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Patch or to correct at next version of OH II
Trevally,
Thanks again for your hard work in making SH5 fun. The update log under documentation folder did not include OH II version 2.0 changes. Code:
Update 05/08/12 OPEN HORIZONS II_full v2 OH II Minefield map for TDWs Ui OPEN HORIZONS II v2 - TDW_Mines_Subnets_Detectable_in_hydro Here are the most important changes that I see comparing SH5 1.2 : Code:
Type of 102 defined for SSUndine(200) error. I am only up to playing Mare Nostrum so I have no idea if it is affecting others from playing SH5. I have seen the word shown below as "Asien" and I thought I have seen "Asian" elsewhere. I wonder if that possibly cause problems in Monsun Gruppe ( I have not played that yet.) Code:
Roster errors: |
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I will add an extra Polish route to the Baltic campaign in patch 1:up: |
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I will ensure that the update log is updated:D:up: Quote:
What I found was that ME2 was making these errrors. They were written like this when you insert a unit into a campaign layer by name rather than type (type is the most common way to add units because it will select random units of that type to spawn in game.) For some missions/objectives I needed to add the named units. What is also written is this "Class=*unit-name*, also it gets "TargetType=0" rather than "=1". So I think that where a target is set in the campaign.cfg by name the game only reads the class rather than the type (as defined by 1 and not 0) Anyway - I discussed this at the time with TDW and he updated his validator to look for these type errors in the campaign.cfg I ran test but it did not fix the ctds when attacking in scapa. Later it was found that these ctds were caused by an early version of IRAI and was then fixed in its next release (no more ctds in scapa) so I never did make all the changes. But - with SH5 being such a fickle game - I will change these for patch1 :D Quote:
Sorry - I can't see what this is, can you give more info Quote:
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It is not used in the game as the Asia_PlayerBases.mis is used instead. I will remove these unused files Quote:
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Anyway - I will change these:up: Quote:
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Oh, if you have an extra mission. Trevally has already indicated that there is a final task. Escape from Argentina.
The U-530 did, it was a Type IXC/40. Some may even get around to, say, within a replenishment request, so you have enough fuel to Argentina. This is such a clever toy to reward your crew rescued from the teeth. :hmm2: |
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Ahoy Kalle, Of course you can fly the Jolly Roger :yep: Here you go; SubFlags_0_0_9_byTheDarkWraith BTW, heard anything from Lisbet lately? :hmmm: |
Hi, Trevally!
I started a new campaign with OH II v 2.0 and immediately ran into a problem: there is no way to take a secondary mission TG_British_Supplies as StartDate = 19400101, and the file PatrolObjectives_TotalGermany39.cfg StartDate = 19400410??? This is so conceived or a mistake? Historical dates operations Weserübung-Nord = 9 April - June 8, 1940 I had previously played in a mix OH II v 1.6 and the stock game, as I did not like the emphasis on tonnage, but liked the emphasis on patrol I suggest the following alternative: The file Campaign.cfg fix: ValuePointsRequired=9 ValuePointsMajorVictory=10 TG_Norway_Invasion - EndDate=19400601 The file PatrolObjectives_TotalGermany39.cfg fix StartDate secondary missions |
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Mistake:D Quote:
Thanks for your feedback:yeah: |
Edited the post, no time
Also fix TG_Norway_Invasion - EndDate = 19400601 start date can not be changedI'll I write more as you progress through |
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This is a well known issue from SH3 and SH4. :yep: |
:salute: Hi
UV is soon finished, it remains the ropes to redo :O: (problem with the normals...) Hi Privateer ,what do you mean with : Quote:
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thx for the tip, but this Mod didn't taste fine in my soup. So i had to deaktivate. Lisbeth is working on a new story and no idea where she hangs out, anyway can't talk about, you know:03: |
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Detaching was a standard way to do things until some of us started useing smoothing groups. Smoothing groups is a faster, better way. To detach, select the faces you want then detach them. They become a new object. Smoothing works kind of the same but the faces remain a part of the same object. |
Ok, Thank Privateer for the explanation :up:
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I'm 600 hundred miles or more from home for the next 3 months.
I only have a basic system that I just got working to get on the 'Net. :nope: Part of the magic used in SH series is the smoothing groups. It's what gives you sharp edges when you want them. Detaching gives extra head aches but was a standard way to do things until many got better at 3D work. I'll admit I was one that did the detaching until I got better at 3D work. :yep: |
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