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-   -   [WIP] Diesel room interior (https://www.subsim.com/radioroom/showthread.php?t=160385)

divingbluefrog 02-03-10 05:41 AM

Absolutely stunning work!
About the question, size doesn't really matter, but, as I'm using a very heavily modded game, based on stock, I'd prefer to have a base version, with available variant versions I will enable manually anyway.
I know my position isn't the most common, but hey, you asked...:DL

verte 02-03-10 06:05 AM

Quote:

Originally Posted by flakmonkey (Post 1256609)
So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??

I have internet connection from the stone age, still I would start downloading it straightway! It's just one day of download, no problem for me for this quality of mod. But it would be good if you divided the archive into parts, as GWX.

urfisch 02-03-10 06:31 AM

Quote:

Originally Posted by flakmonkey (Post 1256609)
Ive just had a brainwave, or maybe a really dumb idea, lets see, so while im here id like to run my idea by you all,

To stop the new interiors getting a bit dull im thinking about doing maybe 3 or 4 variations each with small changes like washing hanging up/meals on tables/pans of food on the oven/various hatches and cupboards open/different posters on the walls and so on.
Using sh3 commander a random version could be loaded each time you start a game, so youd get a surprise each time you played.
The limiting factor is download size, right now with just 1 variation the mod is around 70Mb zipped, i think if a mod is much more than 150Mb people will think twice before downloading it.

So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??

up to 1gb is ok, if the server is not lame...used to download COH mods, of 1,5gb...

skwasjer 02-03-10 07:11 AM

Why not use the StateMachineClass controller to dynamically/randomly adorn a single interior? One interior needed, no dependency on SH3Cmdr, smaller download...

Quote:

Originally Posted by flakmonkey (Post 1256609)
Ive just had a brainwave, or maybe a really dumb idea, lets see, so while im here id like to run my idea by you all,

To stop the new interiors getting a bit dull im thinking about doing maybe 3 or 4 variations each with small changes like washing hanging up/meals on tables/pans of food on the oven/various hatches and cupboards open/different posters on the walls and so on.
Using sh3 commander a random version could be loaded each time you start a game, so youd get a surprise each time you played.
The limiting factor is download size, right now with just 1 variation the mod is around 70Mb zipped, i think if a mod is much more than 150Mb people will think twice before downloading it.

So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??


Pistitom 02-03-10 07:13 AM

Size doesn't matter with this quality :)

urfisch 02-03-10 07:37 AM

Quote:

Originally Posted by skwasjer (Post 1256887)
Why not use the StateMachineClass controller to dynamically/randomly adorn a single interior? One interior needed, no dependency on SH3Cmdr, smaller download...

i see skills...good skills...

:up:

flakmonkey 02-03-10 08:17 AM

Quote:

Originally Posted by skwasjer (Post 1256887)
Why not use the StateMachineClass controller to dynamically/randomly adorn a single interior? One interior needed, no dependency on SH3Cmdr, smaller download...

Hmm, can the StateMachineClass controller be used to switch between textures also:hmmm: Since any changes/additions to the meshes within compartments would require new lightmaps for the surrounding objects so the new objects are correctly casting shadows on the environment.

DivingDuck 02-03-10 08:52 AM

Moin,

basically yes. But the textures would have to be present in the *.dat or texture folder already. There´s a texture changing controller used to give the impression of shattered glass. Triggered by a specific event, it changes the texture of the gauges´ glass. This one might possibly be used. But if using a 'random' entry in SMS (StateMachineSystem) the object(s) in question would appear / disappear randomly during patrol too. But imho it would be easier to create groups of objects that will affect each other in regard to shadow casting than fiddling around with changing textures. Thus you´d be able to call different interior setups. In the end it will depend of the amount of changes to the 3d mesh and texture-/ligthmaps whether it would be better/easier to use SMS or a set of different interiors rotated randomly by SHIII Commander.

Regards,
DD

skwasjer 02-03-10 03:13 PM

As DD indicates, you can swap textures with a controller.

You can do more advanced stuff with SMC-controller, and even change things while you are in the game, not just 'at game launch'. Give it a thought of what type of things you'd want to do, and post them. I'm sure you will get enough tips and help to make it work. I have already promised to make a tutorial about the state machine, so this should help everyone willing to try. It won't be easy, but once you get the hang of it... :rock:

evan82 02-04-10 07:36 AM

Wonderful work Flakmonkey:rock::rock::rock::rock::rock::rock:
SH3 could be better than SHV with this update, and without DRM.:salute:
Your work look really good at this moment:up:. What great modders we have here. We can survive many years with SH3 now. :rock::rock::rock::rock:
:up:

Five stars!

Uber Gruber 02-04-10 08:55 AM

SH3 is already better than SH5 methinks. :yep:

evan82 02-04-10 09:08 AM

Quote:

Originally Posted by Uber Gruber (Post 1258223)
SH3 is already better than SH5 methinks. :yep:

For me too, but with Flakmonkey's mod should be better!:rock::rock::rock:

urfisch 02-04-10 09:20 AM

Quote:

Originally Posted by Uber Gruber (Post 1258223)
SH3 is already better than SH5 methinks. :yep:

yes, i guess...you might be right...

:-?

DivingDuck 02-04-10 11:45 AM

Moin,

this mod will certainly add a lot to SHIII and attract/keep a lot of players who are on the edge of switching to SHIV/SHV.
Anyway, putting aside the DRM issue, we should wait and see what SHV will be like before we start tearing it to pieces. I´m almost sure the devs are not to be blamed for incorporating DRM. I can´t imagine they had any choice but to do as requested by UBI.
Back to topic, this mod will become a new milestone in SHIII modding history. Something everybody has dreamed of since the very beginning is going to become true. Some moderator make this thread sticky, please.

Regards,
DD

tonschk 02-04-10 02:09 PM

:salute: Thank uyou very very much for this Mod :salute:


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