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I just took out an S-18 using a wave attenuation value of 0.03 and waited for a 15m/s storm. I found one after a few days and took the S-18 through a few tests. The boat dived okay and surfaced properly (I tested this three times just to be sure). The flying thing doesn't happen (although it's not quite as good looking as the 0.01 value. Better still the sub no longer travels on rails - it pitches and rolls more like what we were used to in SH3 (but not too much - about what I'd expect for a little boat like the S-18). I also did two long periscope depth dives to the full extent of the battery and I had no problem with leaking compressed air.
I think we've found the sweet spot guys. :up: So you might want to try adjusting the wave attenuation to 0.03 on your games and see if you get good results too. I'll test other boats later today or tomorrow, but since the S-18 was the boat having problems I'm hopeful that this has cracked it. |
I'll try anything once!
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But why the detroyers stop after my attack, It's strange no ? It's the same reason ? |
Hi
070420: Added three Kongo class battleships and adjusted some battleship info. Mod by Beery (Data\Roster\Japan\Sea\BBFuso.cfg, BBIse.cfg, BBIseConv.cfg, BBKongo.cfg, BBYamato.cfg).
kinda looks like from my post from about a month ago...Beery please contact me. :) Wanna work together on something? http://www.subsim.com/radioroom/showthread.php?t=111402 The Kongo class sea data is incorrect should be this: They forgot add the Kongo's sisters. [UnitClass] ClassName=BBKongo UnitType=11 AppearanceDate=19140101 DisappearanceDate=19451231 DisplayName=JP BB Kongo [Texture 1] TextureName=data/Sea/NBB_Kongo/NBB_Kongo_T01.tga LightmapTextureName=data/Sea/NBB_Kongo/NBB_Kongo_O01.tga NormalmapTextureName=data/Sea/NBB_Kongo/NBB_Kongo_N01.tga StartDate=19140101 EndDate=19451231 Frequency=1 [Unit 1] Name=IJN Kongo DOC=19140101 DOD=19451231 [Unit 2] Name=IJN Hiei DOC=19140101 DOD=19451231 [Unit 3] Name=IJN Haruna DOC=19140101 DOD=19451231 [Unit 4] Name=IJN Kirishima DOC=19140101 DOD=19451231 |
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A week or so ago I asked on the forums what battleships were missing because I was trying to figure out a way to make the Yamato class not quite so ubiquitous (http://www.subsim.com/radioroom/show...112570&page=2). Someone told me about the Kongos so I looked 'em up online and bunged 'em in. I think I also added a couple of ships that weren't in the game under the Ise class.
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If there are AI bugs they probably will have to be fixed by the devs in an official patch. AI is hard to adjust in a mod and if we try now we may find that the next patch renders all our work useless, so it's unlikely AI issues will get fixed in a mod anytime soon. We're going to have to hope that any AI issues are fixed by the developers. |
Beery - Are you considering adding more realistic sub motion into RFB? Last time I took out my S-boat, it rode like it was on rails!
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I got myself into my first squall. Didn't notice the "Flying Sub" problem, but when I dove to 70 feet, I did have the "Maintain Depth" problem. Depth kept fluctuating between 70-60 feet. This is a Gato class sub. Would changing the wave setings work in the Gato?
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Changing the wave setting to 0.03 seems to do the trick. I'm able to maintain depth and haven't had a flying boat. As a side benefit, I'm having a lot fewer waves wash over my deck gun and conning tower - I seem to be riding up and down the waves rather than cutting through them. Excellent work. :up:
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