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this means i must put together a super-sweet skin for the KGV too, i believe it will be my signature ship.
actually, the KGV was supposed to have another Quad turret where the dual is. however, it presented problems with balance and other things, as well as size limiataions by Versailles. SO, i was thinking, modify the KGV (ill come up with a really bitchin' class name later) with another Quad gun turret, with a deeper draught sounds cool huh? |
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And the KGV is a great ship for your TSWSMTM signature ship! I think I am going with the Bismarck or Prinz Eugen, maybe even a raider:cool: .I like your plans for your extra quad idea. good luck with that. any ideas for a name? |
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But why create another class visually similar to the KGV? Wouldn't it be easier to make that turret upgradeable so that the player can choose to either have a dual or a quad turret? This way the player can switch between them if he wants to. Maybe with some renown cost so that it's really an upgrade. It would only be impossible to have a deeper draught then unfortunately. |
speaking of Raiders...I'm building a papermodel of the Graff Spee :smug:
I'll upload pics when im finished |
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When you get your computer? |
:hmm: probably sometime in mid next week, it shipped today
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nice
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so. as a dev i have to ask how much IS done with part I?
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Most of the campaign( I just need those ships you are going to convert, reskin, and edit done) the patrol files need to be done as well. Most of the ships(that we have) are done. and thats it
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mmmkay, I'll get down to converting those ships when my PC arrives, which should be on friday
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Sounds good to me!:up:
I am currently attempting to work on the patrol objective. |
Kent Class CA
Kent Class CA Patrol
Kent Class CA: Made playable by Darkfish Has Darkfish's temporary main gun texture fix Lacks Tomhugil's damage model Patrol ended after major damage from IJN Kongo class warship off Southern China. I will give more info, later I am currently patroling with the Fiji class CL, no DM |
Ivan - would it be possible to list olanned playable ships (or PM a list) along with status i.e. converted, damage modelled, tested, guns balanced etc.
FYI I've statred looking into ship physics so that the big ships move around in big wave (fore & aft) but don't bobble around port / starboard in the swell like demented corks. Not sure if anyone else is looking at this ? Trick seems to be to change the gc height and massively reduced the up/down & left/right drag. Work on damage model supsended until; 1) Tom is back online and 2) Skwasjer releases the next version of S3D (with the damage zone editing functions). Can anyone confirm whether or not they've tested a converted ship which slows to zero if/when engines are destroyed ? I'm thinking of creating a basic checklist for damage to be filled out when testing ... so we can compare results and know what does / does not work on each ship in terms of taking damage. |
The Surface Warfare Super-Mod Version 1: -Playable Navy's: - Royal Navy - Kriegsmarine - Royal Australian Navy -Playable Ships: -King George V class (BB) Completed -Renown-class (BC) not started -Admiral class (BC) not started -Revenge class (BB) not started -Queen Elizabeth class (BB) not started -Nelson class (BB) not started -County class (CA) not started -York class (CA) almost done, needs DM, new guns -Leander class (CL) not started -Town class (CL) needs DM -Dido class (CL) needs DM -Flower class (PG) -Black Swan (PG) -V&W class (DD) -Tribal class (DD) needs DM -Mod Leander (CL) -Bismarck class (BB) WIP(needs DM, to be made playable, etc) -Scharnhorst class (BC) same as Bismarck class -Deutschland class (PBB) needs one more ship, DM -Admiral Hipper class (CA) see Bismarck class -K-class (CL) not started -Type 34 (DD) not started -Type 36 (DD) not started -H-39 class (BB) not started |
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