![]() |
Quote:
The Maru mod is already seperate and completed, and is in cdrsubron7's hands for testing. This was finished late last night, with fantastic teaching & help from Jeff-Groves. The list above is from the remaining ship & roster files within FORTS Beta. I am setting up the BASE/CORE ships to be able to merge with the maru without duplicate ships and non-maru names entering the other rosters. So the base ships mod will be without all ships included in the Maru mod for that reason, due to problems or duplications. So i'm using a spare folder to test with Maru included. Could we not include the Maru in to the core, as all the ships involded are from the FOTRS Beta any? Regards, s7rikeback. |
Quote:
Hey Bub! What the @#$% you callin' that city Firenze for? Sounds like someplace my mother-in-law would like to live. Tell ya what. You're Florence from now and and you WILL like it. I'm addressing a ton of mail to your new address right now. Thanks for your cooperation. Buddy! What in @#$@# name is a city called Munchen? You a fan of the Wizard of Oz of sumpthin? Munich is yer name for that burg from now on. Don't mention it. Zero-sen? AM6? Pansy name if I ever saw one. They're Zekes. No need to thank me, I'm just gonna shoot them down. Those bombers? Kates and Bettys. You'll have to change the registration. Too bad. Life sucks and then you die. Hopefully. So nobody called Japanese ships Something Maru. Naming convention was very simple. If it was simple to remember or made any sense at all the name was immediatly replaced. Large Old Split Freighter just has that authentic ring to it that comes natural to an American. Because it is our God-given right to mangle every other language on Earth. Yeah, don't mention it.:up::D:up: |
Quote:
Sometimes I wish I knew what you're talking about. :har: :salute: |
@pb
Do you by any chance have TMO v2.5 installed? If you do could you go into the mis.files and check some of them for the spawn radius against that FOTRSU, please. :03: I'm at work right now and can't do so until I get home tonight, which will be after 6:30PM. :wah: |
Quote:
Quote:
|
Quote:
I suppose you could go talk to the wife for a bit. That always helps me, but then she tells me I looked confused for some reason. :03: :haha: |
Florida Sailor told me to compare the mis.files from TMO with FOTRSU, but when I do that I don't see anything that would give me a clue. Too bad we could swap the mis.files from TMO into FOTRSU, but I imagine that they won't work because of the amount of ships in FOTRSU. :yep:
|
OK. I scanned 57 Ships with the flag issue.
I should have the files corrected by tomorrow. That's fixing the dats and the eqp files. dats are done. Just need to hit the eqp files with 010 and a little scripting now. :up: |
Quote:
http://gamefront.online/files/listin...or_Mods/RSRDC/ |
Quote:
I will check them out after I get home. |
Quote:
http://gamefront.online/files/listin.../Trigger_Maru/ s7rikeback. |
Quote:
Boy, you are the treasure finder tonight. :Kaleun_Cheers: |
Quote:
Did you see this error I found earlier? # BBIowa=BB-61 USS Iowa: Main cfg shows unit type= 20 = super battleship Roster cfg shows unit type= 11 = battleship Unit types now matched to = 11 = in my test folder |
[QUOTE=s7rikeback;2434915]Brilliant news Jeff.
Did you see this error I found earlier? # BBIowa=BB-61 USS Iowa: Main cfg shows unit type= 20 = super battleship Roster cfg shows unit type= 11 = battleship Unit types now matched to = 11 = in my test folder I have also created a roster cfg for the: CVKaga=Fleet Carrier Kaga Will the Kaga cfg.file be included in your Combined Fleet mod? |
Quote:
SH3 = 62 GB of mods inc old and modern super mods. SH4 = 17 GB of mods inc old and modern super mods. SH5 = 11 GB of mods inc old and modern super mods. I'm a horder... LOL. |
All times are GMT -5. The time now is 06:13 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.