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All of you guys involved, great job ! This looks sooo awesome !
But I have one request: The clouds are traveling in the opposite direction of what the smoke is traveling. Maybe that can also be fixed with that mod. Whoever of you guys rewrote the waterfoamPS.fx (great job:up:), could you please have a look into the cloud shaders to find a solution for that ? Or can't the problem be found within the shaders ? Maybe it has something to do with the scene.dat ?:hmm: |
:up: Looking good, Leo. Much better.
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new sea foam textures almost done for the mod
thanks to Jaketoox for a start should have svreen shots today.
As for the cloud's not sure yet if that can be adjusted to work with the wind or not but if it can be adjusted maybe it will work right. Just need to be carfull as we don't want that morphing cloud look again the game had in it's early day's of release. I spent all of last night enhancing fire, smoke, and explosion effect's for reflections and to show up in the clouds a bit especialy at night. Plus was working on getting the ship sinking effect's to look better with some more ocean effect's to match it. waiting for something from Kriller2 to test as well. And I know l3th4l is working hard to get the oil slik effect working right. |
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And I thought it was looking good four pages back! :up: :up: :up: :up: :up: . |
Please Leo ...leave the seagulls alone ...they don't have to poe (****) on our subs to be realistic to :rotfl:
What a magnificent " band of modders " we have in this forum...:rock: |
Funny you said that momo55
No really that will not happen but there has been times near land I was waiting for that to happen to the crew LOL!!! My imagination just run's wild sometimes the kid in me I guess.
Anyways one of the enhancments is the game always used the same reflection and lighting effect's under water no matter what the wave state and storm conditions were. So I now adjusted them to show the change below water and lessen as the sea's get ruff up topside. Just trying to make it all seem as real as possable in game. |
here is a good example of the lighting effect's enhancment
this is a pair of VAL dive bombers that came after me the one in the back ground got it's bomb nailed by my AA gun just as the bomb was being released and blew the VAL apart and the other close up one has the new glow fire effect with swerling smoke behind it. Also here is a shot of my sub under water and how you will see it a lot better from above shot's with the reflections from the sun. Also a new look for the sea foam.
http://static1.filefront.com/images/...r.thumb250.jpg http://static1.filefront.com/images/...v.thumb250.jpg http://static1.filefront.com/images/...l.thumb250.jpg http://static1.filefront.com/images/...u.thumb250.jpg If you can't enjoy the sunlight for real C DuDe then might as well see the best simulated one possable outside of a movie! LOL!!! |
:hmm:
I've read some where... (can't remember where though ;) ) that vampires don't enjoy sun light that much, must be mistaken cause here's one working on it... Strange world this is! Dude, you rock!!!!:up: |
one more teaser before it's off to bed
i thought i'd show one more thing i got running tonight:
http://img375.imageshack.us/img375/3...ningoileh8.jpg Still WIP and possibly subject to change ;) |
Does subsim follow the Geneva Convention?
BECAUSE THIS IS TORTURE! :D very cool, can't wait. |
great oil fire effect's l3th4l
Should prove to be interesting to say the least.
BTW that isn't just fire on the water it is an OIL SLIK burning on the water's surface. http://img375.imageshack.us/img375/3...ningoileh8.jpg I do not think l3th4l has a high end machine so I am sure he will not let the FPS problems get too out of countrol fellow subbers |
That fire looks great but I'm a bit worried about the fps hit... :hmm:
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The fire on the water effect looks good. very realistic.:up:
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:DDont forget the Marshmellows:yep:
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