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-   -   [No Threads Allowed - Post Suspension] Cold Waters Epic Mod 2.12 (https://www.subsim.com/radioroom/showthread.php?t=245304)

steel shark 01-10-21 04:56 PM

New Releases
 
1 Attachment(s)
k im a way for a bit so i spent this morning making these :



Epic mod ver 2.27 Tweaked files Ver 7 ( VII )


Epic Mod HUDS 2.27 this in inside the above mod


Epic mod ver 2.27 Tweaked files Ver 7 VII Depth mod + SnS-Comp Hide


Epic Mod ver 2.27 Weapons Tags & Description Expansion Mod




they as usual in the Downloads section Under Coldwaters Game play


these all have new features & content apart from the hud one that was jsut checked for Epic Mod Ver 2.27 Compatibility


ive also finally figured out how how make multi audio tracks stack so on other releases ill add it at the moment i can stack 6 at once so :



1.) Music

2.) Voice

3.) Voice again not cut off by the first voice

4.) Sound effects

5.) Boat & vessels alarms

6.) Ambient sounds



if i can get this higher we can have crew background noise

and get background vessel noises so computers , crew on keyboards , alarms , Hatches ect


this will heavily add to the atmosphere of the game



ive stated a 33% or 66% Darkness at depth mod reducer too


Steel Shark

Spielmann 01-12-21 05:16 AM

Thank you for the new mod. It must be a lot of work. So THANK YOU A LOT

steel shark 01-12-21 06:05 AM

yes .... A ....Lot ..... of .... Work
 
First off Thank-you Spielmann


Yes Modding a mod is Very hard as i have to check what they have changed on every new version then adapt then add my new stuff from my own mods


so new Audio / Improved game features / redesigns / game editing / Graphics ect.


also a lot of the audio features & extras from the Russian side of the mod are not present in the English version so ive had to work out how to add em and also make them



When i first saw epic mod i was very impressed but i knew Very Quickly that it needed a english modded version that was as good as the Russian version Feature wise hence my Epic Mod tweaks were rolled out


Because at the End of the day


Epic Mod was made by "Russians in Russia for Russians"

&

Epic Mod Tweaks was made by a Briton in Britain for Westerners


"So with the two versions we get the Best of Both Worlds"



Steel Shark

kevinmeij 01-14-21 10:15 AM

i don't know how to instal it in the game
 
i have dowloaded the file a couple of times and it's always a rar file and i did a couple of things and finaly had a normal file but i think not the right one. because the mod did not work and my game chrased. so is there someone who can explain me how to instal the mod proberly?

steel shark 01-14-21 03:54 PM

Try This
 
first get 7-zip its my favorite Archiver for packing stuff up

so link is :


https://www.7-zip.org/a/7z1900-x64.exe


once you have it install it k


VERY IMPORTANT !!!!

ALL ways scan zips first


even if god

her/him/it,s

SELF has sent you it pERSONALLY Still virus scan it k


to un-pack zips simply put your mouse cursor over a zip file then RIGHT click then navigate to the 7-ZIP option then go to EXTRACT TO OPTION its the 5 th option down


this is important as it will then put the extracted files in to a folder and not every were the name of the folder will all ways be the name of the zip files so


if i extract a zip called sea
it will make a folder called sea to put the files in



you will also need epic mod ver 2.27 their is a link if you go back a bit on this thread

Actually ill just copy that 4 U

link is

https://drive.google.com/file/d/1_f4...ew?usp=sharing

once you have epic mod you need to Unpack it using 7-zip


then you need to put the contents of the zip in to the right place in cold waters so best way to do this is


once you have downloaded it ---UNZIP IT THEN put the "MODS" folder were your

cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon

with mouse then
go to Open file location


when this is done copy the mods folder and the Epicmod Install program were your


coldwaters exe is once mod folder is added their use mod installer to add your choices and mods


to do this run the YELLOW
G icon then use the arrows to add or remove stuff


arrow > is add currently highlighted mod


arrow < is remove currently highlighted mod


arrows << is remove everything


Dont Panic if it fails a few times it dose fail occasionally on big file or when it feels like it


to add my mods its the same as above


just unzip em then put the contents in to the mods folder then add em once you have added all the mods you want


run the cold waters exe as normal


if you get in to major trouble just private message me on subsim k and we can sort it out


Steel Shark

Texas Red 01-15-21 08:01 AM

Hello,

could Epic Mod possibly make the wars last longer than 2 months? I’d like the war to last long enough to see NATO march on to Moscow and even China. Could that be doable?

Aktungbby 01-15-21 01:25 PM

welcome aboard!
 
kevinmeij!:Kaleun_Salute:

SkulSS 01-17-21 04:41 PM

Surface-to-air missiles in Cold Waters Epic Mod 2.28
 
https://www.youtube.com/watch?v=0tn_mqEXPHI&t=2s

M134 01-17-21 08:20 PM

And what would playes got if Epic did't rid of guys who've done most of sofisticated work)

+ Dedicated launcher (stores not shared with torpedoes)
+ Target type selecting (Aircraft/Missile)
+ Selective targetig (missilies are not going all after 1 target)
+ Air searhing radar
+ Interception information in log

https://youtu.be/HkhsF5WE-3w

SkulSS 01-17-21 10:31 PM

Good feature
 
Nice addons for Epic mod), when will you share them with ordinary players, when is the Dot release?

M134 01-18-21 02:51 AM

This is not an addon for EM. We based mostly on vanilla. It is to early to talk about release.

SkulSS 01-18-21 06:14 AM

Let's play
 
https://www.youtube.com/watch?v=uWMrvZFYNX4

steel shark 01-20-21 11:13 AM

Epic mod ver 2.27 tweaks Ver 7.b VIIB
 
---------------------------NEW Features ---------------------------------------



NEW -- Emergency Surface & Emergency Dive -- Ver 2



NEW -- Reduced Random Selected speed On all campaign mission,s start

Was :
PlayerStartTelegraphs=2,3,6


Now :
PlayerStartTelegraphs=1,2,3 = So now you enter combat at Quieter Speeds



NEW -- Extra Distance from Enemys on campaign,s Missions

//Flat distance in kiloyards that will be added upon entering combat by pressing "All hands man Battlestations". "Close to" button is not affected.

was 1 for subs 0 for surface ships now its 3,3 For both

Must press "All hands man Battlestations"

"Close to" button is not affected.


so now you get more distance on start from targets


i did not want to add too much of a number hear or we might get Vessel placement issues





NEW -- MapSpeedModifier=1 For all campaign,s

this slows down the campaign map Speed for all campaign play

Yes its Slower but now you have more time to plan a intercept Course

Besides : its the Silent Service not the Speedy Service.



as usual its in the Downloads section Under Coldwaters Game play




Steel Shark

steel shark 01-20-21 11:16 AM

....only a day
 
im gone for a bit after today i got my phone tho it gets private subsim messages for me


any body needs something their you go use that

L8r,s @ll


Steel Shark

NavalAviator15 01-20-21 05:17 PM

Ohio SSGN
 
Will the Ohio SSGN be added to the campaigns anytime soon? I'd love to do a campaign in the South Cina Sea with one.

Thanks!


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