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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

tonschk 10-27-10 05:32 AM

Quote:

Originally Posted by TheDarkWraith (Post 1522669)
which splash color and adjusting to which foam color?

Looks like the side foam color and the bow wake color dont match each other

PL_Andrev 10-27-10 05:55 AM

Historical missions:

In spite of everything:
http://img27.imageshack.us/img27/2067/splash1r.jpg

River Mayhem:
http://img143.imageshack.us/img143/2990/splash2.jpg

PQ-17:
http://img146.imageshack.us/img146/3697/splash3.jpg

Used mods:
FX 0.5 by TheDarkWright (all mods)
Env 4.1 by W_clear (all mods)

Zedi 10-27-10 11:52 AM

How can I make this mod compatible with Enviro Mod and UHS.. or what is the correct load order for those who use UHS, IRAI, FX and Enviro?

Regarding UHS.. you have a compatibility version for that mod, but it brings back the old and annoying floating problem from the early versions of UHS.. my sub is deck awash when surfaced and only the con tower is visible. In storm, my boat is barely visible. I'm used to mod myself these mods to be compatible with each other but I kinda got tired to do it every time when a new update is released :|

PL_Andrev 10-28-10 04:28 AM

I thought about flares and I have a few proposals:
- small delay (3-5 seconds) in the firing of flares (currently flaress are fired when the ship is hit)
- other color than 'alarmed' red flare? Orange? Yellow?
- smoke and lights addition to flares (now flare does not produce light)
- firing random (1-3) red flares when the ship is sink

Olzeen 10-28-10 07:28 AM

good idea antar:salute:

Sailor Steve 10-28-10 09:45 AM

Quote:

Originally Posted by tonschk (Post 1522675)
Looks like the side foam color and the bow wake color dont match each other

This has been a complaint of mine since I saw the very first screenshots. The very white bow wave is how it should be, but the side foam is darker and grayer, and doesn't look right.. It's a stock game thing which I keep hoping someone will be able to correct.

PL_Andrev 10-29-10 05:01 AM

Tested mission:
Historical mission / The fate of U-110

Installed mods:
IRAI.0.29 (complete) + FX_Update.0.5 + Environmental.4.301

All images are captured with AI sub: Lemp's U-110:

Sometimes the periscope's wake are missing:
http://img408.imageshack.us/img408/7998/lemp1.jpg

But sometimes there are wakes of both periscopes + radio + loop antena when only one periscope is up:
http://img810.imageshack.us/img810/8427/lemp2.jpg

3. Now at the deep: all wakes are still visible:
http://img822.imageshack.us/img822/5456/lamp3x.jpg

Additional:
This is best effect for Destroyer Command 2 :D I looking for U-110 and found him by his periscope's water splash!!!
Great...
:yeah:

PL_Andrev 10-29-10 05:50 AM

TDW,

Could you fix the splash color when DC goes into water and when DC is exploding?

http://img838.imageshack.us/img838/7088/splash4.jpg

Now I see that there are many water splashes to re-work:
- splash when guns shoots into water
- torpedo hitting splash
- splash when ship is sinking
- splashes when debris are surfacing (when ship is sunk)

7thSeal 11-07-10 12:37 PM

Quote:

Originally Posted by TheDarkWraith (Post 1485931)
the fireworks will be removed in upcoming versions. I just have to map out what each baza effect is and how to use it (or not use it).

I know this was asked in the early version of the mod but was wondering if any progress has been made toward this? If I remember there was a mod by someone which removes the fireworks but didn't know if it was compatible with the FX mod. I'll dig around and see if I can find it and try it along with yours and see how it goes. :)

TheDarkWraith 11-07-10 12:44 PM

Quote:

Originally Posted by 7thSeal (Post 1531311)
I know this was asked in the early version of the mod but was wondering if any progress has been made toward this? If I remember there was a mod by someone which removes the fireworks but didn't know if it was compatible with the FX mod. I'll dig around and see if I can find it and try it along with yours and see how it goes. :)

Haven't been working on this mod anymore yet. My UIs mod with the development of the new tutorial feature is currently taking all my time.

7thSeal 11-07-10 06:37 PM

No problem, I know you're busy with the different mods and take your time. I found the other mod I was talking about which removes the fireworks and tried it with your mod loaded after it. It worked for the most part but was noticing some oddities with the combo when using the deck gun so I removed it and just sticking with the FX mod. Keep up the great work. :salute:

PL_Andrev 11-08-10 02:48 AM

It's OK - we're trained to be more patient.
Keep up your great work, TDW.

Cheers,
:salute:

Captn Wilhelm 11-10-10 07:30 PM

I really love this mod, its added a lot of great stuff.

Would it be possible though, for me to remove the little black debris, damage to the sub (at 74% I had two huge holes in my sub) and the antenna scripting? I've tried multiple things, and even tried opening up the dsd files with xvi32 (how can you make heads or tails of all that mess??!) haha.

Any hints to this would be appreciated. No offense is meant to this great mod! The torpedo effects are awesome and I absolutely love the flares and can't imagine playing with out them now!! :rock:

TheDarkWraith 11-14-10 06:37 PM

v0.0.6 released. This version changes the external torp reload times to those recommended by wamphyri :|\\

Sepp von Ch. 11-15-10 05:54 AM

Thank you!:yeah:


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