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Would it be possible to script destroyers to accelerate before dropping DCs so they don't get their sterns blown up? This was standard behavior in SH3/4 and doesn't seem to be present in SH5.
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Destroyers destroying themselves (Or something like that) V13dweller's Depth charge range fix download link |
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Just wondering, would it be possible to actually give enemy submarines some intelligence? Because they're no different from stock.
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Have you tested sub AI with and without IRAI? Many are convinced of the contrary. As a matter of fact IRAI has greatly inproved sub's intelligence, but you need to understand that there are limits to what can be done with it. Look at IRAI's changelog in the first page, to see what is possible to do with it and what not, and which improvements over stock sub behaviour have been already achieved by TDW. :03: |
Just tested torpedoes at Scapa and again noticed one thing -
Why have battleships able to fire at a sub when their status - docked? Why can't destroyers do the same when docked? What's the difference? When destroyer is docked and sub is surfaced I'm able to shoot it out of the deck-gun, AA guns.. even of the personal captain's Lyuger-Parabellum.. :nope: Sometimes it's annoying.. would be fine to solve this issue.. |
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question regarding AI aircraft loadouts...
I've been looking at loadout .cfgs and .eqps and also the bombs.sim dat and zons. I noticed a possible discrepancy present in stock and this mod. Bomb names the library files are Bomb100kg Bomb250kg and Bomb500kg but in many aircraft eqp files the links are Bomb100kg Bomb_250kg Bomb_500kg, would this typo render the heavier loadouts useless.??? |
TDW, do you have any news about fixing destroyers that blow themselves up with their own depth charges? It seems to me like this is one of the most important AI bugs right now.
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Destroyers destroying themselves (Or something like that) V13dweller's Depth charge range fix download link |
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Maybe make them check if it is appropriate to use DCs based on speed and depht?
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