Quote:
Originally Posted by TheDarkWraith
(Post 2008062)
v0.0.39 patch 1 is available at post #1 of this thread. This patch removes the ability of the ships to fire starshells and thus the severe game bug with it. Unzip to MODS folder. Enable after main mod and let it overwrite file.
I'll add my FX version of the starshells to ships sometime in the future (it's a butt load of work to do it :dead:). If you look closely at FX Update's starshells in game you'll see that I attached a smoke generator to them so that they give off smoke just as they would in real life from burning.
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Thank you man :up:
I just hope that one day you will manage to properly fix this feature, once and for all. I mean guns layed at maximum elevation and firing the starshells assigned to them in guns_radars_01.sim (if any), and returning to track enemy targets afterwards... :03:
Quote:
Originally Posted by Fifi
(Post 2008116)
Thank you very much for this patch TDW :up:
Even on pretty good computer, starshells were giving some freeze.
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I think you are referring to FX Update's starshells which, to my knowledge, are not removed by IRAI patch.
Quote:
Originally Posted by Fifi
(Post 2008116)
Wow, up to 8 Km!! :o...that's a lot! lol
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what do you suggest instead?
Quote:
Originally Posted by V13dweller
(Post 2008118)
I was talking about the passive hydrophones board the destroyers, I know that the U-boats sat high enough in the water that the waves on the sea nullify the effect of the passive hydrophones when the U-boat is on the surface.
Did you say the Undine class submarine has no passive hydrophone? then of does it track enemies while underwater?
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What you ask can be probably done by increasing AI hydrophone's MinElevation. :yep:
For most (or all) of the hydrophones it is set to 80 deg. Changing this setting to 85-90 deg should be enough to make hydrophones deaf against surfaced submarines. The only downside is that they probably wouldn't pick surface targets either. In order to make ships detectable on hydrophone by other ships, we should decrease the height of their hyd soundsource :hmm2:
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