![]() |
Hi Racerboy.
I'm really excited about this mod. Will that also mean that Avengers will then be able to be equiped with torpedoes or will your workaround just work with ships? |
Quote:
Lets see what we can create... I tried to simulate the same doing the same stuff... RENOWN to hell... :( But the engine couldn't cope with hit (like stopping a ship for an hour) But let's noit capture this thread ... maybe it's worth to start a new one :hmm: |
U-49
Neutral ships do stop when you surface in front of them - as they attempt to find a new course around you. Anyway I have seen them do it with me when I attack convoys. All the ships will stop and then attempt to find a new path when one of their own convoy members starts to sink right in front of them. Perhaps that AI aspect could be played with. I think someone has already put lights on merchants - or so I seem to recall from years ago. How one would handle the cargo type and so forth - that would require Dev work I am sure.
What I really want most of all is multiplayers on a single U-boat - as a crew of officers. |
Quote:
|
BBW mentioned something in another thread that made me remember something. It deals with AI behavior. As I've been testing this AI torpedo I've noticed some strange behavior of my AI subs. In the example video where we attacked the Hunt I destroyer, if I opened fire on the Hunt I first everyone opened fire on me! :hmm: But if I sat back and let the Hunt I make the first shot then the AI subs fired on him. If the AI subs drew first blood, same thing, everyone fired on the Hunt I. Wacky SH3 game engine. Looking at SH4's files I see they fixed this problem by giving each unit a 'side=' parameter.
To the game the AI subs are 'neutrals'. For some reason neutrals are correlated with the enemy it appears. Although these are German AI subs....things that make you go hmmmm :hmm: |
can make torpedoes for the planes? the plane will throw a bomb with
dat torpedo 300- 400 meters far also after few time a guns.............:oops: |
Ohhhhh. Nice! Good luck woeking on the bugs. This opens up a whole world of options! :up: :rock:
|
yes, perhaps suspicious looking ducks that fire torps.
|
Maybe for a some time, we will have a Fido torpedo on our 6 :).
Great work Racerboy. |
great...now the little buggers have torpedos!!! 40 knts AND torpedos!!
|
Did this mod ever get released?
|
I'd like to know as well.
|
nothing from racerboy since 5 weeks.
|
Give him time. Sometimes things just happen in RL. It's always sad to lose a modder even if only temporary, but I've been there, RL is still the most important thing and even if stuff is going alright you sometimes simply need a break.
|
Quote:
|
All times are GMT -5. The time now is 09:48 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.