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-   -   Forced retirement (merged) (https://www.subsim.com/radioroom/showthread.php?t=109507)

Beery 05-07-07 06:28 AM

Quote:

Originally Posted by vindex
Most of the discussion here revolves around giving people a choice between unlimited patrols and a realistic career. Yes, I agree the option should be implemented. But the "retirement" screens also need to be fixed. As it is now, it says your class sub is being retired (even if it isn't) and you're a big failure (even if you clearly are not). What a "realistic" option should do is give you a reasonable assessment of your career. If you really sucked, they should cashier you after 3 patrols and tell you "you suck". If you won the Congressional Medal of Honor (or whatever they're calling it), they should give you 7-8 patrols and then ship you back stateside to be a big hero. In between, you should get 5-6 patrols and then get a promotion to a staff job. It might also be nice if you could use your accumulated renown to beg your way back into a boat command that begins a year or two later, bringing your prior career stats with you (minus the renown you spent -- you're taking a risk). If it were designed this way, I might actually pick the realism option.

I cannot imagine that any of this would be too difficult to code. I remember playing games back in the late 1980s that gave you these kinds of assessments/options at the end. It's just a bunch of "IF THEN" directions.

In my opinion that's exactly how it should work. I'd go for that! :up:

joea 05-07-07 06:51 AM

Quote:

Originally Posted by Torpex752
The Only thing thats an issue for me is crew experience. All WWII sub CO's did only 4-5 patrols as CO, (a few did more after a break) however they did another 2-3 as XO and who knows how many as a Junior Officer? Same thing with the crew, at least 50% were seasoned vets. So ending the career after 5-6 patrols makes sense because by that 5th patrol you probably have been at sea for 10+. I just dont like that it takes 3-4 patrols to get a tough experienced crew.

Just a comment.

Frank
:cool:

Which is why SH3 Commander gives you a mix of seasned and green crew to start your career with...though I suppose the proportion was different between the KM and USN.


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