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-   -   [REL] PPI Circle Range Mark v1.22 (https://www.subsim.com/radioroom/showthread.php?t=115207)

Mraah 06-04-07 05:40 PM

V1.22 WIP Report :

First, I'd like to say, this version would not be possible without Anvart's new RadarSweep release. Thank you Anvart!!

Expected changes (subject to change):

1. Anvart's PPIRadarPS.fx ; I may create a 3rd generation fx file with reduced noise effect ... has yet to be tested.

2. Original v1.21 PPI + Redwine PPI + LukeFF PPI / (4 total) ; excluding my range scale variants.

3. Two background variants - (1) black/green (2) blue/green

Note (1) : I will keep the original v1.21 release available as a seperate d/l in case skippers want to experiment on their own, ie mix/match.
Note (2) : Anvarts SHcontrollerACT mod will not be included. In later versions, as an option, I may include a seperate folder containing his ACT file with original readme, pending his permission.
Note (3) : Remember, I'm a new modder so I want to assure it's done properly.

Here's a few screen shots of WIP so far (using Anvarts SHcontrollerACT mod and Redwines Small contact mod):

(1) - Post Proccessor OFF / Noise OFF
Dark Blue Azimuth / Dimmer Range Circle / Blue-Green background
http://i155.photobucket.com/albums/s..._3_postoff.jpg

View with A-Scope
http://i155.photobucket.com/albums/s...-6-2007_16.jpg
------------------------------------------------------------------------------
------------------------------------------------------------------------------

(2) - Post Proccessor ON / Noise OFF
Dark Blue Azimuth / Dimmer Range Circle / Blue-Green background
http://i155.photobucket.com/albums/s...R_3_poston.jpg

Wide with A-Scope
http://i155.photobucket.com/albums/s...-2007_16-1.jpg


Suggestions welcome.

:ping: Mraah

LukeFF 06-04-07 07:32 PM

Mraah, those blue circles and the new background color look good. Keep it up! :ping:

Mraah 06-04-07 09:29 PM

V1.22 WIP report #2

Have a look at this Green/Dark background effect. In technician terms, I turned the gain down for the CRT.

Two test screens ;
(1) sweep/contacts @ 100%. Background darkened but still green.
(2) sweep/contacts @ 80%. Grid overlay @ 110% (can't really notice, needs a bit more gain.

(1) sweep/contacts @ 100%
http://i155.photobucket.com/albums/s...R_4_bright.jpg

(2) sweep/contacts @ 80%. Grid overlay @ 110%
http://i155.photobucket.com/albums/s...V_MR_4_dim.jpg

Wide Screen of #1 above to show A-Scope
http://i155.photobucket.com/albums/s...-6-2007_20.jpg


Suggestions?

:ping: Mraah

Mraah 06-04-07 11:09 PM

Something completly real?

Getting closer ....

LukeFF found a pic of an SV PPI scope. So far, it's the best we've got ....

http://www.maritime.org/img/radio-svppi.gif

Compare to this PPI I slapped together :
http://i155.photobucket.com/albums/s...AV_MR_6_sw.jpg

The grid could be brighter ... could be cleaner ... but it has that faded, coffee laiden, finger print rub kinda look ... eh? By the way, the sweep/contacts/text are @ 80% using a slightly brighter green background effect.

EDIT : I have a variant with azimuth ###.

Suggestions?

EDIT : I have one .... marks like this ">" and "<" at 30 degree increments. Bigger "{" @ 0,90,180,270.

:ping: Mraah

Mraah 06-05-07 12:10 AM

Wide shot of PPI with spider web + azimuth ###.

http://i155.photobucket.com/albums/s...5-6-2007_0.jpg

Suggestions?

:ping: Mraah

LukeFF 06-05-07 12:51 AM

Quote:

Originally Posted by Mraah
Wide shot of PPI with spider web + azimuth ###.

As I said in my PM, that's looking really good! I'd just brighten up the green display to reflect that 1940s feel and make the PPI markings more prominent.

That, and I need those smaller radar contacts! :ping:

donut 06-05-07 01:46 AM

Quote:

Originally Posted by Mraah
V1.22 WIP report #2

Have a look at this Green/Dark background effect. In technician terms, I turned the gain down for the CRT.

(1) sweep/contacts @ 100%
http://i155.photobucket.com/albums/s...R_4_bright.jpg



Suggestions?

:ping: Mraah

Very accurate, The idea presented in PM.,Your Tani-sh picture,is real scope,gain off. We had a tunnel hood, on the Bridge unit,that made the CRT.look exactly like this Image.:up: USCGC Spencer-WWII Cutter./327 ft. Escort,out of Statin Island.NY.http://img392.imageshack.us/img392/5...ncersk0.th.jpg
Now,link--------------for this,& zoom in feature:|\\ Vanilla/real life Ops. Astounding effort ! Happy camper,Thxs.,donut
Hope land return will be included in patch 1.03,(necessary in all those Islands) For orentation,& aid to navagation.

Mraah 06-05-07 02:28 AM

Quote:

Originally Posted by donut
Very accurate, The idea presented in PM.,Your Tani-sh picture,is real scope,gain off. We had a tunnel hood, on the Bridge unit,that made the CRT.look exactly like this Image.:up: USCGC Spencer-WWII Cutter./311 ft. Escort,out of Statin Island.NY.
Now,link--------------for this,& zoom in feature:|\\ Vanilla/real life Ops. Astounding effort ! Happy camper,Thxs.,donut
Hope land return will be included in patch 1.03,(necessary in all those Islands) For orentation,& aid to navagation.

Thanks!! That version will be in the mod with a bit of noise added next.

:ping: Mraah

Mraah 06-05-07 02:33 AM

Finally got the noise to work for me via fx edditing ....

Here's a quick screen shot of a green/blue spider web w/ azimuth :

Gains;
(1) Noise @ 30%
(2) Sweep @ 80%

post proccessor OFF / PPI noise ON
http://i155.photobucket.com/albums/s...w_az_noise.jpg

Don't worry about the color of the grid. It's just a variant, don't you know.

EDIT : The noise does twinkle ... note the sweep burn.

Suggestions?

:ping: Mraah

Anvart 06-05-07 03:23 AM

Quote:

Originally Posted by Mraah
V1.22 WIP Report :
...
Expected changes (subject to change):

1. Anvart's PPIRadarPS.fx ; I may create a 3rd generation fx file with reduced noise effect ... has yet to be tested.
...
Mraah

You reduce noise effect in vain (it's badly)...
Look my thread and try ...
In dynamics noise effect (Dev's idea and realization, my edit) looks very well...
The citation:
"In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ...
If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..."

http://img178.imageshack.us/img178/8...tputvaluo9.jpg

You try to destroy Dev's idea ...?

Mraah 06-05-07 08:51 PM

Quote:

Originally Posted by Anvart
You reduce noise effect in vain (it's badly)...
Look my thread and try ...
In dynamics noise effect (Dev's idea and realization, my edit) looks very well...
The citation:
"In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ...
If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..."

You try to destroy Dev's idea ...?

Anvart,

Thank you for your interest :D .

I don't want to totally destroy the Dev's idea, just enhancing it ;) .

My idea was to apply a small amount of overall noise and to apply large amounts in the sweep arc to represent wave reflection, ground/sea clutter, anonymous propagation. I'm trying to eliminate the overall noise, but to no avail. In reality, I believe small amounts of noise were seen, ie ocean wave spraying on antenna, etc.

To accomodate the Dev's idea I've increased the damage noise effect :

Old -- color=color+(noise.r-0.5f)*0.5f
New - color=color+(noise.r-0.5f)/0.7f

Screen shots of latest WIP :
http://i155.photobucket.com/albums/s...se_compare.jpg


DAMAGE SIMULATION = Noise 142%
http://i155.photobucket.com/albums/s...PI_damaged.jpg

EDIT : I know the damage noise is a bit harsh, but it's broken captain!!
EDIT : The above damage noise is a simluation at this point in time. The test sub is leaving the dock now for a live test.

Suggestions/Comments?

Thank you.

:ping: Mraah

castorp345 06-05-07 09:01 PM

brilliant work, Mraah!

'can't wait for 1.22!!

:up:

LukeFF 06-05-07 10:54 PM

Looking good there!

Sledge_57 06-05-07 11:02 PM

Quote:

Originally Posted by donut
/............... We had a tunnel hood, on the Bridge unit,that made the CRT.look exactly like this Image.:up: USCGC Spencer-WWII Cutter./311 ft. Escort,out of Statin Island.NY.

Donut, you were on the Spencer? I did time on the Ingham, 327' WHEC 35 "The Mighty I" " Ocean Weather Station Hotel" :arrgh!:

http://img.photobucket.com/albums/v1..._57/ingham.jpg



Oh yea Great mod Mraah :rock: :D

Anvart 06-06-07 05:26 AM

Quote:

Originally Posted by Mraah
Quote:

Originally Posted by Anvart
You reduce noise effect in vain (it's badly)...
Look my thread and try ...
In dynamics noise effect (Dev's idea and realization, my edit) looks very well...
The citation:
"In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ...
If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..."

You try to destroy Dev's idea ...?

Anvart,

Thank you for your interest :D .

I don't want to totally destroy the Dev's idea, just enhancing it ;) .

My idea was to apply a small amount of overall noise and to apply large amounts in the sweep arc to represent wave reflection, ground/sea clutter, anonymous propagation. I'm trying to eliminate the overall noise, but to no avail. In reality, I believe small amounts of noise were seen, ie ocean wave spraying on antenna, etc.

To accomodate the Dev's idea I've increased the damage noise effect :

Old -- color=color+(noise.r-0.5f)*0.5f
New - color=color+(noise.r-0.5f)/0.7f

Screen shots of latest WIP :



DAMAGE SIMULATION = Noise 142%


EDIT : I know the damage noise is a bit harsh, but it's broken captain!!
EDIT : The above damage noise is a simluation at this point in time. The test sub is leaving the dock now for a live test.

Suggestions/Comments?

Thank you.

:ping: Mraah

Good work, Mraah. :up: ... But it's not for me ...
I do not like your big noise ...
You can do all as that you represent yourself.
I have written my opinion only ...


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