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-   -   ==Environmental 4.4========= (https://www.subsim.com/radioroom/showthread.php?t=135989)

W_clear 08-07-08 06:31 PM

Quote:

Originally Posted by tonschk
My unrealistic Flying machine on a unrealistic flat ocean surface due to Enviromental 4.6Mod

http://i194.photobucket.com/albums/z...itledghjjk.jpg

only you have this mistake?

clayp 08-07-08 08:09 PM

Too bad this wont work in 1.4..Sounds like it's great....:cry:

tonschk 08-07-08 09:21 PM

Hi there , I got a stormy weather ,the sub was still out of the water , but the stormy ocean is Fantastic Awesome Incredible 99% realistic , congratulations W_Clear well done :up:

http://i194.photobucket.com/albums/z...itledkkkkk.jpg

Syxx_Killer 08-08-08 08:03 AM

Quote:

Originally Posted by tonschk
Looks like the problem is due to the UBM mission PACK , Environment 4.6Mod is OK

I'm still not sure how or why that would be a cause. I've tested it (and created it) with the stock game with no mods and there is no issue. Those are just missions. They don't change a thing with regard to sub physics. I also created a test mission with just a IXD2 with an environment mod and still got the high riding sub. The issue seems to appear when you start a mission submerged and then surface. If already surfaced then you dive and surface again there is no issue. You can create a simple test mission and it will be easily reproducible.

tonschk 08-08-08 09:51 AM

Quote:

Originally Posted by Syxx_Killer
Quote:

Originally Posted by tonschk
Looks like the problem is due to the UBM mission PACK , Environment 4.6Mod is OK

The issue seems to appear when you start a mission submerged and then surface. If already surfaced then you dive and surface again there is no issue. You can create a simple test mission and it will be easily reproducible.

Hi there ( I dont speack very well english ) are you telling me that you also get this issue ? , it it not possible to change the settings somewhere about how much is the surface height on the water of the U-Boot ?

Syxx_Killer 08-08-08 10:16 AM

Quote:

Originally Posted by tonschk
Hi there ( I dont speack very well english ) are you telling me that you also get this issue ? , it it not possible to change the settings somewhere about how much is the surface height on the water of the U-Boot ?

Yeah, I get the issue when running the current crop of environment mods. Like I said, though, with the bone stock game there is no issue, so whatever is causing it is introduced by the environment mods. Kriller2's upcoming PE4, sounds like it might resolve the issue. I'm sure there is something somewhere that changes the IXD2's draft, but I'm not sure where it might be.

csengoi 08-08-08 02:15 PM

Hi!
I would just like to sign, that I've tried this mod, and I love it!
I don't experience the floating u-boat issue.

tonschk 08-08-08 06:47 PM

It seems that the issue is due to the UBM mission PACK , because I took the screen shot below with only the UBM mission PACK mod installed , therefore I think is no doubt

http://i194.photobucket.com/albums/z...titledtfuf.jpg

tonschk 08-08-08 06:52 PM

This Environmental 4.6Mod is really Fantastic , only the foam is not yet the best

http://i194.photobucket.com/albums/z...titledhjjj.jpg

csengoi 08-09-08 07:07 AM

Yes. This mod is absolutely fantastic. I use it intensively.
(Though the 0m/s wind speed, mirror flat ocean is really unrealistic, are you planning to change it? Besides that, it is perfect.)
Keep up your great work Kaulein!!!

Egon01 08-09-08 12:45 PM

Hi

In descritpion of this mod I read that I shoudln't use more than 2048 compressed time because of some water effect glitches. It was in version 4.4. Now I downloaded version 4.6 and I want to ask if I still shouldn't use more than 2048 time compressed ? Traveling to patrol area from Midway with maximum 2048 time compressed take ages...

My second question is about glowing parts of ships in the night. Is it possible to fix this bug in some way ?



Thanks

Syxx_Killer 08-09-08 02:22 PM

Quote:

Originally Posted by tonschk
It seems that the issue is due to the UBM mission PACK , because I took the screen shot below with only the UBM mission PACK mod installed , therefore I think is no doubt

http://i194.photobucket.com/albums/z...titledtfuf.jpg

This is a bug with the IXD2 itself. Single missions do not in any way, shape, or form change the way a sub behaves. I just created another test mission with the bone stock game on a calm day (no mods whatsoever). The riding high is caused when a mission starts while submerged and then you order surface. If a mission starts you on the surface, you dive, and then surface again the sub will ride normal. In my test mission I placed a IXD2 at periscope depth and ordered surface. Anybody can make a simple test mission and see for themselves. Periscope depth for the IXD2 is 14m. In the mission editor it has to be typed in like this: -14. A positive value is for airplanes. Here is a screenshot from my quick test mission.

http://img.photobucket.com/albums/v2...150447_687.jpg

tonschk 08-09-08 04:24 PM

Yes I agree is a problem of the U-Boot itself and is not due to any Mod , we must ask UBISOFT to correct this bug

Egon01 08-09-08 05:16 PM

Well I am not sure if we talk about the same thing but "flying submarines" bug I have all time, during bad weather even when I play stock game and without addon.

Syxx_Killer 08-09-08 06:51 PM

Quote:

Originally Posted by Egon01
Well I am not sure if we talk about the same thing but "flying submarines" bug I have all time, during bad weather even when I play stock game and without addon.

That's not quite the issue we are talking about above, but I am very familiar with it as well. It has to do with the way the subs roll and pitch with the waves. Kriller2 has improved that tremendously in his Pacific Environments mod. I'm not sure how the subs handle in EE as I'm not using it at the moment.


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