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-   -   [WIP] IRAI (Intelligent Random AI) (https://www.subsim.com/radioroom/showthread.php?t=171973)

Captain73 04-11-13 05:35 AM

Here's more .... Planes fly past! :o

http://i5.pixs.ru/thumbs/6/0/6/SH5Im...47_7677606.jpg

SkyBaron 04-26-13 07:44 AM

Would it be possible to script destroyers to accelerate before dropping DCs so they don't get their sterns blown up? This was standard behavior in SH3/4 and doesn't seem to be present in SH5.

Mikemike47 04-26-13 11:08 AM

Quote:

Originally Posted by SkyBaron (Post 2047094)
Would it be possible to script destroyers to accelerate before dropping DCs so they don't get their sterns blown up? This was standard behavior in SH3/4 and doesn't seem to be present in SH5.

Someone released a mod to stop that in the last few days. Sorry I do not remember the name or time to research it now. Search for destroyer, DC or depth charge. The author mentioned blast radius of 50 and 60.

Destroyers destroying themselves (Or something like that)

V13dweller's Depth charge range fix download link

SkyBaron 04-26-13 11:43 AM

Quote:

Originally Posted by Mikemike47 (Post 2047204)
Someone released a mod to stop that in the last few days. Sorry I do not remember the name or time to research it now. Search for destroyer, DC or depth charge. The author mentioned blast radius of 50 and 60.

Hi Mikemike47, yes I tried that mod, it helps but the problem is still happening. Mainly when the sub is not very deep, since the DD doesn't accelerates when dropping DCs there's no time for it to get far from the explosion. And to add insult to injury, :/\\!! after the DD is damaged it keeps going in a straight line dropping DCs like crazy. It seems the damages mess up its sensors or something.

Cybermat47 04-26-13 04:39 PM

Just wondering, would it be possible to actually give enemy submarines some intelligence? Because they're no different from stock.

gap 04-26-13 04:56 PM

Quote:

Originally Posted by Cybermat47 (Post 2047379)
Just wondering, would it be possible to actually give enemy submarines some intelligence? Because they're no different from stock.

:o

Have you tested sub AI with and without IRAI? Many are convinced of the contrary.

As a matter of fact IRAI has greatly inproved sub's intelligence, but you need to understand that there are limits to what can be done with it. Look at IRAI's changelog in the first page, to see what is possible to do with it and what not, and which improvements over stock sub behaviour have been already achieved by TDW. :03:

volodya61 04-30-13 02:07 PM

Just tested torpedoes at Scapa and again noticed one thing -

Why have battleships able to fire at a sub when their status - docked?
Why can't destroyers do the same when docked? What's the difference?
When destroyer is docked and sub is surfaced I'm able to shoot it out of the deck-gun, AA guns.. even of the personal captain's Lyuger-Parabellum.. :nope:
Sometimes it's annoying.. would be fine to solve this issue..

Cybermat47 04-30-13 06:39 PM

Quote:

Originally Posted by gap (Post 2047387)
:o

Have you tested sub AI with and without IRAI? Many are convinced of the contrary.

As a matter of fact IRAI has greatly inproved sub's intelligence, but you need to understand that there are limits to what can be done with it. Look at IRAI's changelog in the first page, to see what is possible to do with it and what not, and which improvements over stock sub behaviour have been already achieved by TDW. :03:

The U-boats are fine, but not the allied subs. They never fire torpedoes.

Jace11 05-03-13 06:48 PM

question regarding AI aircraft loadouts...

I've been looking at loadout .cfgs and .eqps and also the bombs.sim dat and zons. I noticed a possible discrepancy present in stock and this mod. Bomb names the library files are Bomb100kg Bomb250kg and Bomb500kg but in many aircraft eqp files the links are Bomb100kg Bomb_250kg Bomb_500kg, would this typo render the heavier loadouts useless.???

Sartoris 05-08-13 11:32 AM

TDW, do you have any news about fixing destroyers that blow themselves up with their own depth charges? It seems to me like this is one of the most important AI bugs right now.

Mikemike47 05-08-13 12:24 PM

Quote:

Originally Posted by Sartoris (Post 2053360)
TDW, do you have any news about fixing destroyers that blow themselves up with their own depth charges? It seems to me like this is one of the most important AI bugs right now.

@ TDW, Background information
Destroyers destroying themselves (Or something like that)

V13dweller's Depth charge range fix download link

TheDarkWraith 05-08-13 12:41 PM

Quote:

Originally Posted by Sartoris (Post 2053360)
TDW, do you have any news about fixing destroyers that blow themselves up with their own depth charges? It seems to me like this is one of the most important AI bugs right now.

I know why it happens but there's currently no easy fix to it. Reducing the range of the DCs then makes the DCs unrealistic as you (player's sub) has a very low chance of incurring any damage from them. I set the range to a high value so that you would incur damage from them.

Tonci87 05-08-13 12:42 PM

Maybe make them check if it is appropriate to use DCs based on speed and depht?

TheDarkWraith 05-08-13 12:45 PM

Quote:

Originally Posted by Tonci87 (Post 2053386)
Maybe make them check if it is appropriate to use DCs based on speed and depht?

That's already in IRAI. In order for a ship to fire DCs they have to have a contact > 4m in depth and their speed has to be > 2knots. I had these values higher and then people complained ships never threw DCs. You can't win.

Sartoris 05-08-13 01:18 PM

Quote:

Originally Posted by TheDarkWraith (Post 2053387)
That's already in IRAI. In order for a ship to fire DCs they have to have a contact > 4m in depth and their speed has to be > 2knots. I had these values higher and then people complained ships never threw DCs. You can't win.

That certainly sounds difficult to solve. Do you know how this was dealt with in SH4 or SH3? I don't remember this happening in the previous games...:hmmm:


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