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V1.22 WIP Report :
First, I'd like to say, this version would not be possible without Anvart's new RadarSweep release. Thank you Anvart!! Expected changes (subject to change): 1. Anvart's PPIRadarPS.fx ; I may create a 3rd generation fx file with reduced noise effect ... has yet to be tested. 2. Original v1.21 PPI + Redwine PPI + LukeFF PPI / (4 total) ; excluding my range scale variants. 3. Two background variants - (1) black/green (2) blue/green Note (1) : I will keep the original v1.21 release available as a seperate d/l in case skippers want to experiment on their own, ie mix/match. Note (2) : Anvarts SHcontrollerACT mod will not be included. In later versions, as an option, I may include a seperate folder containing his ACT file with original readme, pending his permission. Note (3) : Remember, I'm a new modder so I want to assure it's done properly. Here's a few screen shots of WIP so far (using Anvarts SHcontrollerACT mod and Redwines Small contact mod): (1) - Post Proccessor OFF / Noise OFF Dark Blue Azimuth / Dimmer Range Circle / Blue-Green background http://i155.photobucket.com/albums/s..._3_postoff.jpg View with A-Scope http://i155.photobucket.com/albums/s...-6-2007_16.jpg ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ (2) - Post Proccessor ON / Noise OFF Dark Blue Azimuth / Dimmer Range Circle / Blue-Green background http://i155.photobucket.com/albums/s...R_3_poston.jpg Wide with A-Scope http://i155.photobucket.com/albums/s...-2007_16-1.jpg Suggestions welcome. :ping: Mraah |
Mraah, those blue circles and the new background color look good. Keep it up! :ping:
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V1.22 WIP report #2
Have a look at this Green/Dark background effect. In technician terms, I turned the gain down for the CRT. Two test screens ; (1) sweep/contacts @ 100%. Background darkened but still green. (2) sweep/contacts @ 80%. Grid overlay @ 110% (can't really notice, needs a bit more gain. (1) sweep/contacts @ 100% http://i155.photobucket.com/albums/s...R_4_bright.jpg (2) sweep/contacts @ 80%. Grid overlay @ 110% http://i155.photobucket.com/albums/s...V_MR_4_dim.jpg Wide Screen of #1 above to show A-Scope http://i155.photobucket.com/albums/s...-6-2007_20.jpg Suggestions? :ping: Mraah |
Something completly real?
Getting closer .... LukeFF found a pic of an SV PPI scope. So far, it's the best we've got .... http://www.maritime.org/img/radio-svppi.gif Compare to this PPI I slapped together : http://i155.photobucket.com/albums/s...AV_MR_6_sw.jpg The grid could be brighter ... could be cleaner ... but it has that faded, coffee laiden, finger print rub kinda look ... eh? By the way, the sweep/contacts/text are @ 80% using a slightly brighter green background effect. EDIT : I have a variant with azimuth ###. Suggestions? EDIT : I have one .... marks like this ">" and "<" at 30 degree increments. Bigger "{" @ 0,90,180,270. :ping: Mraah |
Wide shot of PPI with spider web + azimuth ###.
http://i155.photobucket.com/albums/s...5-6-2007_0.jpg Suggestions? :ping: Mraah |
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That, and I need those smaller radar contacts! :ping: |
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Now,link--------------for this,& zoom in feature:|\\ Vanilla/real life Ops. Astounding effort ! Happy camper,Thxs.,donut Hope land return will be included in patch 1.03,(necessary in all those Islands) For orentation,& aid to navagation. |
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:ping: Mraah |
Finally got the noise to work for me via fx edditing ....
Here's a quick screen shot of a green/blue spider web w/ azimuth : Gains; (1) Noise @ 30% (2) Sweep @ 80% post proccessor OFF / PPI noise ON http://i155.photobucket.com/albums/s...w_az_noise.jpg Don't worry about the color of the grid. It's just a variant, don't you know. EDIT : The noise does twinkle ... note the sweep burn. Suggestions? :ping: Mraah |
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Look my thread and try ... In dynamics noise effect (Dev's idea and realization, my edit) looks very well... The citation: "In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ... If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..." http://img178.imageshack.us/img178/8...tputvaluo9.jpg You try to destroy Dev's idea ...? |
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Thank you for your interest :D . I don't want to totally destroy the Dev's idea, just enhancing it ;) . My idea was to apply a small amount of overall noise and to apply large amounts in the sweep arc to represent wave reflection, ground/sea clutter, anonymous propagation. I'm trying to eliminate the overall noise, but to no avail. In reality, I believe small amounts of noise were seen, ie ocean wave spraying on antenna, etc. To accomodate the Dev's idea I've increased the damage noise effect : Old -- color=color+(noise.r-0.5f)*0.5f New - color=color+(noise.r-0.5f)/0.7f Screen shots of latest WIP : http://i155.photobucket.com/albums/s...se_compare.jpg DAMAGE SIMULATION = Noise 142% http://i155.photobucket.com/albums/s...PI_damaged.jpg EDIT : I know the damage noise is a bit harsh, but it's broken captain!! EDIT : The above damage noise is a simluation at this point in time. The test sub is leaving the dock now for a live test. Suggestions/Comments? Thank you. :ping: Mraah |
brilliant work, Mraah!
'can't wait for 1.22!! :up: |
Looking good there!
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http://img.photobucket.com/albums/v1..._57/ingham.jpg Oh yea Great mod Mraah :rock: :D |
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I do not like your big noise ... You can do all as that you represent yourself. I have written my opinion only ... |
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