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-   -   U-BOOT_HAHD Official Thread (https://www.subsim.com/radioroom/showthread.php?t=179694)

makman94 09-03-11 12:42 PM

Quote:

Originally Posted by reaper7 (Post 1741599)

Say Hello to.........

The..........

Latest Feature to grace Silent Hunter 3............

The one and only............


IMPACT ANGLE DIAL


As many are aware the Impact Dial was ommited from Sh3 (Its in Sh2 Sh4 and sh5 :hmmm:).

Well with a bit of outside the box thinking and a bit of reverse engineering plus other coding, this dial has now found its way back into Sh3 where it belongs.
.....

.....:yeah:.....:rock: !!! Oh yes....Impact Angle Dial is ,from now on, ...a reality for sh3 and for the fans of manual targeting !!

The project ''Impact Angle Dial'' have a 100% success ! not only becuase Reaper managed to write 100% correct the code at sh3.exe that was needed for this dial, but also becuase there is absolutely no conflict with any of other fuctions of game ! fans of manual targeting...you will 'love' this dial !

after Karamazovnew's ''working TDC button'' mod ...this one is the next best addition in sh3's UI !

Thank you for all your efforts (and the perfect result) in this Reaper ! hacking the executables is the.... future !
limits ? ...i don't think so ....

Schwieger 09-03-11 12:47 PM

Quote:

Originally Posted by Hans Witteman (Post 1741936)
Hi shipmates,

I understand your point of view Urfish but SH4 was not made with Atlantic theater in mind so implementing the full Atlantic theater would be too much work and there is still lot of problem adding all the playable u-boat in.

The crew management that i like in SH3 is also missing so that why my opinion is that SH3 is the only suitable platform for a full Atlantic theater.

SH3 has already everything included plus all tools to mod it are mature and working.

Best regards Hans

Glad I'm not the only one who likes SH3 crew management better. :)

makman94 09-03-11 12:54 PM

Quote:

Originally Posted by Sailor Steve (Post 1741999)
.....

Except for the transparent water, which people keep saying they want in SH3. The only thing SH4 is lacking is the mods like the harbors and things....

....hehehe SS !!! I say that the only thing SH3 is lacking is exactly the sh4's water and nothing more! all the rest is allready there ....as for sh3's graphics....only talended modders need like Pascal (imo,one of the best at 2d graphics) or like Tespilot or Flakmonkey (their work on sh3 is over sh4's current graphics.you see better graphics at sh4 becuase the devs worked more on them...thats all )

imagine sh4 water imported to sh3 . does sh3 'needs' anything else from sh4 ?
...and it is a matter of time to see sh4's or sh5's water in sh3....i can bet on this .just wait a little bit !

Wolfstriked 09-03-11 02:38 PM

Excellent addition Reaper for the impact angle and to Makman for adding it in already.Don't forget Reaper to enhance the impact angles importance in SH3.:salute:Also Makman,love the new icons on the bottom info space where text appears.They really tie in with the new officer icons with a Makish look.:up:

What I think SH3 crew management needs is simplification to get rid of the nagging issues that pop up.....crew being wasted when there is bunks everywhere(put a crew into torpedo room and they will not be able to do any work from the sheer exhaustion of laying around the bunks):O: And don't they work on shift duty.....moving an officer away from the command room and then finding that an order given doesn't work since no one is at post etc

What I think would add alot to HAHD though is a more polished and realistic approach.Have one button for battle stations where every crew diminishes in efficiency,one for cruise mode where every crew member replenishes efficiency one for damage control where efficiency really drops fast.;) Maybe have faster replenishing when submerged so that a bottom sleep every once in awhile is a neccesity.

Another thing is to bring the walk thru the sub aspect of SH5.There is mods that change free cam to have the view drop down when passing thru the hatch,but that is all it does.Needs the view always at head level in each room with drops thru the hatches and to be the standard view so that when you press F2 you are right into free cam and same with F4.

The deck cam in SH5 is good but could be improved on.When you are standing in middle of deck the view is higher than normal and when you approach the wall it drops down.This is just one area that turned me off to SH5...same with the akward way you climb the ladders to the deck.Instead it should be at head level when your in middle of deck and when you reach the walls the view should go higher to simulate stepping up onto the steps that are placed by the walls for this exact function.

And the foot sounds in SH5...wtf were they thinking with that?:o:88)I turned off and uninstalled SH5 due to that sound.Its the worst feet sound in any game I have ever played and even modded it still sounds like the feet are tip toeing at a super rapid pace.:damn::har::rotfl2:

And I cant wait for Hans to bring realistic damage to SH3.It kills my immersion when I am playing and wreck a ship with my 20mm weapon.Things exploding off the deck and last week I shot one cannon ammo into a ship and it cracked in half.

Sailor Steve 09-03-11 03:23 PM

Quote:

Originally Posted by Schwieger
Glad I'm not the only one who likes SH3 crew management better. :)

Same question: Do you like moving everybody around every four hours, or every two hours in a storm? I do it, because turning fatigue off doesn't feel real to me. And if you turn fatigue off then there's no management to like.

Quote:

Originally Posted by makman94
....hehehe SS !!! I say that the only thing SH3 is lacking is exactly the sh4's water and nothing more! all the rest is allready there ....as for sh3's graphics....only talended modders need like Pascal (imo,one of the best at 2d graphics) or like Tespilot or Flakmonkey (their work on sh3 is over sh4's current graphics.you see better graphics at sh4 becuase the devs worked more on them...thats all )

But SH4 already has all that. You're reinventing the wheel for no reason. Also SH3's graphics improvements come at a price. SH4 runs just fine on my machine, but I can't run all the new SH3 mods.

Quote:

imagine sh4 water imported to sh3 . does sh3 'needs' anything else from sh4 ?
Yes, the crew management, the "General Quarters" function, the "6-months" campaign system, which loads so much faster than SH3 because it doesn't have to load the entire war, the message and report system that puts the clipboard on the screen rather than make you go to the radio screen, the radio that you can listen to along with the gramaphone, the routine that gives you new orders every so often...there are probably some more that I can't think of right now, all of which make SH4 a better platform to work from without all the work you guys are doing.

Quote:

...and it is a matter of time to see sh4's or sh5's water in sh3....i can bet on this .just wait a little bit !
We'll see. In the meantime SH4 already has SH4's water, so again you want to do all this work to make something that already exists, and on a more stable platform.

Wolfstriked 09-03-11 03:44 PM

EDIT....NM I just loaded SH4 in and I prefer my Sh3 game.

urfisch 09-03-11 05:02 PM

@hans

the atlantic theater is already done in sh4 with "operation monsun mod". but there are many things which still need to be done. right...

anyway...guess all mods of sh3 ported to sh4...its work, but the result would be even more powerful, than a fine modded sh3. cause some things we have in sh4, are not or only very hardly possible in sh3. so time to port over the mods into sh4 would be the much better deal in the end.

agree?

:03:

Madox58 09-03-11 06:47 PM

Ref, a valued member of The Grey Wolves, wrote a program that does 90% of the conversion from SH3 to SH4 format.
It was written for the GWX 4 project.

I believe only the val file was not converted properly?
:hmmm:
(Been awhile since I ran the converter)

I still have the converter but will not release it without proper consent.
I also have the source code but it's done in Borland and I don't work in Borland.

Myxale 09-04-11 06:30 AM

I bet if you guys had know that SH5 would turn so sour, you'd stuck with GWX4.
This converter sounds like damn nifty tool!

Speaking of Ref, where is he anyway?

MG Mike 09-04-11 11:11 AM

Hello Hans and HaHd team,

very great work from you.
I´m looking forward to see the final finished mod.

On the Hahd website are several screenshots of what´s comming up to us.

But how about a few new screenshots ?
For example more from the subs or interior ?

How ever i wish you much success with your work!

Greetz
MG mike

reaper7 09-04-11 11:53 AM

Quote:

Originally Posted by MG Mike (Post 1742445)
Hello Hans and HaHd team,

very great work from you.
I´m looking forward to see the final finished mod.

On the Hahd website are several screenshots of what´s comming up to us.

But how about a few new screenshots ?
For example more from the subs or interior ?

How ever i wish you much success with your work!

Greetz
MG mike

Once Hans has his current project finished, there will be a load of new breathtaking content uploaded for your pleasure :D

Take a look at the vid above for a sneak preview of the new Interface that Makman has created.
If you ask Makman nicely he may make a new one showing the new TDC and Fat/Lut Interface in action :up:

Hans Witteman 09-04-11 11:53 AM

Quote:

Originally Posted by Old_Jakub (Post 1741588)
Hi all, this is my first post on this forum :salute:

I would like to present a few proposals to you which in my opinion it is worthwhile in order to implement in your mod. All come from Sonar_PL's mod - U-boats Total War. I am sorry if somebody wrote about it but I am pressed for time in order to read 130 pages. ;-)

Regards



They are it:

- Central periscope

This could be answer by our GUI specialist.


- The "real" wind. In stock SH3 the wind always blows towards the ship's stern.

This we haven't touch yet but will probably be look at depending on feasibility because particle system are link to follow parent.


- Possibility of walking on the board

Already implemented look for video U-BOAT typIIA part 02


- Storm without the milky fog from stock SH3 and GWX. It enables manual torpedo attack during the storm.

This will be tweak later on

Welcome aboard mate

Best regards Hans

Hans Witteman 09-04-11 11:56 AM

Quote:

Originally Posted by reaper7 (Post 1741599)
Excellent News Hans, I'm glad it all worked out - you won't know yourself working on that new super PC.
Where before the PC couldn't keep up it will now be the other way around :k_rofl:


Now that Hans is back on the road, I'm going to give ye all another surprise.


Say Hello to.........

The..........

Latest Feature to grace Silent Hunter 3............

The one and only............


IMPACT ANGLE DIAL


As many are aware the Impact Dial was ommited from Sh3 (Its in Sh2 Sh4 and sh5 :hmmm:).

Well with a bit of outside the box thinking and a bit of reverse engineering plus other coding, this dial has now found its way back into Sh3 where it belongs.

Now its possible to get perfect Torpedo Tracks for the optimal Firing Solutions.

Here is a video of it in action by our great Team Colleague and UI creator Makman94.
(Also give a nice sneak peak into his UI for U-Boat-Hahd).


http://i1004.photobucket.com/albums/..._SH5/Utube.jpg

Hi mate,

Nice job on this tool totally neat!:Kaleun_Applaud:

Let's rock the boat!:Kaleun_Salute:

Best regards Hans

Hans Witteman 09-04-11 12:05 PM

Quote:

Originally Posted by Sailor Steve (Post 1741999)
I have to disagree. Operation Monsun has shown that a full Atlantic campaign is not only possible in SH4, but easy, since SH3 and SH4 are essentially the same game. What are the problems with the playable u-boats? Have you played Op Monsun?


You like having to move each man around every few hours? People complained about that, hence the much better and more realistic SH4 crew management, in which they move themselves according to a watch bill.


Except for the transparent water, which people keep saying they want in SH3. The only thing SH4 is lacking is the mods like the harbors and things. Those should be easy for someone who knows how to do it, which I don't.

Hi mate,

I only based my observations by reading misc thread on SH4 forum maybe they where out of date and thing have been fix by now sorry for any misleading info.:Kaleun_Salute:

But like Wolfstrike say i also prefer the shader of SH3 even if they are very basic the overall effect look better to my eye.

All the picture i saw from sh4 never convinced me enough to switch.

Like i said before take a boat trip in north Atlantic and bring a laptop with all version of silent hunter game and you will quickly come to the conclusion sh3 will be the closest to reality even if not perfect.

The water in sh4 and sh5 look like a fantasy water from a role playing game feel totally unrealistic.

Best regards Hans

Hans Witteman 09-04-11 12:10 PM

Quote:

Originally Posted by privateer (Post 1742138)
Ref, a valued member of The Grey Wolves, wrote a program that does 90% of the conversion from SH3 to SH4 format.
It was written for the GWX 4 project.

I believe only the val file was not converted properly?
:hmmm:
(Been awhile since I ran the converter)

I still have the converter but will not release it without proper consent.
I also have the source code but it's done in Borland and I don't work in Borland.

Hi mate,

Nice to see you around and unfortunately even if we were to port it over on sh4 we have no Borland programmer at hand and finding one would be practically impossible.

Best regards Hans


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