der hunds! :ping:

tonschk 11-13-10 03:43 AM

:DL I can't wait for this mod :yeah:

PL_Andrev 11-13-10 06:34 AM

What is the current status of this mod or current mod-list used in mega-mod?

I ask because for example I found some interesting mods recently which are not included in mega-mod:
*) updated bubbles/wakes and trials for torpedoes,
*) correct German ships
*) lifeboats

Wordeee 11-13-10 05:59 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1534251)
Iron coffins for this megamod sounds great!


Thanks!

Wordeee

My 2 cents

IRON COFFINS:yeah:

Caltone 11-13-10 09:37 PM

Just checking in to see how things are going. Thanks for all your work on this TDW, and thanks to all the modders who've made contributions. :salute::salute::salute::salute:

I'm really looking forward to this release. Hopefully it will be ready next week. The week after next is a holiday week in the US. I'm taking some time off and aching to play SH5.

I like the name suggestion below the best, but like the picture Illyustrtor used on "Ominous Whispers" better. :yeah:

Quote:

Originally Posted by Illyustrator (Post 1528548)


Illyustrator 11-14-10 03:38 PM

Quote:

Originally Posted by Caltone (Post 1535019)
...I like the name suggestion below the best, but like the picture Illyustrtor used on "Ominous Whispers" better. :yeah:

http://www.subsim.com/radioroom/pict...pictureid=3260

Silent Steel 11-15-10 10:21 AM

Quote:

Originally Posted by Illyustrator (Post 1535321)

Prekrasno!

rascal101 11-16-10 01:06 AM

Really looking forward to this mod - seems there are so many mods required just to make the game playable its almost like you need pot luck to get the mods in the right order to get the affect the modder was trying for

I'm still finding the enemy surface and aircraft AI is no challenge, I have never experienced a prolonged depth charge attack - invariably the escorts seem to go somewhere a little way off, usually where my sub is not, they sail around for a while occasionally dripping a depth charge, they never seem to get a wiff of me, and if they do the loose it right away - Most times I usually go deep, speed up the game and bugger off in a streight line.

All of this is starting to get a bit boring, or as I have said already perhaps I've simply got some of my mods in the wrong order so I am not actually seeing what other folks are seeing. I've copied my activated mods below and indicated where there is a clash in Red

Perhaps some one can reccommend the correct order

Cerberus62 Additional Merchant Ships 1.0
Cerberus62 Historical Ship Equipment 1.2
Environment 4.5 MOD
EQuaTool - Elite Quality Map Tools for SH5 v. 01.01 by AvM
Loading Screens Mod 2.0
Shadow Improvement Mod
sobers no shoe sound mod
sobers talking conning crew mod
SteelViking's Sky Banding Mod
SV&Com Underwater Mod
Wordeees' Actual Footage Menu V2
U-Boat Watch Crew Routine SFX
German U-Boat Hydrophone SFX
Grossdeutscher Rundfunk
Unterseeboot SFX
U-Boat Ballast Tanks SFX
U-boat Historical Specifications 1.4
Old Style Explosions V1.1
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
IRAI_0_0_29_ByTheDarkWraith
FX_Update_0_0_5_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
NDB,NDH OM#1 - No Dialog Indicator
SteelViking's Interior Mod V1.2
AirTorpedoes
ImprovedWaves_Improved Pitch&Roll
BRF 1.3 full
Enhanced FunelSmoke_by HanSolo78
Ui-Boat V2.2
sobers ultimate base wave mechanics for SH5

mookiemookie 11-17-10 09:18 AM

Thank you for your work on this TDW. I will give SH5 another go (after 8 months of not playing!) when this is released.


All times are GMT -5. The time now is 05:02 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.