SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

Bosje 11-17-08 04:21 AM

D/L
:up:

Fish40 11-17-08 04:25 AM

Quote:

Originally Posted by CobraDriver
Excellent job with this mod, I love the thing but am I missing something about rigging for depth charges?

The manual says the OOD's should be moved to the open position in the con and that the player must manually rig for depth charges. So I have moved the guys to their location....and now what am I supposed to do to rig for DC's? A button to push, key command, something?

Or is this just a move the guys and it happens automatically kind-a-thing?

Anyhow, thanx for the efforts and any help with this dilemna.

CD


AFAIK, moveing the officers to the CT, and the bridgecrew to Hogan's Alley is all that's needed. If you leave them in position while submerged with an attack from escorts, they are vulnerable to DC attack even though they seem to be safe and sound below decks.

CobraDriver 11-17-08 05:12 AM

Thanx for the response on that one Fish, now I have another one for ya.

My RFB 1.52 102408 works great and when I tried to patch it with this latest 111608 now after the mission loading screen and just prior to "shipping off" it crashes.

I'm installing the patch with JSGME and have no other mods installed except for 102408 and this one which is the patch.

Thx again

CD

Bosje 11-17-08 05:31 AM

i had a crash to desktop when i tried to reload a savegame on patrol

after unloading the mods and reloading them with the patch it's probably no surprise that the save was messed up :)

loading a save while in port went fine though, if you have a port save you should be ok :)

Gorshkov 11-17-08 05:48 AM

Quote:

Originally Posted by Kruger
Luke, chill out man. I think you're overreacting. Is this still a free forum, or is it RFB forum ?

Of course Luke overreacted. I am sure this is still free forum. Specialized RFB forum exists somewhere else.

Fincuan 11-17-08 07:11 AM

This is the RFB thread however, so it would be simply polite to take the discussions on other mods to other threads.

What comes to the damage model, personally I haven't found much problems with it. The only thing I can think of is ships going on and on and on with hits in screws(completely removed them once without any effect) or machinery spaces, but even that is should be taken care of by the patch.

Good job RFB team :up:

Bosje 11-17-08 09:23 AM

the patch runs smoothly :up:
but the binoc view is still unobstructed. this is not in the patch, then. Am i the only one who wants the crew and boat to be in the way of the view? if so, can anyone help me fix the clipping distance for myself? I can't get it done and i'd hate to mess it up

cheers

kwbgjh2 11-17-08 09:27 AM

Really exalted
 
This is the screen for a thing i always waited for. I never could beleave that the explosion of so much torpex had any influence on the propulsion of a freighter neither in stock game nor in any mod.

RFB this is really great. :up::up::up:

Fired 4 torpedoes at this guy, all hits, and my sonar officer told me:


http://img388.imageshack.us/img388/1063/lostyo2.jpg


:lol::lol::lol: From the first moment i knew he would not escape anymore. Next lame duck !!

Greetings, kwbgjh2

Rockin Robbins 11-17-08 09:33 AM

Quote:

Originally Posted by LukeFF
  • Removed the hull integrity indicator from the damage report page.

WOW! I've been waiting for this since SH4UBM came out! I've always hated that thing...:up:

Rockin Robbins 11-17-08 09:36 AM

Quote:

Originally Posted by Kruger
Luke, chill out man. I think you're overreacting. Is this still a free forum, or is it RFB forum ?

This is the RFB thread in a free forum. As such Luke calls the shots on what belongs here. He has decided the RFB thread is not a place to advertise other mods that break RFB. That's reasonable. Start a new thread. There's nothing wrong with what your're doing, just where you're doing it.

And my Subnuclear Weapons break it worse than anybody's, so don't paint me as an RFB goon.:arrgh!:

vanjast 11-17-08 09:43 AM

Quote:

Originally Posted by Rockin Robbins
Start a new thread. There's nothing wrong with what your're doing, just where you're doing it.

Made a topic over here just for that... kinda quiet at the moment :cool:

Kruger 11-17-08 09:48 AM

Quote:

Originally Posted by Rockin Robbins
Quote:

Originally Posted by Kruger
Luke, chill out man. I think you're overreacting. Is this still a free forum, or is it RFB forum ?

This is the RFB thread in a free forum. As such Luke calls the shots on what belongs here. He has decided the RFB thread is not a place to advertise other mods that break RFB. That's reasonable. Start a new thread. There's nothing wrong with what your're doing, just where you're doing it.

And my Subnuclear Weapons break it worse than anybody's, so don't paint me as an RFB goon.:arrgh!:


I get it. This attitude is :down:. No matter, I wasn't going to hang around much anymore.

If sharing opinions on how mods combine is something so bad that some people overreact in such a way, then excuse me for being.

Bosje 11-17-08 10:47 AM

2:30 -medium old european composite, 3 premature detonations on first salvo, sent a fourth fast runner after her with magnetic switched off, it struck between the funnel and the aft mast

target seen to have a slight list, maintaining 6,5 knots. shadowed for well over an hour and lined up again (target had resumed a straight course by then)

3:55 -2 more shots on impact trigger, both hits. one struck near the forward mast, the other struck just behind the funnel.

target seen to be on fire and stopped dead in the water.

4:15 -target sunk

@RFB team: thank you :rock:

Gorshkov 11-17-08 10:52 AM

I am also disappointed with overreacting persons. Thus Webster's mod is only an ad hoc remedy for bad in my view sinking model.

As for new patch: this is good that steaming up ships with destroyed machinery are gone but what about amount of torps to sink merchant and sinking times? Kwbgjh2 is now amazed because he was able to sink small merchant with FOUR torps. It is very sad... :-?

banjo 11-17-08 10:53 AM

RFB Team--great work! Thanks for the patch! D/l now.


All times are GMT -5. The time now is 12:21 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.