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All I need at this time is the ability to 'see' what I'm doing. I rarely play any version of SH except for test missions and Test Campaign starts. The old system would not run SH5 in any manor and some of the new things for the GR2 Tool depend on the ability to run SH5 good enuff to 'see' results. One of the new Libraries I am switching to for visualizations is quite nice. It's small, fast, and will allow a view much like you get in any good 3D Modeling program. After all. Once I get the import process perfected? It will be handy to assist you to move things where you want them. It also allows the ability to write good Shaders. So we can get VERY close to what you would see in Game. :rock: |
Thermal mode of the system block of the computer - complex challenge.
Therefore it is not correct talking about video as about independent component of the computer. For high-efficiency computers (with ATI 4870, 5870 or NV GTX 480, 580) it is necessary to have the big case of the computer with good ventilation and the good power unit with capacity of 850 watt and more. For a long time i used video from NV and from ATI and i preferred ATI video since the initial picture of these video cards was better, but ATI technologies are badly supported by some manufacturers of games. Today's video cards are not familiar to me. |
Schnorchel
Maybe we can get SNK nodes added to the SH5 Sub models so we can have functional Sniffer's(Snorkel).:hmmm:
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The SNK can be available NULL, NULL The Snorkel themselfs will need availabilty dates depending on Sub Type(s). This can be done three ways:
The Native boats in SH5 all use the Rotating Snorkel but may as well make both types available for when new boats are able to be imported into game. From what I have read and seen on the History Channel. Germany started using Snorkel's (Sniffer) in 1938/39 time period. They got the concept idea from another country (Noreway or Denmark?). -=[EDIT]=- The Rotating Snorkel Animation is located @ "~\Silent Hunter 5\data\Submarine\NSS_Uboat7c\Submarine Parts\Room_EXT - Snorkle + Anim.GR2" After looking at this in Goblin Editor, I don't think we need a SNK node entry. When loading this animation it is already orientated propperly. Maybe all that is needed is a couple UPC entries telling the game to load it... |
The world's first operational submarines with Schnorchels were the Dutch "O.19" and "O.20" (commissioned in 1939), though some sources state that "O.16" was the first. I have seen a drawing for an experimental installation to be fitted to the "O.8" (formerly the Royal Navy's "H.6") but this modification was never carried out- no doubt due to severe budget restrictions the Royal Netherlands Navy had to work with during the Depression. The succeeding "O.21" class were also to be equipped with Schnorchels- indeed, the four that reached the UK in May 1940 were so equipped. The RN, however, did not see the value of the installation and ordered the Schnorchels to be removed forthwith- and, sadly, removed they were.
Similarly, the three "O.21s" captured by the Germans were completed without the Schnorchels as the Germans did not see the value either. Not until 1943 did the Germans revive the idea (NOT 1939!!!!). Oh, since the Schnorchel was a Dutch invention and not German, I submit that in future the device be referred to by its Dutch name, "Snuiver" and no longer be called "Schnorchel"!:up: |
The History Channel BBC documentary on U-Boat's was wrong then. They stated that German U-Boats started using Schorchel's in 1938/39. And "No", I didn't stay in a Holliday Inn any time recently.
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The New System is doing great so far.
Replaced a few Fans and installed a temporary PSU to stop random Shut downs. Did a complete teardown and cleaning job to get rid of the 'Army of Dust Bunnies' that were heavily entrenched also. :haha: SH5 is laggy but I can now view things that I have needed to view for quite sometime. I ran a the latest test build of the GR2 Tool and results were better then I expected. :yep: This week I'll start moveing my programming stuff to this system and start the work with some new Libraries to get a new version released. |
:yeah:I like knowing that all is well.
:up::salute: |
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Good news!
:yeah: |
Ok, we imported GR2 to OBJ, edited in 3DMax or in another program. How do you plan to return the edited file back into the GR2?
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No, We EXPORT to Obj format, then edit in a 3D program.
Placeing the edited obj back in the GR2 is the IMPORT part. I already understand the structure of the GR2 file format. So it's not as hard as was thought before. 1st I wave a Magic Wand over the file and mumble a few secret words........ Then POOF! It's done. :haha: Have a little faith Mate. Even S3D took more then a few months! |
:haha:I like to have that Magic Wand and the Words in Secret ...
:salute: Greetings ... |
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....... Whats about Import ?? I am DarkWait it !!! (TheDarkWraith) it !!! However wary impressive RedBulls are hire .:Dhttp://bp3.blogger.com/_NRwMjhWeVPc/...sianHammer.jpg Great Work !! :up: |
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