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Absolutely stunning work!
About the question, size doesn't really matter, but, as I'm using a very heavily modded game, based on stock, I'd prefer to have a base version, with available variant versions I will enable manually anyway. I know my position isn't the most common, but hey, you asked...:DL |
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Why not use the StateMachineClass controller to dynamically/randomly adorn a single interior? One interior needed, no dependency on SH3Cmdr, smaller download...
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Size doesn't matter with this quality :)
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Moin,
basically yes. But the textures would have to be present in the *.dat or texture folder already. There´s a texture changing controller used to give the impression of shattered glass. Triggered by a specific event, it changes the texture of the gauges´ glass. This one might possibly be used. But if using a 'random' entry in SMS (StateMachineSystem) the object(s) in question would appear / disappear randomly during patrol too. But imho it would be easier to create groups of objects that will affect each other in regard to shadow casting than fiddling around with changing textures. Thus you´d be able to call different interior setups. In the end it will depend of the amount of changes to the 3d mesh and texture-/ligthmaps whether it would be better/easier to use SMS or a set of different interiors rotated randomly by SHIII Commander. Regards, DD |
As DD indicates, you can swap textures with a controller.
You can do more advanced stuff with SMC-controller, and even change things while you are in the game, not just 'at game launch'. Give it a thought of what type of things you'd want to do, and post them. I'm sure you will get enough tips and help to make it work. I have already promised to make a tutorial about the state machine, so this should help everyone willing to try. It won't be easy, but once you get the hang of it... :rock: |
Wonderful work Flakmonkey:rock::rock::rock::rock::rock::rock:
SH3 could be better than SHV with this update, and without DRM.:salute: Your work look really good at this moment:up:. What great modders we have here. We can survive many years with SH3 now. :rock::rock::rock::rock: :up: Five stars! |
SH3 is already better than SH5 methinks. :yep:
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Moin,
this mod will certainly add a lot to SHIII and attract/keep a lot of players who are on the edge of switching to SHIV/SHV. Anyway, putting aside the DRM issue, we should wait and see what SHV will be like before we start tearing it to pieces. I´m almost sure the devs are not to be blamed for incorporating DRM. I can´t imagine they had any choice but to do as requested by UBI. Back to topic, this mod will become a new milestone in SHIII modding history. Something everybody has dreamed of since the very beginning is going to become true. Some moderator make this thread sticky, please. Regards, DD |
:salute: Thank uyou very very much for this Mod :salute:
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