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New version v103 up plus patch. See first posts for links
RSRDC Patch v102 to v103 Readme This patch corrects a problem with the DynamicMiss.cfg file that was assigning stock SpecOps missions (Photo / Guard) after the user reported in after finishing their primary mission. These changes should not cause any problems, but if you start seeing problems after you report in after you finish your primary, let me know ASAP. As usually install this patch while in port. |
Excellent. Will update when I'm back in port. :up:
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Great stuff, lurker. I really like the way new radio messages come in when the player completes his current objective.
Question for you: is there a "Return to Base" objective that can be set up to go along with the "RTB at current speed message? (along with a small renown bonus for getting the boat and crew safely back to port) |
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Row/TMaru compatibilty?
Ive been a bit hesitant to try this with all the improvementd being made in the above mentioned mods. Anyone running them together? Also, any plans on mebbe combing all this great work with Row tmaru and taters? Do i smell supermod?
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Currently I just run this mod with ROW and a few other texture mods. There are no conflicts. I'm currently not ready for RFB or TM 1.xx. I save those for later. At any rate, this mod is very good and realistic. New messages and assignments. Real time/historical shipping. Much more immersive. What was once a traffic jam of ships to sink is now more historical and exciting. Load it up. If you do not like it just deactivate the mod and remove from the game files. Also, it is a mod in the works. Lurker has a few bugs discovered by those using it and that is part of a developing mod. The bugs are very very minor really. Super mod:hmm:....seems all the parts for one are being made.... |
RSRDC is the best mod yet . Thanks lurker_hlb3 .
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I think all mods are outstanding. It just depends what your taste is. I for one would love to see a Super Mod. Heck I've even mentioned it somewhere else as has Ducimus but pulling each one apart and adding certain elements from each mod into one super mod to satisfy everyone as a whole will be difficult task indeed. It is afterall personal taste that satisfies what's required from a mod.
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I think this is the best mod yet for more realistic missions and traffic, and I love the zig zagging and high speed routes, much better. I just completed my 2nd patrol; 4 ships for 18k in 24 days. It took me 2 weeks to find my first target - I was starting to worry because my first patrol was a bit busier but 5 fish and 4 hits later I sank a large unescorted freighter so was happy again. Took about another week to find a small convoy and I got 2 more ships (and damaged a DD that somehow limped away after listing 30*). My last target was a medium tanker and I missed with my last 4 aft torps (stormy waves got at least 3) so swung around and fired my last 4 forwards, 2 more early explosions 1 near miss but the last one hit it and set it aflame (nice bang but no sinky). I had to surface and pound the burning ship for about 20 mins before it finally went down, its crew launched a liferaft directly into a burning oilslick but seemed remarkably resiliant. After such a slow patrol the 8 torps and 50+ shells didn't matter, it was still a great victory :D
My first patrol was busier and I bagged 48k, but I did a 'double' after refuelling at Darwin. On that one I caught 1 light cruiser on its own near Singapore and then the next day I found 2 more of the same cruiser plus 2 DD (as a 'small TF') hit both cruisers and eventually they sank (I was hiding deep but got the kills credited). Then 3 seperate small convoys of 1 or 2 liners plus 1 or 2 DD's (a huge liner in each) and also a huge liner on its own. Didn't get to sink them all due to lack of torpedoes/skill etc. but I was slightly surprised there were so many 18k liners about, no doubt there was some important historic land offensive going on somewhere but I tend to forget the dates and just go out as ordered. Can I go trying to find historical taskforces with this mod? That might be sweet, and perhaps the only way to catch a CV or BB, or are there still random (just less likely) BB and/or CV taskforces about? One other thing is I never have seen yet a return to base message, even when out of fish and on 25% fuel I report in and just get silence. Generally the more precise messages and missions all seem to work perfectly though, best single improvement in the whole game imo. I am using this mod with some graphical ones (ROW + foofighter skins etc) plus NSM and realistic crew + torpedoes, and it is nearly everything I want SH to be. But I still slightly miss some of the other touches from TM, like the improved map updates and some of the HUD buttons plus a few other bits and bobs. After patch 1.4 and mod updates I'm definitely hoping someone will work out how to piece together TM+RSRD and release it for the rest of us :) |
Going to keep a close watch on this because it sounds so great, but I just started over on a campaign and have been in port so long not sure what its like to sail the high seas. Keep up the great work lurker!
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How is this different from "Improve Campaign Layers" from I believe Tater?
If they are "fixing" different things, are they compatible? |
Good question Capt.Dread
There in confusion exists:doh:
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