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-   -   SH5 Updates from the SUBSIM meeting next week (https://www.subsim.com/radioroom/showthread.php?t=156040)

sav112 10-03-09 03:01 PM

Firewall has the basic point although it came over wrong. I have a five year old system that I still play BF2. As nothing game wise was out that interested me I was happy to keep it going. I’d have probably bought a new system this year but bought a new Mini Cooper and as I could use it fine for the web and email I thought next year.

Its great to have games that can scale down to play on the older machines, My 6800GT GFX card is still going strong on an Amd 3400 chip but it never even ran SHIII full pelt. I would not even try it with the new games as why play on a low setting when you miss so much.


I’d prefer SHV to have decent minimum requirements and hate to think the game being held back for gamers with low spec systems. I accept on my current system I cant play X,Y, or Z and glad I cant as I look forward to the new system and trying a few of them out and appreciate the way games have progressed.

Be able to scale it down to a level, but to hold back on making it a more advanced game for the sake of the select few that are unfortunate not to have higher spec system is madness and in truth SHII and IV is there for the older systems.

It has always been the case I accept that high end systems deserve the games that need them to play. It’s not good enough to suggest that low end systems need to be take into account if it means things dropped or tweaked in the game in my view

kapitan_zur_see 10-10-09 12:18 PM

Quote:

Originally Posted by maerean_m (Post 1178903)
When water enters the submarine, it will fill all the rooms (unless the doors are closed). If a door is closed and has water behind it and you try to open it, it comes to comparing human strength to water pressure. Typically, the player's avatar doesn't really has any strength modeled into it (which would be affected by muscle mass, fatigue, morale and the level of CO2).

If you open the door, there will be a significant difference in water level between the two rooms. Simulating water rushing through a door into a room filled with all sorts of objects (torpedoes, pipes, people) is very complex. And also rendering it. If this is realized, the today's computers might not handle it. At least, the average computer sitting on our desks.

If you can't open the door, the water level will get above the head and you have to see the sonar man noticing this and getting off his chair and starting to swim to and through the hatch to the command room and them swimming up to the deck.

Compared to a normal game, the submarine's crew can fight the flood and you have to be to see them doing that (using the pumps or even water buckets).

You would want to see all sorts of wet surfaces: metal, fabric and skin. And the navigation map in the command room to start floating.


The effort to get this done is better to be put into something else at the moment (maybe wolfpacks). Maybe in SH6, when there's nothing else to be done.

And when it will be done, you should build the devs a statue, next to the Little Mermaid. :arrgh!:

wow, hold on sec here lol! It's good to hear some dev having this much ambition though ;) It could be More simple than that and Still be a very nice addition! Already tried my luck at that within sh4 but not enough modding freedom... Water will just have to be a simple 3d plan covering the entire 3D interior model and going up tied to flooding level, simply using shaders and texture from outside sea only with some tweaking (scaled down waves etc.). Pretty easy to do. You can quit with objects floating around, would already be good as it is, just tiny detail. Wet surfaces? Why not! A simple alpha animated texture will do coupled with some shader (much like rain pouring FX on surface in some Fps). And while you are at it, use a simple declination to get a water pouring along hull when Uboat surfaces (two for the price of one). Add a feet splash sound when we move around. And basically that's it! Nothing to worry this much about crew fighting it, we already are not this optimistic as to believe crew behaviours will reflect exactly what we saw on the trailer I guess...
It's just the intro movie... Totally scripted ;)

walkirie 10-11-09 11:41 AM

Quote : and I hate to think the game being held back for gamers with low spec systems

:up: I Agree :up:

cjbeattie 10-16-09 08:16 PM

problem is not everyone has a cutting edge computer so of course it would be totally unfair to create it 'just' for people who can afford these top machines... unfair and cruel i might add

people unfortunate to have a lower spec pc has every much right to play this as u guys with top machines..

JScones 10-16-09 09:31 PM

Unfair? It's called technology. Keep up or fall behind. SH5 should just cater for what's average out there *now*, not what was average 1/2/x years ago.

I'm sure those with average or above machines would think that it would be unfair and cruel for SH5 to be "dumbed down" to run on outdated specced machines. Goes both ways. ;)

Imagine the outcry if the devs said "we can't implement wolfpacks because they keep crashing 128mb video cards!" (or something to that affect).:rotfl2:

IanC 10-16-09 11:53 PM

Meh, they had wolfpacks in Aces of the Deep, I'm pretty sure they can figure a way to make them for 128mb cards.
Graphics is a pretty low priority for me when it comes to subsims. I'll gladly play a sim that is nothing but 3D wire, if it has all the right features. Maybe that's because I come from the 8-bit generation. :hmmm:

IronOutlaw 10-18-09 06:36 AM

Wolfpacks
 
Sehr Geehrt Kameraden!

There is one important aspect of Wolfpacks that many seem to misunderstand. Individual U-boats within a Pack rarely, if ever, communicated with each other except when a boat transmitted a homing beacon upon sighting a convoy.

Ideally, each boat would be directed to a particular area in a Partol Line by B.d.U. in the hope that one of them would pick up the convoy that B.d.U. anticipated in the region usually from signals intelligence from B-Dienst. Once one boat sighted the convoy, it would transmit the beacon, until of course due to DF'ing, it became a serious hazard to do so.

Later in the war boats would pick up on a sighted convoy by monitoring the sighting report transmitted from the particular boat that sighted the convoy. Sometimes they were able to join in, sometimes not.

Each boat, when it also sighted the convoy would report the fact to B.d.U.. B.d.U. would then give permission to engage the convoy once a sufficient number of boats reported in.

It must be remembered that U-boat transmissions used the Enigma cipher system, something which was quite a laborious task, particularly if the message had to be double enciphered. Enigma machines are freely available on the net along with the protocols to use it if you want to try.

So, hopefully Ubisoft can insert AI boats forming a Wolfpack, of which the player's boat is one, since Ubisoft is already inserting the convoy and the radio transmissions to and from B.d.U. anyway.

Incidentally, the B.d.U. KTB is also available on line. If you want U-boat KTB's you need to go to Freiburg im Bresgau and photocopy them like I did.

Hope all that makes sense.

JU_88 10-18-09 09:50 AM

Quote:

Originally Posted by IanC (Post 1190644)
Meh, they had wolfpacks in Aces of the Deep, I'm pretty sure they can figure a way to make them for 128mb cards.
Graphics is a pretty low priority for me when it comes to subsims. I'll gladly play a sim that is nothing but 3D wire, if it has all the right features. Maybe that's because I come from the 8-bit generation. :hmmm:

FYI - Its got nothing to do with graphics mate.
Wolfpacks are not difficault because technological or hardware limitations.
No problems at all there.

Rather, they present programing/scripting challanges, to ensure they work properly - so its a logistics thing (kinda).

IanC 10-18-09 10:14 AM

Quote:

Originally Posted by JU_88 (Post 1191196)
FYI - Its got nothing to do with graphics mate.
Wolfpacks are not difficault because technological or hardware limitations.
No problems at all there.

Rather, they present programing/scripting challanges, to ensure they work properly - so its a logistics thing (kinda).

I got ya! I was just answering the post right before mine. Anyways, I have no problem needing to update my system for SH5, hardware evolve so must games (or is it the other way around).

Onkel Neal 10-24-09 10:40 AM

I am checking now, not sure Twitter actually sends e-mails to the followers that the account has been updated.

Question, all who were following the SH5 updates, did you get any e-mail that the Subsim Twitter was updated?

How did you learn the updates were being posted on Twitter?

thanks
Neal

danlisa 10-26-09 07:05 AM

No Emails.

You have to subscribe to the RSS Feed and then your reader gives you RSS notifications.

BTW, had one from Subsim Twitter today. Was about the changes to the Newsletter, it had a link that is dead. ;)

prowler3 10-26-09 10:56 PM

Regarding system specs and SHV.

My new system I consider pretty "hefty":
Windows XP Pro (SP2, 32 bit)
ASUS Rampage Extreme x48
Intel C2Q 9650 3.0ghz
4gb OCZ RAM
BFG GTX260, 896mb
(C:720, S:1480, M:1220, mhz)
SoundMAX X-fi
ASUS VW266H lcd flat panel

And, yet, I still find performance to be "less than I expected" with older sims I use, namely SH3+GWX3 and FS9. FS9 always runs at my FPS "lock" of 40...but AI aircraft textures load slowly, when there is a lot at a busy airport. this causes a "stuttering" effect as the textures come into view (say, as I'm turning into the runway and the main terminal, and all those AI, come into view). SH3+GWX3 causes the exact opposite...no stuttering but a drop in FPS, especially when the lame AI TypeIX is sitting there, not really diving, while the escorts and armed merchants just fire away at it as I approach (or even look in the direction of) the convoy that is "dealing with" the Type IX. I've even had system freezes while viewing this rather silly drama...since resolved by dropping the OC somewhat.

I'm guessing FS9 and SH3 use 2 different graphics engines and this leads to the different "issues" I see. More importantly, I've always been under the impression that newer games would have their graphics and computing "needs" optimized, and be better able to use the computing power of newer systems.

My point is this...after seeing the less than stellar improvements in the older sims I've mentioned with this new machine...I'm a bit worried that something like SHV will be even worse for me? I don't play any newer stuff...I'm a simmer, through and through, and I won't try FSX (Eye-candy over everything else) as it does nothing for my simming. I have no "new" game to compare my performance with.

I'm obviously no 3D or computer guru so I speak in very general terms.

Vic

Webster 10-27-09 12:19 PM

Quote:

Originally Posted by prowler3 (Post 1195070)
Regarding system specs and SHV.


Vic

this isnt posted in the correct subject thread so it may not be seen by those who have the knowledge to answer you.

try posting it here: http://www.subsim.com/radioroom/showthread.php?t=155150

also i think its too early to know what to expect from sh5 but we do know it has a brand new up to date game engine

prowler3 10-27-09 08:27 PM

Will do, thanks Webster.

Dutch 11-11-09 10:41 PM

Quote:

Originally Posted by Sonarman (Post 1179263)
Elanaiba (Dan the dev on addons) posted over at SimHQ

"the only two real submarine campaigns - with enough content and story to sustain a full price game and therefore the associated development costs - are the US and Germans ones. The Italians, British and all the rest would have to wait for addons, mods or another limited investment. There are ways to get to them, and we probably will. "


Read Dan's whole posting & join the debate on the topic "I don't get the fascination with the Nazis" over at SimHq

Quite possible the most narrow minded post I have ever read. Ranting about Nazi fascination? Jesus some people............

Quote:

Originally Posted by FIREWALL (Post 1179657)
Just don't dumb down the sim for the sake of users who can barely run SH4.

At 2010 users of these sims and other new games should at least have Duo-core, 2gb of ram and a PCI-e vid card at 512mb. This stuff is cheap now.

And I don't want to hear the crap about... Struggling family man or student. If you can afford internet, you can afford to upgrade. If not.....

GO MOW LAWNS.



Never mind this is the most narrow mind post I have ever seen. What about those people who use laptops. By all means my laptop plays anything I want it to from HOI3 to ETW to SH3/SH4. But it isn't easy for me to "upgrade" as you so eloquently put it. That would mean that I would have to buy a whole new computer because you simply can not upgrade Notebooks like you can a Desktop.

Another things I'm curious about, the home page said this was a SH5 DEMO debrief yet I have seen nothing in this thread about a demo? So why is it labeled such.

Another thing, why is it that people think we can only focus on one thing per game ie give us Wolf packs with SH5, then give us 3d damage model in SH6? I understand that is "realistic" to expect from today's gaming companies but really have we really lowered our expectations as to such? And we wonder why companies continue to do this to us? Because we accept it.




BTW there is no spoon, its only there because you accept that it is. (alright so the last part was a joke but not the rest of it.) On another note its good to be back in Subsim, I have been away far, far to long.


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