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Now I'm no expert here, but is USERVA=**** the amount of Ram being used by SH3? Also I would imagine overclocking could help produce some more results |
http://img88.imageshack.us/img88/7163/69108791.png
Works just fine with ACM reloaded, it crashed when I went to lower the scope but I'm pretty sure it was to do with my sound mod (wrong format maybe) http://img153.imageshack.us/img153/636/86361378.png Found "This" Aswell |
Just 5 more days until my exams are over. I cannot wait to try this out...:)
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the /USERVA switch is restricting this for applications, /USERVA=2990 means that 2990 Mbytes are allowed for applications, the differential amount is reserved for the OS (for things like PCI mapping and so on). ...overclocking can help for performance and destruction, but never for stability |
Are there any mods like yours for warships?
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IABL Mod
Hello all,
Downloaded and installed this long awaited mod onto a clean install via JSGME and put the skin-pack 1 in there as well. During gameplay I can encounter single ships in all their different liveries but every time I come into contact with a convoy it is the stock SH3 one, ie the boring C2`s and C3`s etc. The museum loads up and runs OK, and I can see all IABL`s ships in there. I`ve tried juggling the files around, and at the moment I have manually copied the files from the Library,Roster and Sea folders that comprised the Mod (version 3.2 by the way), and stuck them in the corresponding folders in the data folder in the games main directory, but still no joy with the convoys, and throughout all this I have had no CTD`s (despite expecting the contrary). Any suggestions anyone? The only other niggle I have at the moment is the amount of punishment these single ships can take as and when I meet them - Medium Merchants are taking multiple torpedo hits to sink them, if at all. One took four torpedoes and almost all my gun ammunition and it still would`nt go down! I gave it up as a bad job in the end and just carried on with the patrol... So just out of interest have the damage and sinking properties been altered in the mod or are we talking about a minor bug here? Anyway any help re getting varied convoys instead of the stock one would be appreciated, and to close I would like to pass on my regards and best wishes to IABL for what looks like a wonderful piece of work - can`t wait to see his ships in convoy. Congratulations.:salute: JC |
The convoys are generated within the mission (mis) files and mostly predetermined, so unlikely to find any there. You could always edit the scr and rnd files to include them.:yep: Lone ships are randomly generated and some of the ships within convoys are but not all, however I could be partially wrong, maybe if you start a new campaign some might show!:hmmm:
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I find that in GWX 3.0 the ships tend to sink after about 2 torpedoes, and 1 if they are carrying explosives or oil. Try increasing the damage values in data\library\torpedo.zon using S3ditor (I highly recommend it - very easy to use even if you've never modded before). Setting the minimum effect to 250 and the max effect to 450/500 should result in faster sinkings. Get S3ditor here: http://www.subsim.com/radioroom/showthread.php?t=119571 |
Yeah it's a hell of a mod but now and then when I sink one of your ships I get a crash, keep in mind this laptop is running to the hilt, way above ideal temperatures so that could be the problem in itself but it never happened before. (could also be caused by the fact MFM probably eats up the little memory I got left) anyway, has anyone encountered this problem before?
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