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-   -   *** The Patch 1.2 Discussion Thread *** (https://www.subsim.com/radioroom/showthread.php?t=112176)

Prof 04-18-07 10:28 AM

Quote:

Originally Posted by MONOLITH
As for looking at distant ships through binoculars or the periscope, I'm not sure but the game engine might simply consider the objects 'closer' when viewed through such magnification, in which case AF wouldn't really matter for that anyway.

What do you think? When I look throught binoculars at a distant object, do you think the game engine renders it as if I'm closer to it (less AF needed), or do I actually see the object as it's rendered in the distance (more AF applied), just magnified?

Hmm...interesting question. I don't know the answer, but it's something to investigate when I get home tonight :)

CCIP 04-18-07 10:28 AM

Quote:

Originally Posted by 7Enigma
Can anyone please comment on whether the CTD's have been fixed upon attempting to reload a save game in-mission? (ie the game loads up until the Please Wait box and then it crashes)

Can you clarify? This is not a known issue.

Most crashes like this are because you've made changes to the game (mods, patches). In that case you need to reload your most recent port save.

I've played 1.2 for several hours now and I can confirm that on my system, there's no stability issues whatsoever.

MONOLITH 04-18-07 10:36 AM

Quote:

Originally Posted by DragonRR1
It is a minor bug, They have just missed it when fixing the resolution issues that is all.



Just want to say maybe we should use caution before officially labeling something as a bug, and "they didn't fix it".

Typically a dev error/bug is something all players across the board experience the same way.

A lot of us do not have this scope issue. I don't have it, mine looks fine.

We just haven't narrowed down yet the differences between system specs of those that have the problem and those that don't. We should try to compile that list.

And if it is a devs issue, that info will surely help them solve it.

Teamwork fellas...teamwork. :up:

clayman 04-18-07 11:38 AM

In regards to the AF ... Renegade: Monolith and Prof have done a great job of explaining ... here's a visual from over at NHancer ...

http://www.nhancer.com/help/AFSamples.htm

they have examples of AA and other stuff too. I use their site with my students all the time ... great site and a damn fine utility.
.

DragonRR1 04-18-07 12:04 PM

Quote:

Originally Posted by MONOLITH
Quote:

Originally Posted by DragonRR1
It is a minor bug, They have just missed it when fixing the resolution issues that is all.


Just want to say maybe we should use caution before officially labeling something as a bug, and "they didn't fix it".

Typically a dev error/bug is something all players across the board experience the same way.

A lot of us do not have this scope issue. I don't have it, mine looks fine.

We just haven't narrowed down yet the differences between system specs of those that have the problem and those that don't. We should try to compile that list.

And if it is a devs issue, that info will surely help them solve it.

Teamwork fellas...teamwork. :up:

That's very well considered reply Monolith and I agree. I was a little flippant. However the issue only affects one view, not the periscope where the bitmap periscope mask overlaps the enitire area nor the binocular view so I made and "educated" assumption. I have since double checked and in all wide screen resolutions on my system (16:10) the TBT scope bitmap doesn't fill the screen. In all normal resolutions on my system (4:3) the TBT scope bitmap does fill the screen.

I would conclude therefore that only wide screen users running 16:10 will be affected by this issue.

DragonRR1 04-18-07 12:20 PM

Quote:

Originally Posted by Prof
Quote:

Originally Posted by MONOLITH
As for looking at distant ships through binoculars or the periscope, I'm not sure but the game engine might simply consider the objects 'closer' when viewed through such magnification, in which case AF wouldn't really matter for that anyway.

What do you think? When I look throught binoculars at a distant object, do you think the game engine renders it as if I'm closer to it (less AF needed), or do I actually see the object as it's rendered in the distance (more AF applied), just magnified?

Hmm...interesting question. I don't know the answer, but it's something to investigate when I get home tonight :)

If I understand you correctly.. then..

AF is applied to textures on the 3D part of the screen as a whole. If you magnify an area then the object and textures viewed as far as the 3D view is concerned are physically closer.

For example if you viewed a computer generated football field so that the whole field was in view (not from the top, but in 3D looking up the field) you would see (in this hypothetical example) that the grass texture was clear and detailed for say 10 meters up the field, blurry for the rest. Now say you then zoomed into a section halfway up the field the first 10 meters from the halfway line would have clear crisp textures, the rest blurry.. If you applied more AF on this example you would see crisp textures for a greater distance in each case.

AF does not affect the number of polygons rendered at all. Most games reduce the level of detail for distant objects so that the objects are rendered with fewer polygons at a set distance. When you zoom into the object most games set the viewpoint closer and more polygons are rendered for the object. In basic terms a sphere of many polys would look nice and round close to the viewpoint, further away the number of polys are reduced so that the sphere becomes closer to a cube. Because it's small it still looks OK....

BBury 04-18-07 12:27 PM

Magnetic influence detonation still not working. Tested six torpedos (Mk14) from 1.5 to 2 feet below draft depth. The did track straight and true at high speed though. :)

MONOLITH 04-18-07 12:37 PM

Quote:

Originally Posted by DragonRR1
I would conclude therefore that only wide screen users running 16:10 will be affected by this issue.


Hmmmm.... but I am running 16:10 and I'm fine.

I have to check but I think the game menu actually lists it as 8:5, but that's the same as 16:10. This is 1680x1050.

I tried several other resolutions as well, and just never had that problem appear.

That was why I commented about it being a bug or not.

Something like the translucent deck crew, we ALL see for sure, a definate game bug. I'm just wondering if it isn't some issue specific to certain setups, vid cards, or drivers, since we don't all have it.

E.Hartmann 04-18-07 12:44 PM

Quote:

Originally Posted by RickC Sniper
Quote:

Originally Posted by E.Hartmann
Quote:

Originally Posted by Weigh-Man
Quote:

Originally Posted by Ilpalazzo
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1...8296rb3.th.jpg

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

This resolution is not supported. So the bitmaps aren't big enough and the sim no longer streches the images. Bring it down a few notches and that will go away.


Easily said, but if our widescreens are native 1680x1050 turning down resolution just shrinks the entire game on the screen. Odd that it only affects the TBT and nothing else.

Where did you document that this resolution is not supported?

Look at the pull down in your video setup and its not listed I dont think.

MONOLITH 04-18-07 12:47 PM

Quote:

Originally Posted by E.Hartmann
Look at the pull down in your video setup and its not listed I dont think.


It is in the pull down menu if your card and your monitor support it.

1680x1050 is in my pull down menu, and I'm playing at that resolution.

I promise.

E.Hartmann 04-18-07 12:50 PM

Quote:

Originally Posted by joea

P.S. Don't use the term fanboy - it's just inflammatory.

So your saying I'm whinning doesn't? :down:

E.Hartmann 04-18-07 12:52 PM

Zatoichi All I hear is blah blah blah blah:dead:

joea 04-18-07 01:00 PM

Quote:

Originally Posted by E.Hartmann
Quote:

Originally Posted by joea

P.S. Don't use the term fanboy - it's just inflammatory.

So your saying I'm whinning doesn't? :down:

What do you call complaining about torpedoes circling when it happened in real life...or did you miss I agreed with your other points? :nope:

RickC Sniper 04-18-07 01:31 PM

Quote:

Originally Posted by E.Hartmann
Look at the pull down in your video setup and its not listed I dont think.


Of course it's listed there for me. If it isn't for you your monitor doesn't support that resolution. Mine does, it is my monitor's native rez.


@ Monolith
Just to clarify. That graphics glitch is seen at the TBT up on deck, not at the scope view. You have referred to it as scope view here several times I think.
Does your TBT look normal at 1680x1050?

simsurfer 04-18-07 01:40 PM

Is it my system or do the life boats move around Way to fast for row boats, some of thise things not only row at medium speed but my sound man can hear them!!!


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