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The project ''Impact Angle Dial'' have a 100% success ! not only becuase Reaper managed to write 100% correct the code at sh3.exe that was needed for this dial, but also becuase there is absolutely no conflict with any of other fuctions of game ! fans of manual targeting...you will 'love' this dial ! after Karamazovnew's ''working TDC button'' mod ...this one is the next best addition in sh3's UI ! Thank you for all your efforts (and the perfect result) in this Reaper ! hacking the executables is the.... future ! limits ? ...i don't think so .... |
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imagine sh4 water imported to sh3 . does sh3 'needs' anything else from sh4 ? ...and it is a matter of time to see sh4's or sh5's water in sh3....i can bet on this .just wait a little bit ! |
Excellent addition Reaper for the impact angle and to Makman for adding it in already.Don't forget Reaper to enhance the impact angles importance in SH3.:salute:Also Makman,love the new icons on the bottom info space where text appears.They really tie in with the new officer icons with a Makish look.:up:
What I think SH3 crew management needs is simplification to get rid of the nagging issues that pop up.....crew being wasted when there is bunks everywhere(put a crew into torpedo room and they will not be able to do any work from the sheer exhaustion of laying around the bunks):O: And don't they work on shift duty.....moving an officer away from the command room and then finding that an order given doesn't work since no one is at post etc What I think would add alot to HAHD though is a more polished and realistic approach.Have one button for battle stations where every crew diminishes in efficiency,one for cruise mode where every crew member replenishes efficiency one for damage control where efficiency really drops fast.;) Maybe have faster replenishing when submerged so that a bottom sleep every once in awhile is a neccesity. Another thing is to bring the walk thru the sub aspect of SH5.There is mods that change free cam to have the view drop down when passing thru the hatch,but that is all it does.Needs the view always at head level in each room with drops thru the hatches and to be the standard view so that when you press F2 you are right into free cam and same with F4. The deck cam in SH5 is good but could be improved on.When you are standing in middle of deck the view is higher than normal and when you approach the wall it drops down.This is just one area that turned me off to SH5...same with the akward way you climb the ladders to the deck.Instead it should be at head level when your in middle of deck and when you reach the walls the view should go higher to simulate stepping up onto the steps that are placed by the walls for this exact function. And the foot sounds in SH5...wtf were they thinking with that?:o:88)I turned off and uninstalled SH5 due to that sound.Its the worst feet sound in any game I have ever played and even modded it still sounds like the feet are tip toeing at a super rapid pace.:damn::har::rotfl2: And I cant wait for Hans to bring realistic damage to SH3.It kills my immersion when I am playing and wreck a ship with my 20mm weapon.Things exploding off the deck and last week I shot one cannon ammo into a ship and it cracked in half. |
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EDIT....NM I just loaded SH4 in and I prefer my Sh3 game.
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@hans
the atlantic theater is already done in sh4 with "operation monsun mod". but there are many things which still need to be done. right... anyway...guess all mods of sh3 ported to sh4...its work, but the result would be even more powerful, than a fine modded sh3. cause some things we have in sh4, are not or only very hardly possible in sh3. so time to port over the mods into sh4 would be the much better deal in the end. agree? :03: |
Ref, a valued member of The Grey Wolves, wrote a program that does 90% of the conversion from SH3 to SH4 format.
It was written for the GWX 4 project. I believe only the val file was not converted properly? :hmmm: (Been awhile since I ran the converter) I still have the converter but will not release it without proper consent. I also have the source code but it's done in Borland and I don't work in Borland. |
I bet if you guys had know that SH5 would turn so sour, you'd stuck with GWX4.
This converter sounds like damn nifty tool! Speaking of Ref, where is he anyway? |
Hello Hans and HaHd team,
very great work from you. I´m looking forward to see the final finished mod. On the Hahd website are several screenshots of what´s comming up to us. But how about a few new screenshots ? For example more from the subs or interior ? How ever i wish you much success with your work! Greetz MG mike |
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Take a look at the vid above for a sneak preview of the new Interface that Makman has created. If you ask Makman nicely he may make a new one showing the new TDC and Fat/Lut Interface in action :up: |
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Best regards Hans |
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Nice job on this tool totally neat!:Kaleun_Applaud: Let's rock the boat!:Kaleun_Salute: Best regards Hans |
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I only based my observations by reading misc thread on SH4 forum maybe they where out of date and thing have been fix by now sorry for any misleading info.:Kaleun_Salute: But like Wolfstrike say i also prefer the shader of SH3 even if they are very basic the overall effect look better to my eye. All the picture i saw from sh4 never convinced me enough to switch. Like i said before take a boat trip in north Atlantic and bring a laptop with all version of silent hunter game and you will quickly come to the conclusion sh3 will be the closest to reality even if not perfect. The water in sh4 and sh5 look like a fantasy water from a role playing game feel totally unrealistic. Best regards Hans |
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Nice to see you around and unfortunately even if we were to port it over on sh4 we have no Borland programmer at hand and finding one would be practically impossible. Best regards Hans |
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