![]() |
I just saved and restarted the game and it seems to have stopped shaking. I thought having dragged the bar around trying out this new feature might of triggered it but dragged it around again and its working fine. :)
|
Yes it seems that SH5 is a bit temperamental to say the least
if you change anything even add or remove a mod you will need to run the game and save it then reload it to make the changes work properly :hmmm: |
these shaking issues.....can someone show me screenshots? Is it caused by enabling the mod mid mission or mid patrol?
Anyone using this mod in multi-player? If so, any noticeable problems/bugs? I've tried to ensure that it works well in mutli-player mode also but I don't get to test it out much with multi-player since I don't play in that mode. |
Quote:
I'm glad that you ended up using the files after all. |
Quote:
Could it be possible to make the desired heading set with hotkeys to take effect while actually have the mouse over the heading bar only. I ask this because everytime I overed the heading bar with the mouse (even without clicking) it ordered a new heading course. I found out it was because when moving around in the sub with WASD Keys (ZQSD here, azerty keyboard) it memorised a new course order which will take effect as soon as I will be overing the mouse over the heading bar. I have tried to bind the A key instead of Q in the option file but for some reason the A key will close the map, making impossible to use the rotating dragable compass. So I wish to keep the Q and E hotkeys for this. Thanks. |
Hello, you tell me how to activate the red when an officer is hurt ... is that I had wounded officers, and nothing came ... what also surprises me is that when I select either an officer does not leave the edge of color gray surrounding the square where the officer.
Only in the game see the top bar. I have to activate something? Thanks http://i289.photobucket.com/albums/l...3/OfficerA.jpg |
Quote:
|
Quote:
Thank you very much. |
Quote:
|
Quote:
|
Quote:
|
Quote:
EDIT: file was corrupt. Here is a new bug fix: http://rapidshare.com/files/38737499...ugfix1.7z.html MD5: 6EBA2317764FE382BF3A4B39BD48B682 |
Quote:
http://rapidshare.com/files/38736437...ugfix2.7z.html MD5: 15DB1157B3B4F5AACDECE2A3B9DC5D30 EDIT: got confirmation from Athlonic that this fixes this bug. |
Is this mod compatible with More Crew Commands?
|
I hqave to say that this mod is anbelievably good! I'm loving it.
One thing I would like to point out is that there is wrong pictures on the officers. The guy called "Weapons officer" is now featuring the gunner who just hangs at the back of the boat. Should feature the face of the guy who has only one eye since hw is the XO of the boat handling firing solutions etc with the captain. |
All times are GMT -5. The time now is 02:49 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.