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Historical missions:
In spite of everything: http://img27.imageshack.us/img27/2067/splash1r.jpg River Mayhem: http://img143.imageshack.us/img143/2990/splash2.jpg PQ-17: http://img146.imageshack.us/img146/3697/splash3.jpg Used mods: FX 0.5 by TheDarkWright (all mods) Env 4.1 by W_clear (all mods) |
How can I make this mod compatible with Enviro Mod and UHS.. or what is the correct load order for those who use UHS, IRAI, FX and Enviro?
Regarding UHS.. you have a compatibility version for that mod, but it brings back the old and annoying floating problem from the early versions of UHS.. my sub is deck awash when surfaced and only the con tower is visible. In storm, my boat is barely visible. I'm used to mod myself these mods to be compatible with each other but I kinda got tired to do it every time when a new update is released :| |
I thought about flares and I have a few proposals:
- small delay (3-5 seconds) in the firing of flares (currently flaress are fired when the ship is hit) - other color than 'alarmed' red flare? Orange? Yellow? - smoke and lights addition to flares (now flare does not produce light) - firing random (1-3) red flares when the ship is sink |
good idea antar:salute:
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Tested mission:
Historical mission / The fate of U-110 Installed mods: IRAI.0.29 (complete) + FX_Update.0.5 + Environmental.4.301 All images are captured with AI sub: Lemp's U-110: Sometimes the periscope's wake are missing: http://img408.imageshack.us/img408/7998/lemp1.jpg But sometimes there are wakes of both periscopes + radio + loop antena when only one periscope is up: http://img810.imageshack.us/img810/8427/lemp2.jpg 3. Now at the deep: all wakes are still visible: http://img822.imageshack.us/img822/5456/lamp3x.jpg Additional: This is best effect for Destroyer Command 2 :D I looking for U-110 and found him by his periscope's water splash!!! Great... :yeah: |
TDW,
Could you fix the splash color when DC goes into water and when DC is exploding? http://img838.imageshack.us/img838/7088/splash4.jpg Now I see that there are many water splashes to re-work: - splash when guns shoots into water - torpedo hitting splash - splash when ship is sinking - splashes when debris are surfacing (when ship is sunk) |
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No problem, I know you're busy with the different mods and take your time. I found the other mod I was talking about which removes the fireworks and tried it with your mod loaded after it. It worked for the most part but was noticing some oddities with the combo when using the deck gun so I removed it and just sticking with the FX mod. Keep up the great work. :salute:
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It's OK - we're trained to be more patient.
Keep up your great work, TDW. Cheers, :salute: |
I really love this mod, its added a lot of great stuff.
Would it be possible though, for me to remove the little black debris, damage to the sub (at 74% I had two huge holes in my sub) and the antenna scripting? I've tried multiple things, and even tried opening up the dsd files with xvi32 (how can you make heads or tails of all that mess??!) haha. Any hints to this would be appreciated. No offense is meant to this great mod! The torpedo effects are awesome and I absolutely love the flares and can't imagine playing with out them now!! :rock: |
v0.0.6 released. This version changes the external torp reload times to those recommended by wamphyri :|\\
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Thank you!:yeah:
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