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Silent Hunter 5 : BIG
Bernard Is Gone |
Request
My request is that the mega mod not contain any user interface changes. I have gotten so used to the original UI, that I have found it difficult to move to UI boat mod, and keep reverting back.
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will there be a possibility to disable mods you do not need? ... flag mod, uis?
You can also use the ui mod boot, without having to sacrifice the rest of mods? It would be a shame so much work only for its own claim to mod ... Do not get me wrong, but now there are several things in it which I need not personally ... my computer and my monitor shakes unfortunately this seems overloaded completely ... I think less is more ..:cry: |
My Mod-Name suggestions:
SH 5: Heroes Of The Deep / Dark U-Boot Aces Silent Warriors U-Boote: Mission Atlantik SH 5 : Attack In The Atlantic SH 5: Clash Of The Deep Sea :salute: |
Iron coffins for this megamod sounds great!
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Woohoo! Release der hunds! :ping:
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:DL I can't wait for this mod :yeah:
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What is the current status of this mod or current mod-list used in mega-mod?
I ask because for example I found some interesting mods recently which are not included in mega-mod: *) updated bubbles/wakes and trials for torpedoes, *) correct German ships *) lifeboats |
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Thanks! Wordeee My 2 cents IRON COFFINS:yeah: |
Just checking in to see how things are going. Thanks for all your work on this TDW, and thanks to all the modders who've made contributions. :salute::salute::salute::salute:
I'm really looking forward to this release. Hopefully it will be ready next week. The week after next is a holiday week in the US. I'm taking some time off and aching to play SH5. I like the name suggestion below the best, but like the picture Illyustrtor used on "Ominous Whispers" better. :yeah: Quote:
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Really looking forward to this mod - seems there are so many mods required just to make the game playable its almost like you need pot luck to get the mods in the right order to get the affect the modder was trying for
I'm still finding the enemy surface and aircraft AI is no challenge, I have never experienced a prolonged depth charge attack - invariably the escorts seem to go somewhere a little way off, usually where my sub is not, they sail around for a while occasionally dripping a depth charge, they never seem to get a wiff of me, and if they do the loose it right away - Most times I usually go deep, speed up the game and bugger off in a streight line. All of this is starting to get a bit boring, or as I have said already perhaps I've simply got some of my mods in the wrong order so I am not actually seeing what other folks are seeing. I've copied my activated mods below and indicated where there is a clash in Red Perhaps some one can reccommend the correct order Cerberus62 Additional Merchant Ships 1.0 Cerberus62 Historical Ship Equipment 1.2 Environment 4.5 MOD EQuaTool - Elite Quality Map Tools for SH5 v. 01.01 by AvM Loading Screens Mod 2.0 Shadow Improvement Mod sobers no shoe sound mod sobers talking conning crew mod SteelViking's Sky Banding Mod SV&Com Underwater Mod Wordeees' Actual Footage Menu V2 U-Boat Watch Crew Routine SFX German U-Boat Hydrophone SFX Grossdeutscher Rundfunk Unterseeboot SFX U-Boat Ballast Tanks SFX U-boat Historical Specifications 1.4 Old Style Explosions V1.1 Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 IRAI_0_0_29_ByTheDarkWraith FX_Update_0_0_5_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Alt faces NDB,NDH OM#1 - No Dialog Indicator SteelViking's Interior Mod V1.2 AirTorpedoes ImprovedWaves_Improved Pitch&Roll BRF 1.3 full Enhanced FunelSmoke_by HanSolo78 Ui-Boat V2.2 sobers ultimate base wave mechanics for SH5 |
Thank you for your work on this TDW. I will give SH5 another go (after 8 months of not playing!) when this is released.
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