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-   -   [WIP] Officer's Quarters Interior Project (https://www.subsim.com/radioroom/showthread.php?t=155147)

TheBeast 08-11-10 03:55 PM

Quote:

Originally Posted by Captain America (Post 1465091)
:lurk:
Work has since resumed on the OQ and it's full speed ahead from here. :ahoy:

Now I'm getting excited too.:D

Ducimus 08-11-10 04:11 PM

All i'm going to say is CA has been giving a lot of attention to detail.

arnahud2 08-11-10 11:56 PM

Quote:

Originally Posted by Captain America (Post 1465091)
(...) I have been working very hard with Vickers03 and Ducimus making many improvements to the existing interiors as well as preparing them so that they can be married up with the new OQ.

Work has since resumed on the OQ and it's full speed ahead from here. :ahoy:

May the force be with you :salute:

ichso 08-12-10 02:04 AM

Quote:

Originally Posted by arnahud2 (Post 1465534)
May the force be with you :salute:

You guys are funny :cool:

mobucks 08-12-10 04:32 PM

http://i54.photobucket.com/albums/g1...iderjacket.jpg

iowa101 08-12-10 05:26 PM

is this mod nearing the completion stage yet or not, i have been watching and waiting silently and just wanted a small update.

do guys know

Jeffg 08-21-10 12:18 PM

Any update?

JeffG

TheBeast 08-21-10 01:51 PM

Quote:

Originally Posted by Ducimus (Post 1465274)
All i'm going to say is CA has been giving a lot of attention to detail.

Hope he didn't put to much detail in. From what I read about Tomi99's engine room is he had to much detail in his engine room and the game engine just couldnt handle it. He had to go back and tone things down a bit.

Ducimus 08-23-10 10:35 PM

Quote:

Originally Posted by TheBeast (Post 1473665)
Hope he didn't put to much detail in. From what I read about Tomi99's engine room is he had to much detail in his engine room and the game engine just couldnt handle it. He had to go back and tone things down a bit.


Actually, performance has been a key role in CA's work. Maximum impact, for minimal system resources has been the theme of CA's work from what I've seen of it. I'm not giving out any details, because it's not my work to talk about. But I will say that he's been retouching the control room to make sure it's lean and mean, but that's about all i can tell you.

tomoose 08-24-10 12:02 PM

Ducimus
 
Don't tease us so, LOL.

I only wish I knew how to work in the 3D realm in order to contribute something myself.

My lame effort so far is a working HTML omnimeter but it's still in prototype mode due to less than optimal images of an original omnimeter.:cry:

TheBeast 08-25-10 03:59 PM

Quote:

Originally Posted by tomoose (Post 1476049)
I only wish I knew how to work in the 3D realm in order to contribute something myself.:cry:

Same here. Wish I could contribute something in this area.

Quote:

Originally Posted by Ducimus (Post 1475704)
Actually, performance has been a key role in CA's work. Maximum impact, for minimal system resources has been the theme of CA's work from what I've seen of it. I'm not giving out any details, because it's not my work to talk about. But I will say that he's been retouching the control room to make sure it's lean and mean, but that's about all i can tell you.

A N T I C I P A T I O N !
Come on! Come on!

Scurvy Dog 08-25-10 10:29 PM

Mister Sandman....
 
....somebody tuck me into bed soon!

:D

Alex 08-26-10 04:47 PM

It's good to know someone's allowing some time to that kind of modelling in US boats. I'm sure that work will end up looking as fine in game as FM's ! :yeah:

@ CA : nice level of detail, Sir. :yep:
I like. :up:

Gumpy 09-17-10 02:43 PM

Update? :hmmm:

Rockin Robbins 09-17-10 08:17 PM

Have patience, grasshopper! We all got together today and doubled Captain Americal's pay. That should ensure success...:D


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