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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 05-12-10 05:49 PM

Quote:

Originally Posted by kylania (Post 1390527)
How about the text box entries like in the default TDC? Do you have access to clone those input controls?

it's not a matter of cloning anything, it's a matter of issuing the command with the value to use and having it 'take'

oscar19681 05-12-10 06:45 PM

I have a problem with your mod. When i choose to shoot on bearing and lock a target and fire the eels the periscope gets stuck. I cant move it from left or right and the periscope only wobbles . Kind of strange

kailz 05-12-10 06:54 PM

Quote:

Originally Posted by oscar19681 (Post 1390593)
I have a problem with your mod. When i choose to shoot on bearing and lock a target and fire the eels the periscope gets stuck. I cant move it from left or right and the periscope only wobbles . Kind of strange

It might be because you have accidentally pressed X and locked the view on the target. It wobbles when you try to move it. Press X again to unlock it, it's a toggle.

ReallyDedPoet 05-12-10 07:39 PM

Nice work on updating this :yep:

McHub532 05-12-10 11:16 PM

Well.. it's a repeating issue now so I took a screen shot.

I have only noticed it when I'm submerged and in the middle of battle.

http://www.subsim.com/radioroom/pict...pictureid=2054

A mouse over does not show the selected depth and the Fuel/Battery/CO2 toolbar vanishes.

McHub532 05-12-10 11:20 PM

I just noticed.. My "Battle Stations" icon, "load torpedos faster", "Keep your skills longer", "overload torps", "heat torps" and all those icons also vanished at the same time as above.

Edit:

Silly me.. I see my officers are also missing now.

kylania 05-12-10 11:25 PM

Quote:

Originally Posted by McHub532 (Post 1390752)
I just noticed.. My "Battle Stations" icon, "load torpedos faster", "Keep your skills longer", "overload torps", "heat torps" and all those icons also vanished at the same time as above.

Edit:

Silly me.. I see my officers are also missing now.

Shift-Z or whatever you use to hide your UI, press it. That happens when you clear your UI, change a UI mode while it's hidden, then go back to full UI. Those missing parts are hidden to you 'unhide' them explicitly.

Ragtag 05-12-10 11:53 PM

Think i've found a bug in the TDC. i don't know if it is this mod or the patch 1.2.

I set up a salvo shot with 2 torpedoes and set them to "fast" speed. When launching torpedoes the first one goes fast, the second one goes slow. This has never happend to me before. Immediatly after pressing launch the speed switch bounces back to "slow" speed. Looks like it does that before second torpedoe launches. I wonder if that could be the problem.

Anyone else having this problem?

McHub532 05-12-10 11:57 PM

Quote:

Originally Posted by kylania (Post 1390755)
Shift-Z or whatever you use to hide your UI, press it. That happens when you clear your UI, change a UI mode while it's hidden, then go back to full UI. Those missing parts are hidden to you 'unhide' them explicitly.

Awesome.. I'll give that a shot. thanks Kylania!

TheDarkWraith 05-13-10 12:12 AM

Quote:

Originally Posted by Ragtag (Post 1390765)
Think i've found a bug in the TDC. i don't know if it is this mod or the patch 1.2.

I set up a salvo shot with 2 torpedoes and set them to "fast" speed. When launching torpedoes the first one goes fast, the second one goes slow. This has never happend to me before. Immediatly after pressing launch the torpedoes the speed switch bounces back to "slow" speed. Looks like it does that before second torpedoe launches. I wonder if that could be the problem.

Anyone else having this problem?

wouldn't be the mod as I don't do anything with those controls. Sounds like Ubi's wonderful non-existent QA dept. let another bug slide in with patch 1.2 :nope:

panosrxo 05-13-10 02:28 AM

Quote:

Originally Posted by Ragtag (Post 1390765)
Think i've found a bug in the TDC. i don't know if it is this mod or the patch 1.2.

I set up a salvo shot with 2 torpedoes and set them to "fast" speed. When launching torpedoes the first one goes fast, the second one goes slow. This has never happend to me before. Immediatly after pressing launch the speed switch bounces back to "slow" speed. Looks like it does that before second torpedoe launches. I wonder if that could be the problem.

Anyone else having this problem?

are you sure that they have different speeds?
I believe that the delay has to do with opening the tubes

Meldric 05-13-10 03:17 AM

Move Officers?
 
Hi!

Is it possible to move the officer bar a bit to the right (and how)? With my resolution, I have the officer icons overlap the compass while to the right there is plenty of free space. I use 1280x1024.

Meldric

kuzovok 05-13-10 03:44 AM

Help!
 
Dear TheDarkWraith TheDarkWraith, greetings from Russia! How to fix the icons to move officers to strip compass? Position 2 in the screenshot.:damn:
Screenshot not able to insert.

TheDarkWraith 05-13-10 07:09 AM

Quote:

Originally Posted by Meldric (Post 1390835)
Hi!

Is it possible to move the officer bar a bit to the right (and how)? With my resolution, I have the officer icons overlap the compass while to the right there is plenty of free space. I use 1280x1024.

Meldric

in v2.3.0 I'm adding some new user options. They are basically offsets for the uzo scope, attack scope, obs scope, and officer bar. These offsets will allow you to move the aforementioned items left or right on screen so that users using lower screen resolutions can mitigate the problems associated with those lower screen resolutions.

I'm also thinking about adding a small version of the new heading bar in v2.3.0 to also help combat lower screen resolution problems.

The operation of the heading bar has changed in v2.3.0.
http://www.subsim.com/radioroom/pict...pictureid=2056

The new toggle at the end of the new heading bar toggles between heading bar advanced mode and regular mode. Toggling between the two modes is done via either clicking the new toggle or pressing the control key (just like advanced HUD mode). If the control key is pressed then advanced mode is enabled for the new heading bar and once control is released (and if the new toggle isn't active) then advanced mode is disabled for the new heading bar. If the toggle is clicked then this will either lock in advanced mode or regular mode for the new heading bar.
When in advanced mode you click on the headings shown to order that new heading. When in regular mode you use the hotkeys to assign the new heading (just like you did in previous versions of the UI mod with the old heading bar). If in regular mode and you are ordering a new heading, pressing just the hotkeys will change the desired heading by 5s. Pressing just the the hotkeys + holding down shift will change the desired heading by 1s.
By giving the new heading bar an advanced mode it allows the best of both worlds for the new heading bar :rock:

sentenc3 05-13-10 07:17 AM

I'm waiting for this ... really looking forward to a long?:03:

http://i289.photobucket.com/albums/l...1273639872.jpg


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