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-   -   [REL] SH4 effects (and more) for SH3 (https://www.subsim.com/radioroom/showthread.php?t=124207)

MONOLITH 11-09-07 12:49 PM

Quote:

Originally Posted by LGN1
Hi MONOLITH,

it would be really great if you can upload the mod to your server! :up:

Thanks in advance, LGN1


Done.

Get it here...

RB_SH4_Effects_for_SH3_2_22.7z


Do me a favor and let me know what kind of download speeds you get.

Wolfehunter 11-09-07 01:38 PM

Racerboy heres an issue you have to see regarding beta testing SH4 Effects for SH3 2.03

Ok testing a session, I attacked a destroyer. One torpedo one kill.
Problem arised after a time the destroyer drifted it finally started to sink.

Big mega explosion very nice, but soooooo many flares shot up my computer nearly ctd. here are some pics to show you of the cascade flare attack below.

http://i240.photobucket.com/albums/f...1194500918.jpg
and
http://i240.photobucket.com/albums/f...1194500931.jpg

After it finally sunk and the flare vanished the glow effects still remained. see below.
http://i240.photobucket.com/albums/f...1194501053.jpg
I had my sub glowing like spot lights where on it for the rest of the patrol untill I re-entered the game.

LGN1 11-09-07 01:49 PM

Thank you very much, MONOLITH :up: :up: :up:

I have sent you a PM.

Cheers, LGN1

TheDarkWraith 11-09-07 08:54 PM

I'll be out of the country for the next week so any problems that come up I'll have to tend to when I return :yep:

Wolfehunter 11-09-07 10:27 PM

Some really nice photos for effects.
http://www.ww2aircraft.net/forum/alb...t=592&size=big

http://www.ww2aircraft.net/forum/alb...t=592&size=big
Seriously I need one of these on my wall..:o

http://www.ww2aircraft.net/forum/alb...ze=big&cat=592
KMS_Admiral_Hipper
http://www.ww2aircraft.net/forum/alb...ze=big&cat=592
U-518 getting airfire.
http://www.ww2aircraft.net/forum/alb...o=9779&cat=592
and this one
http://www.ww2aircraft.net/forum/alb...o=9561&cat=592
See the water wakes from the destroyers turning.
http://www.ww2aircraft.net/forum/alb...o=9589&cat=592
I had to add this one for the big gun smoke show!
http://www.ww2aircraft.net/forum/alb...o=9401&cat=592
See the colour of the smoke and the burning flame on the water..
http://www.ww2aircraft.net/forum/alb...o=9397&cat=592
particle effects from an ammo ship blowing up very nice.

and much more. You guys could get some ideas for effects here. :yep:

Carotio 11-10-07 08:28 AM

Hi Racerboy,

have finally got the time to test it, and it looks okay so far! :up:

I have one question or request though:
the fireballs from explosions - would it be possible to increase the time they appear? I think they develop too fast and dissapear too fast. Maybe prolong the time with 10-20 %. Would that be possible?

iambecomelife 11-11-07 03:34 PM

Quote:

Originally Posted by Carotio
Hi Racerboy,

have finally got the time to test it, and it looks okay so far! :up:

I have one question or request though:
the fireballs from explosions - would it be possible to increase the time they appear? I think they develop too fast and dissapear too fast. Maybe prolong the time with 10-20 %. Would that be possible?

Same here. :D

nikbear 11-12-07 02:15 AM

Excellent mod,fantastic even:up: I'm afraid I still can't here my torp doors open though:hmm: any way to remedy that;)

Samwolf 11-12-07 07:26 AM

The latest public beta version has fixed the red ocean reflection from the flares but still has the instantly disappearing smoke when a ship sinks. I haven't run into any other problems yet. Looks good.

Fish40 11-12-07 08:25 AM

The latest version posted is 2.22? I thought the flare reflection fix was going to be in 2.3. If this version is out, please post a link . Love the mod by the way! The new flames and explosions are:rock::rock::rock:!!! Didn't see any red flares, or bleeding bodies yet. Keep up the great work:up:

Samwolf 11-12-07 08:54 AM

Quote:

Originally Posted by Fish40
The latest version posted is 2.22? I thought the flare reflection fix was going to be in 2.3. If this version is out, please post a link . Love the mod by the way! The new flames and explosions are:rock::rock::rock:!!! Didn't see any red flares, or bleeding bodies yet. Keep up the great work:up:

I'm using 2.22 and the last ship I sank that fired a flare did not have the large red reflection. I'll check to see if it happens when multiple flares are fired.

slow_n_ez 11-12-07 10:49 AM

Quote:

Originally Posted by Samwolf
Quote:

Originally Posted by Fish40
The latest version posted is 2.22? I thought the flare reflection fix was going to be in 2.3. If this version is out, please post a link . Love the mod by the way! The new flames and explosions are:rock::rock::rock:!!! Didn't see any red flares, or bleeding bodies yet. Keep up the great work:up:

I'm using 2.22 and the last ship I sank that fired a flare did not have the large red reflection. I'll check to see if it happens when multiple flares are fired.

I too have 2.2 version ... have had a few ships fire several flares during its last moments or sinking ... no red reflection whatsoever anymore ( not even a faint one ) ... kinda miss a slight one however :-? ... all the flares seem to do besides glowing red is lighten up the ship under it a bit ( a white light like a star shell )

For the bleeding bodies you have to be close to the ship and watch them hit the water .. they bleed but very faintly ( which I would assume is correct as water disipatates blood quickly ) ... the squirming and thrashing bodies is a great addition :D

@ nikbear ... I can hear them but its still very faint .... try opening while in the attack map screen .....

TheDarkWraith 11-18-07 10:35 AM

Quote:

Originally Posted by Carotio
Hi Racerboy,

have finally got the time to test it, and it looks okay so far! :up:

I have one question or request though:
the fireballs from explosions - would it be possible to increase the time they appear? I think they develop too fast and dissapear too fast. Maybe prolong the time with 10-20 %. Would that be possible?

that is something that can be done. I will add it to the list for 2.03.

TheDarkWraith 11-18-07 10:37 AM

Quote:

Originally Posted by nikbear
Excellent mod,fantastic even:up: I'm afraid I still can't here my torp doors open though:hmm: any way to remedy that;)

I have the volume set to 100 (max) in the Sh3.sdl file so the next step is to increase the volume in the soundfile itself. Another entry for 2.03's list.

TheDarkWraith 11-18-07 10:39 AM

Quote:

Originally Posted by Samwolf
The latest public beta version has fixed the red ocean reflection from the flares but still has the instantly disappearing smoke when a ship sinks. I haven't run into any other problems yet. Looks good.

instantly disappearing smoke is still a problem, yes. If you try stock SH3 it's there also. Now that I'm back in the country I can work on my mods again.


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