SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Ragtag 05-12-10 08:47 AM

Quote:

Originally Posted by TheDarkWraith (Post 1389806)
There is a reference in commands.cfg (stock 1.2 file):

[Cmd343]
Name=WP_Identify_target
Contexts=1
MnID=0x3F130002
StringID=1073
HasDelayedExecution=Yes

so the command that I'm using for WEPS-->Identify target is valid. It's just that Ubi loves to create more bugs with their patches because their QC is non-existent :nope:

Indeed, but the reference is old and from SH3 like a ton of other files and features left in this game and SH4. Out of the box the wep officer is not intended for use.
That said i sure as hell like to have the wep officer even though i usually prefer to do the job myself. There are situations where the wep officer comes in handy ;)
Anyways, gonna try to enable it in the NKL.cfg and see if it works.

sentenc3 05-12-10 09:02 AM

Quote:

Originally Posted by DeeZee79 (Post 1389831)
Hi,

first i`m sorry for my english...
With the new 2.2.2 version (realy great!!) i have the following problem:

when i chose the "crash dive button" i find myself in the message room (Funkraum). Is that a bug?

Greetings....


same thing happens

TheDarkWraith 05-12-10 09:02 AM

Quote:

Originally Posted by DeeZee79 (Post 1389831)
Hi,

first i`m sorry for my english...
With the new 2.2.2 version (realy great!!) i have the following problem:

when i chose the "crash dive button" i find myself in the message room (Funkraum). Is that a bug?

Greetings....

no, that is the one-click crash dive feature :D You'll notice that it teleports you to the radio room and then x seconds (default x is 5) later the crash dive command is ordered. You can disable this feature in the options file.

kylania 05-12-10 09:02 AM

Quote:

Originally Posted by DeeZee79 (Post 1389831)
Hi,

first i`m sorry for my english...
With the new 2.2.2 version (realy great!!) i have the following problem:

when i chose the "crash dive button" i find myself in the message room (Funkraum). Is that a bug?

Greetings....

Nope, that's how it works. The Crash Dive button will teleport you to inside the sub, wait 5 seconds, then dive. This was done in response to people wanting to be able to crash dive while on the surface without having to climb down into the sub either because it was a pain to do so or because they felt it was unrealistic that they'd be 'first down the ladder'. The button now works like Crash Dive did in eariler games.

The Crash Dive key mapping (Shift-V by default I think?) still works normally in that it won't dive until you move your captain's avatar inside the sub.

rededge 05-12-10 09:32 AM

Thanks for the mighty quick work on the new version, Dark Wraith. :DL

I spotted this on the TAI map -

http://i855.photobucket.com/albums/a...edge/UI222.jpg

See there are two centre sub arrows? Is this a bug?

SeaWolf U-57 05-12-10 09:46 AM

Quote:

Originally Posted by rededge (Post 1389876)
Thanks for the mighty quick work on the new version, Dark Wraith. :DL

I spotted this on the TAI map -

http://i855.photobucket.com/albums/a...edge/UI222.jpg

See there are two centre sub arrows? Is this a bug?

No the one you have clicked keeps your sub in the middle of the large map :up:

rededge 05-12-10 09:54 AM

Quote:

Originally Posted by SeaWolf U-57 (Post 1389884)
No the one you have clicked keeps your sub in the middle of the large map :up:

Ahhhhh!

I see what you mean now. Doh! :oops:

Is this new then? Wasn't there before was it? Did DW intro this or was it part of the patch?

Thresher 05-12-10 10:00 AM

TDW,

Is there an option in your user options py that enables/disables the message box you get when you mouse over a map contact? This box appears just above the text messags on the right and displays general class, approx range, speed and a ship blurb. I usually used this for speed data (until hopefully I get better at judging speed :oops: )

I use enhanced SH5 w/all dials and when disabled, this box appears normally.

As always, thanks!

panosrxo 05-12-10 10:01 AM

Quote:

Originally Posted by rededge (Post 1389902)
Ahhhhh!

I see what you mean now. Doh! :oops:

Is this new then? Wasn't there before was it? Did DW intro this or was it part of the patch?

TheDarkWraith did it!:salute:

kylania 05-12-10 11:10 AM

Quote:

Originally Posted by Thresher (Post 1389910)
TDW,

Is there an option in your user options py that enables/disables the message box you get when you mouse over a map contact? This box appears just above the text messags on the right and displays general class, approx range, speed and a ship blurb. I usually used this for speed data (until hopefully I get better at judging speed :oops: )

I use enhanced SH5 w/all dials and when disabled, this box appears normally.

As always, thanks!

Line 333 in the options file:

Quote:

## Item Notes ##
# this enables or disables the item notes from showing. The item notes is the text that displays above
# the message box when you mouse over certain items
#
# change below to either True or False
ShowItemNotes = False

brandtryan 05-12-10 11:13 AM

TheDarkWraith,

Just wanted to know if we still need to use Church's keyboard mod before we install yours. I can't remember--and couldn't see any reference to it in the install instructions.

TheDarkWraith 05-12-10 11:19 AM

Quote:

Originally Posted by kylania (Post 1390021)
Line 333 in the options file:

remember that there is the togglable icon in the top right bar that controls the item notes visibility also. Setting the option file for this is setting it's start game condition. So if it's false then when the game starts the item notes will be disabled but you can use the togglable icon for item notes to enable/disable in game.

TheDarkWraith 05-12-10 11:22 AM

Quote:

Originally Posted by brandtryan (Post 1390026)
TheDarkWraith,

Just wanted to know if we still need to use Church's keyboard mod before we install yours. I can't remember--and couldn't see any reference to it in the install instructions.

any keyboard mod will more than likely interfere with this mod as it defines it's own hotkeys in the options file. My recommendation: don't use any keyboard mods with this.

panosrxo 05-12-10 11:30 AM

I have a problem with tai map, sometimes it shows contacts and some other times it doesn't. I can see those contacts in the main map.

7thSeal 05-12-10 12:02 PM

Quote:

Originally Posted by TheDarkWraith (Post 1389120)
yes, I like those :DL

Ok, have the latest version and must ask if the Q & E keys are better than simply left click (mouse for heading) of sub before requiring full compass of heading? With the current version (selecting degree heading)? As of patch, you just point and click but current versions is where you use keys is what I'm asking if should remain? :)


All times are GMT -5. The time now is 10:30 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.