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Takeda Shingen 02-10-13 03:56 PM

UFO hasn't been working correctly since Hearthfire. It has been impossible to dismiss followers when you have more than one. Something tied to the new steward role. It's a shame too, it was a pretty good mod.

Red October1984 02-10-13 03:57 PM

Quote:

Originally Posted by frau kaleun (Post 2007464)
Well I just bought Dragonborn but I don't think it's downloading yet as the latest HD textures update started as soon as I went online with Steam.

Anyhoo... biggest potential issue with mods seems to be DB followers not working well with UFO's multiple follower setup, altho there is a workaround (don't try to take a DLC follower without dismissing all other followers first) and a few people I know aren't having any problems with it at all so far.

Other smaller mods I have for things like potion weight and better sorting will need to be updated to accommodate new items but I was gonna have to do that for the other DLCs anyway, so I figured I might as well get DB now and take care of all of it at once.

Given how quickly they got the first unofficial patch out they will probably have fine-tuned that a bit more before I'm ready to play so... yeah.

Still not looking forward to trying to re-mod the player housing with HF in the mix but I'll figure it out. That should only keep me out of the game until... oh, Easter at the latest. :O:

Do you ever even play Skyrim? It seems like all you ever do is mod....mod some more....and when that doesn't satisfy you...You mod more!

:timeout: I can't keep up. :D

frau kaleun 02-10-13 05:00 PM

Quote:

Originally Posted by Takeda Shingen (Post 2007468)
UFO hasn't been working correctly since Hearthfire. It has been impossible to dismiss followers when you have more than one. Something tied to the new steward role. It's a shame too, it was a pretty good mod.

Is this even with the UFO Hearthfire patch installed? Everybody else I know who is playing with both is not having problems. I know there was an issue with stewards but I thought there was a workaround for that.

Quote:

Originally Posted by Red October1984 (Post 2007470)
Do you ever even play Skyrim? It seems like all you ever do is mod....mod some more....and when that doesn't satisfy you...You mod more!

:timeout: I can't keep up. :D

What I do is get a mod setup that I like and then play a character with that, then make whatever tweaks I want (and can make mid-game) as I go. If a mod problem arises that becomes a gamebreaker I'll just stop and fix it and then start over. Fortunately that's a rarity.

Right now I have very little left to do except patch a couple mods for compability with the new items added by DG and DB (which is finally downloading, yay) and that won't take long; there's one more small thing I want to do regarding merchant gold which MAY involve changing a few of the Speech perks, but that shouldn't take long since I'm using another mod as a model for it.

But then there's the player houses thing, which will probably take a while to figure out with HF added into the mix. Mostly it's just gonna be a matter of figuring out what HF does and how/when it does it so I don't mod in something that doesn't work with it.

Red October1984 02-10-13 05:20 PM

Quote:

Originally Posted by frau kaleun (Post 2007497)
What I do is get a mod setup that I like and then play a character with that, then make whatever tweaks I want (and can make mid-game) as I go. If a mod problem arises that becomes a gamebreaker I'll just stop and fix it and then start over. Fortunately that's a rarity.

Right now I have very little left to do except patch a couple mods for compability with the new items added by DG and DB (which is finally downloading, yay) and that won't take long; there's one more small thing I want to do regarding merchant gold which MAY involve changing a few of the Speech perks, but that shouldn't take long since I'm using another mod as a model for it.

But then there's the player houses thing, which will probably take a while to figure out with HF added into the mix. Mostly it's just gonna be a matter of figuring out what HF does and how/when it does it so I don't mod in something that doesn't work with it.

Makes sense if i don't think about it.....right.... :hmmm:


:O:

frau kaleun 02-10-13 05:32 PM

Quote:

Originally Posted by Red October1984 (Post 2007511)
Makes sense if i don't think about it.....right.... :hmmm:


:O:

The thing is, I enjoy modding almost as much as I enjoy playing. The point where I know it's time to retire a character and start tweaking is when I'm playing and for every one second I spend thinking about what my character is doing I spend TWO seconds going "oooh I bet I could mod something that would fix/change/improve that."

Plus there's the excitement of figuring out HOW to do something, which is awesome.

NeonSamurai 02-10-13 05:44 PM

What Frau described is pretty much how I play any game that can be modded at all, and I've been doing it for almost 20 years now. I think what I do is more extensive though, as I am notorious for re-doing/re-balancing all the item stats in a game, particularly weapons. Not unusual for me to spend more time modding a game than actually playing it. I once spent 4 months doing nothing but playing with numbers for X-3 Reunion. Ended up redoing all the stats for all the ships, stations, weapons, and objects, including making several spreadsheets to do all the calculations, and entering in all those figures (which was a royal pain). KSP for example is turning into a real headache for me. I am using a pile of different mods and plugins (and these mods keep getting version updates with new or changed parts), and trying to keep them all balanced together and in line with the main game's parts (which I modded too), as I find most run of the mill modders are horrible (IMHO) at balancing items, so I have literally redone several hundred parts (over 400).

When ever I get to Skyrim, I'll probably do the same as well. Needless to say I figure it will be at least a year (not until the GOTY version) until I even look at that one. (the elder scrolls and fallout series from bethesda always suck up huge amounts of modding time for me).

What she is describing though makes perfect sense to me, as I also will play for a bit, and then find something else I think is broken or I don't like, or whatever, then try to fix it. (Psst frau, keep backup saves from major points in the game, so you don't get forced into a restart as much.)

Red October1984 02-10-13 05:46 PM

Quote:

Originally Posted by frau kaleun (Post 2007516)
The thing is, I enjoy modding almost as much as I enjoy playing. The point where I know it's time to retire a character and start tweaking is when I'm playing and for every one second I spend thinking about what my character is doing I spend TWO seconds going "oooh I bet I could mod something that would fix/change/improve that."

Plus there's the excitement of figuring out HOW to do something, which is awesome.

I see your point

:arrgh!:

frau kaleun 02-10-13 06:25 PM

Quote:

Originally Posted by NeonSamurai (Post 2007521)
What she is describing though makes perfect sense to me, as I also will play for a bit, and then find something else I think is broken or I don't like, or whatever, then try to fix it. (Psst frau, keep backup saves from major points in the game, so you don't get forced into a restart as much.)

Oh, I save religiously, just as a general practice. Especially since turning off Autosaves. :O:

But I also make a save before encountering/doing/loading something that I know is going to be affected by a mod I'm trying out. Usually if there's a problem I'll find it right away, but once in a while I run into an unforeseen circumstance many MANY gaming hours later and if it really fouls up something I was looking forward to, or which was a major planned "plot point" in that character's career, I'll just start over after fixing it. All part of the learning process.

And that's what's fun for me about modding - trying out a mod, seeing what it does in the game, then cracking it open to figure out HOW it did that and that's how I learn how stuff in the game works. Then I use that as a jumping off point to make the specific changes I want to make, either by modifying the mod or making an entirely new one.

kiwi_2005 02-10-13 07:56 PM

Quote:

Originally Posted by Red October1984 (Post 2007346)
Try it out on Xbox. I really like it on Xbox. :up:

Graphic wise i suppose it all comes down to what TV i own:hmmm: One of thos HDMI TVs. Im not expecting High end PC graphics as long as it good enough for that wow factor, TV is about 4yrs old. Hope its not too old. :haha:

Red October1984 02-10-13 08:15 PM

Quote:

Originally Posted by kiwi_2005 (Post 2007576)
Graphic wise i suppose it all comes down to what TV i own:hmmm: One of thos HDMI TVs. Im not expecting High end PC graphics as long as it good enough for that wow factor, TV is about 4yrs old. Hope its not too old. :haha:

It's not too old...


It'll be fine. :up:

kiwi_2005 02-11-13 06:08 PM

Quote:

Originally Posted by Red October1984 (Post 2007582)
It's not too old...


It'll be fine. :up:

Good to know :up: Waiting for the xbox to show up tonight.:yeah: Oh and i bought me a dvd player for the tv little did i know that the xbox can already play dvd films:/\\!! Im so behind in this console technology :haha:

Red October1984 02-11-13 08:44 PM

Quote:

Originally Posted by kiwi_2005 (Post 2008063)
Good to know :up: Waiting for the xbox to show up tonight.:yeah: Oh and i bought me a dvd player for the tv little did i know that the xbox can already play dvd films:/\\!! Im so behind in this console technology :haha:

If you have any questions...feel free to PM me. I can help you out in that department. :D

Skybird 02-12-13 07:32 AM

Quote:

Originally Posted by frau kaleun (Post 2007464)
Anyhoo... biggest potential issue with mods seems to be DB followers not working well with UFO's multiple follower setup, altho there is a workaround (don't try to take a DLC follower without dismissing all other followers first) and a few people I know aren't having any problems with it at all so far.

Try AFT, works flawless for me. Using DB myself since two days.

Quote:

Other smaller mods I have for things like potion weight and better sorting will need to be updated to accommodate new items but I was gonna have to do that for the other DLCs anyway, so I figured I might as well get DB now and take care of all of it at once.

Given how quickly they got the first unofficial patch out they will probably have fine-tuned that a bit more before I'm ready to play so... yeah.

Still not looking forward to trying to re-mod the player housing with HF in the mix but I'll figure it out. That should only keep me out of the game until... oh, Easter at the latest. :O:
I am currently running 40 or 41 mods. None of them failed with the new DLC except Frostfall - in Solstheim the temperatures do not seem to change and thus, exposure ratings as well. That's all. Returning to Skyrim had it functioning again.

frau kaleun 02-12-13 09:57 AM

Quote:

Originally Posted by Skybird (Post 2008297)
Try AFT, works flawless for me. Using DB myself since two days.

According to its Readme it doesn't play nice with Hearthfire. Also it appears to have a lot of stuff I don't care about while lacking some of the things I do care about and get with UFO, so... no.

Quote:

I am currently running 40 or 41 mods. None of them failed with the new DLC except Frostfall - in Solstheim the temperatures do not seem to change and thus, exposure ratings as well. That's all. Returning to Skyrim had it functioning again.
I'm probably somewhere over 100 now, maybe even 150. However a lot of those are textures/meshes only or very specific item fixes so I don't anticipate them causing any problems with DLC gameplay. Most of the big game-play changing mods don't appear to be a problem either, and some of them have already been updated for all the DLCs where needed. UFO may have a DB update by the time I'm ready to play it, if not - I know the workaround.

Skybird 02-12-13 10:14 AM

Quote:

Originally Posted by frau kaleun (Post 2008384)
According to its Readme it doesn't play nice with Hearthfire. Also it appears to have a lot of stuff I don't care about while lacking some of the things I do care about and get with UFO, so... no.

Well, I have Heartfire. married to Mjoll, two kids, all living in the house at Morthal. Aela as stewart, and the Morthal housecarl, also living and patrolling there. And a rabbit for the girl. And me. And sometimes one, two, three or four additional followers, amongst them Serana. No problem. They walk around, they sit, dance, eat, fight if the house is attacked and they are outside, all by themselves. The can be dismissed and hired as wanted. I can also freeze them where I want them to stay, meaning to dismiss them without them going back to their place of origin, but stay were they are for as new pickup.

And amongst some other options, AFT allows me to order any follower to establish a camp with tent, fire, tanning rack, which comes handy at times when using Frostfall as well.

My house in Morthal is probably the most wellguarded and heavily armed place in whole Skyrim. :D All people at my skill level, having legendary enchanted armour and weapons only. Would not recommend anyone to go there and start trouble. :D


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