SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

pedrobas 02-22-12 09:05 PM

Quote:

Originally Posted by impalero (Post 1843767)
Holy Smokes!
That is a ton of mods.
I'm sticking with Sober's setup for now, until I get a handle on everything it has to offer.

Welcome here. :salute:

Shandiir 02-23-12 02:44 AM

Quote:

Originally Posted by pedrobas (Post 1843392)
Try without part 5, that is the one that causes more problems.

I have done that, works ok till I try to load the game I saved. This game is made each time I tried a new part. It starts to load, showing a Sub sceen, then drops to desktop.

I have tried this on part four and part three, each time with a same result. Any idea's?

Only part that works with saves is part 3.

khold 02-23-12 05:46 AM

Quote:

Originally Posted by Shandiir (Post 1843864)
I have done that, works ok till I try to load the game I saved. This game is made each time I tried a new part. It starts to load, showing a Sub sceen, then drops to desktop.

I have tried this on part four and part three, each time with a same result. Any idea's?

Only part that works with saves is part 3.

You have to load the "Autosave_enter_base" save first then load your save.

Im running:
Generic Mod Enabler - v2.6.0.157
[D:\games\Silent Hunter 5\MODS]

MMM p1 - Dynamic Environment v0.2
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
Manos Scopes-patch for 16x9
EQuaTool 01.01 by AvM - Medium Clean Style
MMM p4 - Enhance SOUNDS v0.2
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1

Without problems so as said the "issues" is within p5.

btw pedrobas: If I wanted to have the equipment costs back where would I edit?

uekel 02-23-12 07:17 AM

Quote:

Originally Posted by khold (Post 1843901)
....

Without problems so as said the "issues" is within p5.

...

Have you tried part5 alone, without the other parts?

pedrobas 02-23-12 08:44 AM

Quote:

Originally Posted by khold (Post 1843901)
btw pedrobas: If I wanted to have the equipment costs back where would I edit?

Here you have a patch for that:
http://www.gamefront.com/files/21358...the_Beast__rar

pedrobas 02-23-12 08:51 AM

Quote:

Originally Posted by Shandiir (Post 1843864)
I have done that, works ok till I try to load the game I saved. This game is made each time I tried a new part. It starts to load, showing a Sub sceen, then drops to desktop.

I have tried this on part four and part three, each time with a same result. Any idea's?

Only part that works with saves is part 3.

Try this:
Quote:

Originally Posted by pedrobas (Post 1842867)
It has been a challenge to put (mnts+ Harbour Enhancements) together with the other parts, actually i was using Magnus Opus +otrher mods before, and since it was imposible to me to make (mnts+ Harbour Enhancements) to work togher with that is why i decided to do my own mega mod. But obviously there are still some problems. I think, and this is my opinion, that the problem comes when the system CTD, and TDW UI canīt close the files it creates properly. I think this is what is happening to bart ( it also happens to me from time to time because iīm all day long trying different mods and combinations for MMM to improve). The walkaround iīve found is that told by khold:

"to load the "autosave_enter_base" first and then load my save out on missions otherwise you get a CTD", this is working for me too.

Another advise i give is: if trying a new mod with MMM causes CTD. Unenable "all" mods (not only the new one) and reenable them without the new one then : "load the "autosave_enter_base" first and then load my save out on missions"

Sorry but till the moment this is the only solution iīve found.

Kind regards
Pedro
:salute:

It looks like if the game would have to rebuild all databases in the port, previous to load a "savegame".

This is working OK for me

pedrobas 02-23-12 09:42 AM

Quote:

Originally Posted by misha1967 (Post 1843856)
It's also the only reason I haven't enabled this otherwise excellent mod yet. I know, I can just NOT buy equipment that wasn't historically available, but I just can't deal with having to consult a spreadsheet in order to find out what I should be allowed to buy every time I upgrade.

In MMMv0.3 there will be the possibility to choose what kind of Equipment Upgrade do you want:

1- With Date & Renown
2- With Date & No Renown
3- No Date & Renown
4- No Date & No Renown

This way you can choose what you prefer. :rock:

Magic1111 02-23-12 10:15 AM

Quote:

Originally Posted by impalero (Post 1843767)
Holy Smokes!
That is a ton of mods.
I'm sticking with Sober's setup for now, until I get a handle on everything it has to offer.

:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:

@ pedrobas:

I see what I can do to test reapers UI with v0.2 in the next days, but I can give no promise, because Iīve been very busy at the moment...! ;)

Magic1111 02-23-12 10:16 AM

Quote:

Originally Posted by pedrobas (Post 1843984)
In MMMv0.3 there will be the possibility to choose what kind of Equipment Upgrade do you want:

1- With Date & Renown
2- With Date & No Renown
3- No Date & Renown
4- No Date & No Renown

This way you can choose what you prefer. :rock:

Thatīs a really good idea!

Btw, is the new version from mtns in v0.2 included? And when do you plan to release v0.3?

Best regards,
Magic

pedrobas 02-23-12 10:24 AM

Quote:

Originally Posted by Magic1111 (Post 1843994)
Thatīs a really good idea!

Btw, is the new version from mtns in v0.2 included? And when do you plan to release v0.3?

Best regards,
Magic

Yes the last version of mnts is already included in MMM v0.2 :yeah:
Still havenīt got a date for v0.3, i need more testing. :wah:

Magic1111 02-23-12 10:32 AM

Quote:

Originally Posted by pedrobas (Post 1844000)
Yes the last version of mnts is already included in MMM v0.2 :yeah:
Still havenīt got a date for v0.3, i need more testing. :wah:

Okay,thx for reply! :up:

Sepp von Ch. 02-23-12 11:16 AM

Pedrobas, firstly thank you very much for all your reply.


Yes, I can confirm, that reaper7īs UI 5.02 beta works fine with MMM, but I have no time to test it more and intensively (this will change in a month), sorry.

pedrobas 02-23-12 12:11 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1844039)
Pedrobas, firstly thank you very much for all your reply.


Yes, I can confirm, that reaper7īs UI 5.02 beta works fine with MMM, but I have no time to test it more and intensively (this will change in a month), sorry.

Thank you Josef :up:

Shandiir 02-24-12 12:11 AM

Quote:

Originally Posted by khold (Post 1843901)
Manos Scopes-patch for 16x9
EQuaTool 01.01 by AvM - Medium Clean Style
MMM p4 - Enhance SOUNDS v0.2
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1

Anyone got a link for these mods?

pedrobas 02-24-12 12:55 AM

Quote:

Originally Posted by Shandiir (Post 1844499)
Anyone got a link for these mods?

Are you using MMM v0.2 or not?

Shandiir 02-24-12 02:26 AM

Quote:

Originally Posted by pedrobas (Post 1844524)
Are you using MMM v0.2 or not?


I currently have MMMp1, MMMp2 and MMMp3 installed. All v0.2.

They they are working well, little glitchy with the clock, and sent comming of the periscope I get stuck and have to use **** U. But I am impressed with everyones work so far.

I just want to make it stable and play it without bugs and not to have every thing at the start of the game. My biggest problem is time, I cannot wait for 20 mins for the game to load as I usually only have an hour to play. When I had TDW mod for the last year it was cool but would CTD after an hour if I was lucky, sometimes after ten mins. Thats why I am trying your Mega Mod. Loving parts 1-3 so far :)

TDW's work is brilliant, keep at it guys!

khold 02-24-12 06:26 AM

Quote:

Originally Posted by Shandiir (Post 1844499)
Anyone got a link for these mods?

Manos Scopes-patch for 16x9 <-- is within NewUIs_TDC_6_9_0_TheDarkWraith
EQuaTool 01.01 by AvM - Medium Clean Style <-- is within
MMM p4 - Enhance SOUNDS v0.2 <-- this thread
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1

ps! Thank you pedrobas for the reown patch!

Silent Steel 02-24-12 09:36 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1843532)
...
Could you add please pedrobas in MMM these great mods?

Dooms Decks for VIIABC41 1.4
Uboat visual damage 1.0 - wamphyri
Sub_Exhaust_1_0_5_byTheDarkWraith
no torp bubbles - fx mod compatable- wamphyri
Reboot's Hot Soup 1.1
Cerberus62 Historical Ship Equipment 1.3 << Included in OH II
Reboot's Water Drips 1.1

:up:

Silent Steel 02-24-12 09:40 AM

Quote:

Originally Posted by pedrobas (Post 1843723)
Can anyone confirm that MMM v0.2 is working ok with Reaperīs UI ?? please. :cry:


Haven't had very much time but am launching now.
The other night it ran OK for 1.5 hrs.

Let's see after a few more hrs. :D

pedrobas 02-24-12 09:57 AM

Quote:

Originally Posted by Silent Steel (Post 1844656)
Haven't had very much time but am launching now.
The other night it ran OK for 1.5 hrs.

Let's see after a few more hrs. :D

I would appreciate the feedback.:salute:


All times are GMT -5. The time now is 07:52 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.