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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

leettari 09-07-12 07:19 PM

Quote:

Originally Posted by sober (Post 1931628)
Sorry about that , i will delete that misleading text . Just load the mods in the order that the MEP file loads them .

Will do, and thank you.

This is latest result... I think it looks more like it should? :up:



http://i.imgur.com/xiT41.jpg

TheDarkWraith 09-07-12 08:03 PM

Quote:

Originally Posted by leettari (Post 1931631)
Will do, and thank you.

This is latest result... I think it looks more like it should? :up:

Looks like a winner :yeah:

Trevally. 09-08-12 03:32 AM

Quote:

Originally Posted by leettari (Post 1931631)
Will do, and thank you.

This is latest result... I think it looks more like it should? :up:

Glad you got it working - good job:woot:

Capt Black 09-09-12 12:57 AM

Quote:

Originally Posted by Trevally. (Post 1931501)
Stare at the red dot on her nose for 30 seconds
Turn your head and stare at a blank wall/roof
Blink very fast:|\\
http://img96.imageshack.us/img96/5241/negativen.jpg

Trevally, that was actually pretty damn scary... saw my ex wife :k_confused:

Trevally. 09-09-12 03:14 AM

Quote:

Originally Posted by HeirBallz (Post 1931972)
Trevally, that was actually pretty damn scary... saw my ex wife :k_confused:

:har::rotfl2:

oscar19681 09-10-12 12:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1930733)
The plane mod is not compatible with IRAI. I believe it overwrites some of IRAI's files :hmmm:

well the reason why i installed wrampy,s plane mod is that with IRAI the aircraft dont attack me in the first place.
But removing wrampy,s plane mod and reactivating IRAI 037 did not help the aircraft totallt ignoring me... What can be done about this?

gap 09-12-12 03:41 AM

A bloody good article for Trevally: :up:
http://www.german-navy.de/kriegsmari.../feature2.html

Rongel 09-12-12 05:52 AM

Quote:

Originally Posted by oscar19681 (Post 1932463)
well the reason why i installed wrampy,s plane mod is that with IRAI the aircraft dont attack me in the first place.
But removing wrampy,s plane mod and reactivating IRAI 037 did not help the aircraft totallt ignoring me... What can be done about this?


Maybe you allready know this but anyway, I had the same problems couple of times that the planes didn't attack using IRAI. But then I checked the installation, and I could see that I had installed the first folder called IRAI, that has all the mods inside it and not the actual IRAI-mod. So double check your IRAI folder, the correct mod is inside it. When the mod is correctly installed, I have never had any troubles with planes.

Kalleblom 09-12-12 09:44 AM

Hello kaleu´s

someone who can help with the black hospital ship issue:06:
Look here:http://www.subsim.com/radioroom/show...postcount=2887

:salute:
Kalle

oscar19681 09-12-12 03:45 PM

Quote:

Originally Posted by Rongel (Post 1933212)
Maybe you allready know this but anyway, I had the same problems couple of times that the planes didn't attack using IRAI. But then I checked the installation, and I could see that I had installed the first folder called IRAI, that has all the mods inside it and not the actual IRAI-mod. So double check your IRAI folder, the correct mod is inside it. When the mod is correctly installed, I have never had any troubles with planes.

Yes i had the same problem and corrected it , i have yet to come across some flyboys to see if they attack me..

Rongel 09-13-12 03:21 AM

Quote:

Originally Posted by Kalleblom (Post 1933293)
Hello kaleu´
someone who can help with the black hospital ship issue:06:
Look here:http://www.subsim.com/radioroom/show...postcount=2887

:salute:
Kalle

Agh, it's the same bug that happens with the this other imported ship (with a very long name) as well, the hospital ship is based on it. But I think I have figured out what causes it, just a simple alpha channel that refuses go away. Photoshop CS 4 has a bug that sometimes it can't delete alpha channels. I'm making this Soviet Union flag fix to Trevally so I can include the new textures in it and lets see what happens...

Kalleblom 09-13-12 04:06 AM

Thx rongel,

hoped it was only a mistake by myself. Wrong modding order or something else.

GT182 09-13-12 09:12 AM

This is probably a stupid question but I'm not sure what to do........

Can OHII be added once a campaign has been started? Or after the first campaign section section is done before you continue to the next one. And after other mods are installed?

Trevally says...
"Important notes.

Installing
The mod is compatible with TDW UI, FX and IRAI. Install OHII last. JSGME ready.

I'd like to get OHII working but hesitate seeing I've already started and have some good mods already in. I just want to make sure this will work and I don't have to start all over again from scratch.

This is the list of my activated mods. Probably some will conflict with OH II but not sure.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
ALTAC
Accurate German Flags
AMMO_v1.0_SH5_by_Raven_2012
Better Torpedo Graphics v2
1_MCCD_1.04_MFCM_1.2.1_compatible
2_MCCD_1.04
Icebergs
GWX Compass Rose Grid for SH5
My Sub VIIC41 for OHII v1.7 v0.5
SteelViking's Interior Mod V1.2
Digital UI Clock 1.2 for SH5-1.2
Critical hits 1.1 Torpedos
Dooms Decks for VIIABC41 1.4
ClimateZones ACS 5.0
Environment 5.0 MOD
Enhanced Ship Recon Manual V1.02
gap - destructible searchlights test 1
Church's SHV 1.01 Keyboard Commands v1.1
Cerberus62 Corrected Depth Charge Projector 1.0
Cerberus62 Historical Ship Equipment 1.3
Enhanced FunelSmoke_by HanSolo78
Height periscope
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
new_KM_binos
No Date & Renown Cost (Original the Beast)
no torp bubbles - fx mod compatable- wamphyri
one ship, one torpedo v1.00a
Naights Submarine Textures (internal) V1.1
No magic skills v1.5
Realistic ammo amount for AA and deck guns
R7 HiRes SteelVikings Optics
Reduced Mission Tonnage v02
RemoveLogoIntroTheDarkWraith
SH5_sobers 3D deck spray mod V7
SH5_Type_7_RR_Tweaks_v0_0_2_byTheBeast
Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115
sobers no footstep sound mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Speech fixes and additions (english version)
Sub_Bubbles_v0_0_2a_ byTheBeast
Haramirs Sensor Mod 1.1
R.E.M_by_Xrundel_TheBeast_1.2
sort of. IX BOAT MOD v1a
Uboat_Snorkel_1_1_0_by_TheDarkWraith_Load Last
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith _Patch
Amanda mod 2
Nauticalwolf's_Periscope_Mod_v1.0
stoianm realistic color exterior mod
BRF 1.3 full
FREE SPECIAL Abilities
Free Upgrades
FREE UPGRADES Patch 1

Thanks....

Targor Avelany 09-13-12 11:08 AM

you have to restart the campaign, unfortunately.

Don't think it'll work properly any other way.

Trevally. 09-13-12 02:03 PM

@ GT182

Give it a try - if it ctds - you will need to start a new campaign.
I would guess that you will see some new things after install (some campaign objectives may show scripts) and that the campaign will work ok when you progress to the next stage:hmmm:

Let us know if it works:up:


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