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Current Mod List: Generic Mod Enabler - v2.5.0.150 [G:\Ubisoft\Silent_Hunter_IV\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.24_EN 101_Patch_v1.2To_v1.26p 399_NoScrollNavMap 450_Lite Fog v2 + 300' Underwater Visability 452_MoonlightzSonarLines 801_UMark Invisible 901_strategic_map_symbols 1000_Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.1_EN 1001_FI_OQ_FOTRSU_v1.2_EN_compatibility |
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2. Ratings 4,5,6 = 50 (37, 9,4 respectively) 3 . Ratings total = 68 4. I tried removing a sailor (rating 1) and adding a PO. Was refused a/c too many POs. There is NO semicolon in front of the line I quoted from the NSS_Gato.upc. I have not looked in the Activeusers file. I cannot find any such file. The only counts I've seen are in the Submarine upc files. |
Balao no deck gun again
Yet again when I was upgraded to a Balao, it came with no deck gun, no way to add one.
Still running just FOTRS:UE 1.24. This was after starting with a completely fresh install, yada yada. I'll keep my Gato until the end of the war, then. |
What port are you sailing from, and what is the date of the upgrade offer?
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C:\Users\Username\Subfolder\Documents\SH4\data\cfg \SaveGames you will see subfolders numbered strangely: 00000000. 00000001. etc. find the most recent folder and drill down into it. you will see ActiveUserPlayerUnits.UPC and CareerTrack.UPC as well as a few more. the ActiveUser file has your boat, crew, weapons, ammo, etc...all the good things in life. :D in the first few lines of this file, you will see your actual MaxOfficers and MaxPettyOfficers. it should match what you have been seeing all along. let me know if you spot something different. BTW, the CareerTrack file is a running log of your current career. well, the highlights, anyway. :Kaleun_Salute: |
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Last question: If I load that save game (the very last one) and continue the career, will those numbers transfer to the next patrol in that same boat? I mean, do the new maximums stay with the boat from that time forward? I guess I should try it and see for myself, eh? :D Thanks for all the good info! :salute: |
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so, what were the values before your changed them? to answer your question: Yes. those parms will stay with THIS boat for the duration. :Kaleun_Salute: |
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Arrived at base late on July 14, 1943, back in the "office" screen on July 15, no deck gun on my new Balao. |
^I had that no deck gun bug with the balao as well and my home port was Midway, I was using the same fotrs version you're using too, only way to get round it is to reload a save before you entered port and refuse the balao upgrade. :doh:
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No mission text East of Kurile islands, can't remember exactly which one it was but it did say don't sink any russian ships, haha, there wasn't even a bloody iceberg up there never mind a ship.
https://i.postimg.cc/fTttn1mf/SH4-Im...-52-22-511.jpgrussian image hosting Something else I've noticed as well, I dropped on another split merchant that was stationary in reasonably calm waters, this is the 3rd one since I've been using the 1.26p version and if I remember rightly there were some ships in the same boat in the fotrs 1.21 one, are you looking into this phenomenon Mr beanie?. Lastly, I can't remember when I last saw a convoy icon on the navmap, there's plenty of merchant and taskforce ones appearing now and then but the convoy ones..... not even a tiddly little one. Could you tell someone how to rectify this feature because I'd like to at least know the rough whereabouts of these shipping routes so I can jot it down in my head for future reference. I'm due a balao upgrade soon so I'll test it out when I get one offered and let you know if you've fixed the problem with the deck gun. |
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I am sorry if I am not thinking, but I cannot seem to activate the external cameras. I am am trying to work out some of silverwolf's subs. I need to be able to see the out side of the subs. If anyone can point me in the right direction would help. Thanks
comder |
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The split merchants and other vessels have been being scrutinized for "failure to comply", and I have not seen one yet. I have found them near anchorages, of which their settings are proper, either "Docked=true", or the speed is set low. I have not found any in the middle of the ocean. I have seen, especially later in the war when there is more / closer Allied support, where CV-based planes attack convoys, and end up "disabling" a vessel, usually with a resultant fire. I have seen those go dead in the water, but I have not seen any that hadn't had a little extra "help". I have also seen them "run aground" trying to get away from me and my stellar "skill" at attacking ( :roll: ) - and missing. I am still looking though, and I am suspecting this might be related to "backward compatibility" not really being 100% between the v1.2x copies of the mod. As witness, the deck gun loss when going to the Balao as an upgrade. I don't know though, since I have been unable to replicate the issue, even when using v1.2 and the v1.26p patch, while doing test career missions that give me a Balao before its time. I still get the boat, and it comes with a deck gun. We will keep trying though, as we're working on the next version, which will NOT be backwards compatible. The next version will take several weeks at a minimum. We can also bump-up the reports from the convoys, to simulate the "Ultra" reports, of which it was mid to late 1943 before the Japanese merchant marine codes were cracked, and locations of some convoys were rather easy to obtain. Prior to that, "sightings" was the main way of getting the reports. The "old reliable" convoy route map is available on most boats, in various locations. Maybe we'll dig into the details of each boat for how to find that... Quote:
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