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This is latest result... I think it looks more like it should? :up: http://i.imgur.com/xiT41.jpg |
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But removing wrampy,s plane mod and reactivating IRAI 037 did not help the aircraft totallt ignoring me... What can be done about this? |
A bloody good article for Trevally: :up:
http://www.german-navy.de/kriegsmari.../feature2.html |
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Maybe you allready know this but anyway, I had the same problems couple of times that the planes didn't attack using IRAI. But then I checked the installation, and I could see that I had installed the first folder called IRAI, that has all the mods inside it and not the actual IRAI-mod. So double check your IRAI folder, the correct mod is inside it. When the mod is correctly installed, I have never had any troubles with planes. |
Hello kaleu´s
someone who can help with the black hospital ship issue:06: Look here:http://www.subsim.com/radioroom/show...postcount=2887 :salute: Kalle |
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Thx rongel,
hoped it was only a mistake by myself. Wrong modding order or something else. |
This is probably a stupid question but I'm not sure what to do........
Can OHII be added once a campaign has been started? Or after the first campaign section section is done before you continue to the next one. And after other mods are installed? Trevally says... "Important notes. Installing The mod is compatible with TDW UI, FX and IRAI. Install OHII last. JSGME ready. I'd like to get OHII working but hesitate seeing I've already started and have some good mods already in. I just want to make sure this will work and I don't have to start all over again from scratch. This is the list of my activated mods. Probably some will conflict with OH II but not sure. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) ALTAC Accurate German Flags AMMO_v1.0_SH5_by_Raven_2012 Better Torpedo Graphics v2 1_MCCD_1.04_MFCM_1.2.1_compatible 2_MCCD_1.04 Icebergs GWX Compass Rose Grid for SH5 My Sub VIIC41 for OHII v1.7 v0.5 SteelViking's Interior Mod V1.2 Digital UI Clock 1.2 for SH5-1.2 Critical hits 1.1 Torpedos Dooms Decks for VIIABC41 1.4 ClimateZones ACS 5.0 Environment 5.0 MOD Enhanced Ship Recon Manual V1.02 gap - destructible searchlights test 1 Church's SHV 1.01 Keyboard Commands v1.1 Cerberus62 Corrected Depth Charge Projector 1.0 Cerberus62 Historical Ship Equipment 1.3 Enhanced FunelSmoke_by HanSolo78 Height periscope SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 new_KM_binos No Date & Renown Cost (Original the Beast) no torp bubbles - fx mod compatable- wamphyri one ship, one torpedo v1.00a Naights Submarine Textures (internal) V1.1 No magic skills v1.5 Realistic ammo amount for AA and deck guns R7 HiRes SteelVikings Optics Reduced Mission Tonnage v02 RemoveLogoIntroTheDarkWraith SH5_sobers 3D deck spray mod V7 SH5_Type_7_RR_Tweaks_v0_0_2_byTheBeast Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115 sobers no footstep sound mod Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Speech fixes and additions (english version) Sub_Bubbles_v0_0_2a_ byTheBeast Haramirs Sensor Mod 1.1 R.E.M_by_Xrundel_TheBeast_1.2 sort of. IX BOAT MOD v1a Uboat_Snorkel_1_1_0_by_TheDarkWraith_Load Last Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith _Patch Amanda mod 2 Nauticalwolf's_Periscope_Mod_v1.0 stoianm realistic color exterior mod BRF 1.3 full FREE SPECIAL Abilities Free Upgrades FREE UPGRADES Patch 1 Thanks.... |
you have to restart the campaign, unfortunately.
Don't think it'll work properly any other way. |
@ GT182
Give it a try - if it ctds - you will need to start a new campaign. I would guess that you will see some new things after install (some campaign objectives may show scripts) and that the campaign will work ok when you progress to the next stage:hmmm: Let us know if it works:up: |
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