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-   -   [WIP] Wolves of the Kaiser:1914-1918 Mod (https://www.subsim.com/radioroom/showthread.php?t=156161)

Jimbuna 05-16-17 08:21 AM

Quote:

Originally Posted by keltos01 (Post 2484297)
The Absolutely Crazy Way Britain Tried to Kill German Submarines in World War I

Charles Domville-Fife, writing in 1919 just after the war was over, described Lance Bombs as “conical explosive bombs on the ends of broom handles! A strong man could whirl one of them round his head, like a two-handed sword or battle-axe, and, when the momentum was sufficient, hurl it over the water for about seventy-five feet. On nose-diving into the water and hitting the hull of a submarine in the act of rising or plunging, the little bomb, containing about 7 lb. of amatol, was exploded by contact.”

http://nationalinterest.org/blog/the...l-german-20641

The Lance Bomb

http://i.imgur.com/0OKoe1e.jpg

Quote:

Originally Posted by iambecomelife (Post 2484461)

Environmental update (tweaked again!) Now the fog is a better color; all colors are richer and less washed out. Additional crew with preset animations; you can have them man the rail when entering port like "Aces of the Deep". U-31 type in heavy weather. U-31 sub is due to be revamped with higher detail conning tower, etc.

Awesome work :salute:

propbeanie 05-16-17 08:56 AM

Don't sneeze while holding that thang...

Markus_1987 05-16-17 09:43 AM

Did we see a release of this beuty Mod this year?

I Follow your Mod since 2011

Kapitain Oliver Leinkraunt 05-16-17 10:11 AM

impressive, most impressive

iambecomelife 05-19-17 05:02 AM

Little bit of concept art, while waiting for the next screenshots. https://scontent.fphl2-1.fna.fbcdn.n...cb&oe=59B8EB53


https://scontent.fphl2-1.fna.fbcdn.n...05&oe=59AC4FB7

Kapitain Oliver Leinkraunt 05-21-17 09:28 AM

I can't wait :D

areo16 05-22-17 08:39 PM

I just want to say that this mod is some amazing work. Well done! :Kaleun_Cheers:

I can't believe the detail. I am a huge WW1 enthusiast. So this mod gets me goin'.

iambecomelife 05-29-17 04:57 PM

Quote:

Originally Posted by areo16 (Post 2486083)
I just want to say that this mod is some amazing work. Well done! :Kaleun_Cheers:

I can't believe the detail. I am a huge WW1 enthusiast. So this mod gets me goin'.

Glad to hear!

I decided to spend some more time on WWI merchantmen...the Collier "Birnamwood", still incomplete at the moment. Hull sections can be blown away, hatch covers can break off, and boilers will spray steam or burst, based on enhancements to the game's particle effects.

Portholes and windows are 3D with a glass material layer, unlike the "painted on" fake portholes used in tga or DDS files.

Like many other ships, this merchant may really be a Q-Ship with concealed weapons.

https://scontent.fphl2-1.fna.fbcdn.n...3e&oe=59B778C7

https://scontent.fphl2-1.fna.fbcdn.n...62&oe=599F83D8

https://scontent.fphl2-1.fna.fbcdn.n...61&oe=59A54BDB

https://scontent.fphl2-1.fna.fbcdn.n...67&oe=59B9311C

Kapitain Oliver Leinkraunt 05-30-17 01:26 PM

IABL one question, are you going to add some bulk carriers in the mod? I know that the B.C. existed during ww1 and one (the italian "Milazzo") was sunk by an austro-hungarian sub.

iambecomelife 05-30-17 01:47 PM

Quote:

Originally Posted by Kapitain Oliver Leinkraunt (Post 2487566)
IABL one question, are you going to add some bulk carriers in the mod? I know that the B.C. existed during ww1 and one (the italian "Milazzo") was sunk by an austro-hungarian sub.

Yes!

Fun fact: "Milazzo" was sunk by my High School friend's ancestor (yes, Ritter von Trapp, the "Sound of Music" guy). :D Her sister ship "Volturno" was also torpedoed and sunk, shortly before the war ended.

As you said, there were bulk carriers back then. Often they looked a little bit like oil tankers, with a superstructure way up front and the smokestack all the way at the back. Italy, Holland, and Great Britain all had this type of bulk carrier.

"Milazzo" and "Volturno" were technological marvels for their time; they were huge (11,400 GRT) and had very advanced cargo handling equipment. They had dry cargo space and tanks for oil. There was even a miniature railroad installed to unload cargo. It's too bad they did not survive the war.
https://upload.wikimedia.org/wikiped...SS_Milazzo.jpg

https://upload.wikimedia.org/wikiped...LOC_22240v.jpg
https://upload.wikimedia.org/wikiped...lustration.jpg

iambecomelife 06-05-17 07:54 PM

Collier is now skinned; more pictures at the Facebook page.

https://scontent.fphl2-2.fna.fbcdn.n...4f&oe=59A89776

https://scontent.fphl2-2.fna.fbcdn.n...c8&oe=59ACC581

Kapitain Oliver Leinkraunt 06-16-17 08:48 AM

wonderful ship :up:
are there any news? :D

hauangua 06-16-17 10:25 AM

Wonderful ships... And wonderful work!!!!
:salute:

JuJu70 06-16-17 08:01 PM

Yeah, this needs to be released, things can always be added at a later date, as long as the core is ready.

iambecomelife,

if you need help, just ask for it here.

iambecomelife 06-17-17 08:58 PM

Quote:

Originally Posted by JuJu70 (Post 2492083)
Yeah, this needs to be released, things can always be added at a later date, as long as the core is ready.

iambecomelife,

if you need help, just ask for it here.


I have a huge amount of items in the pipeline! :D My mind is working at a mile a minute with new ideas, content, and units to be included.... right now I have four Wings3d windows open! lol.

Projects for advertising the mod take time - for instance, the "Lusitania" video took about 4-5 months. On the two days before the 100th Anniversary I literally got about 1 hour of sleep; every hour (aside from work) was spent getting that video out!

I do not want to go too heavy on advertising to the point where content creation suffers.

For that reason, advertising video #2 (which was to have been about the Live Bait Squadron) is on hiatus.

However, there will be more images coming soon, and more Facebook updates. I am truly amazed, as always, at the potential for replayability and new campaign features that the SH4 campaign engine offers. More news later, and thank you for your interest!


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