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-   -   [WIP] TMO: Nine Delta Two (https://www.subsim.com/radioroom/showthread.php?t=171443)

Kremmen 08-20-10 09:13 PM

Hey Duci,just stopping by to also say thank you for all your hard work,having a blast with it.Still coming to terms with the longer diving times.Compared to my more usual choice,the type VII,this thing dives like a cork :O:

Still the sun is shining,the waters are clear and the fishing is good.Happy days

cheers from flotilla 9d2-The Penang Tigers :salute:

MGR1 08-29-10 01:13 PM

Been giving this a go over the past few days - I like it!:up:

I'd forgotten the pucker factor when going up against an Allied convoy. Guess I've been playing about in the Baltic and Pacific too long!

Mike.:D

joegrundman 09-03-10 04:52 PM

I have a technical question.

Where did the torpedoes come from for the Monsun boats, after the ones they brought with them had been fired?

Kaleun 09-03-10 04:57 PM

Answer re the torpedoes can be found here..

http://www.uboat.net/ops/monsun3.htm

to quote..

The size of Penang flotilla was limited to 5 U-boats due to the dockyard capacity. The Monsun boats were so short of torpedoes that U-532, U-188 and U-183 were ordered to embark strategic materials and come home via the patrol areas in the Indian Ocean.

Dignan 10-26-10 01:20 PM

Just got SH4 Gold and want to give this mod a try. Started with Op Monsun but it was a bit overwhelming for just being introduced to the uboat.

Other than the changes to the Type IXD2 and the game changes listed by Ducimus on the first post (below), can I assume that everything else in the uboat missions runs like stock?

Quote:

(1)Absolutely nothing found within this mod may be used for any commercial product of any size, shape or form.

(2)This mod is open source freeware, made by the subsim modding community openly and freely. All permissions of individual mods are subject to their author's permissions.

(3)You are free:
a.) to Share – to copy, distribute and transmit this work.
b.) to Remix – to adapt this work.

Under the following conditions:

a.) Credit List - You must mention who made the original work. (which is the supplying authors cited for specific parts in credit list herein)
b.) Attribution – You must attribute the work in the manner specified, but not in any way that suggests that I, or any mod author cited herein, endorse you, or your use of the work.
c.) Share Alike - If you alter, transform ,or build upon this work, either partially or in whole, you may distribute the resulting work only under the same or similar license to this one. Don’t wanna share? Then don’t use!

Jan Kyster 10-26-10 01:55 PM

Quote:

Originally Posted by Dignan (Post 1522104)
Other than the changes to the Type IXD2 and the game changes listed by Ducimus on the first post (below), can I assume that everything else in the uboat missions runs like stock?

What everything else?? :88)

If you have a look in the files in TMO: NDT, what areas does Ducimus not go into?


If you have the time, try run a campaign in stock and then a campaign with TMO: NDT enabled. Looking forward to your report!

Or perhaps I misread your post... has happened before... :D


Anyway, happy hunting! :salute:

Dignan 10-26-10 02:03 PM

Quote:

Originally Posted by Jan Kyster (Post 1522125)
What everything else?? :88)

If you have a look in the files in TMO: NDT, what areas does Ducimus not go into?


If you have the time, try run a campaign in stock and then a campaign with TMO: NDT enabled. Looking forward to your report!

Or perhaps I misread your post... has happened before... :D


Anyway, happy hunting! :salute:

Ya, I probably could have worded my question better. I haven't dl'd the mod yet so I haven't looked in the files. So NDT is essentially TMO for uboats? I guess I was thrown off because he mentioned he was only focusing on the Type IXD2.

So there are many other tweaks to things like escort AI, sensor ranges, uboat capabilities/speed/max depth etc?

Dignan 10-28-10 08:23 AM

If I want to play with the game changes and features found in NDT but want to play in the Atlantic, is it possibl to lay Op Monsun v400 campaign over the top of NDT or will that give me a CTD?

OM v400 – Operations in the North Atlantic

col_Kurtz 11-17-10 05:29 PM

TMO...
 
Hello...

I`d like to play Nine Delta2, but... I don`t know TMO. Could someone help me with this? I mean wich addons must have to play. I know JSGME played OMEGU already :)
Okay, I found TMO 2.0 and that`s all what I looking for? TMO2.0+IXd2?

Dignan 11-17-10 05:51 PM

Quote:

Originally Posted by col_Kurtz (Post 1537305)
Hello...

I`d like to play Nine Delta2, but... I don`t know TMO. Could someone help me with this? I mean wich addons must have to play. I know JSGME played OMEGU already :)

Someone here will correct me if I'm wrong but choose TMO (Fleet Boats) or 9D2 (Uboats). Not both. It's one or the other. Each is standalone so you don't really need anything else but 9D2.

col_Kurtz 11-17-10 06:03 PM

Quote:

Originally Posted by Dignan (Post 1537313)
Someone here will correct me if I'm wrong but choose TMO (Fleet Boats) or 9D2 (Uboats). Not both. It's one or the other. Each is standalone so you don't really need anything else but 9D2.

Mm... Have a look this:
Installation order:
Assuming you have no mods installed, you should enable TMO in the following order;
Quote
1.) REL_TriggerMaru_Overhaul_2
2.)TMO Optional mod

http://www.silenthuntermods.com/foru...hp?topic=339.0

Jan Kyster 11-17-10 07:25 PM

Yeah, but TMO:NDT is not an additional mod for TMO. Not even if Ducimus thinks of it as an expansion of TMO... :D

Look in first post: a clean, unaltered install of SH4 is required. So just take a copy of your original SH4 install and copy TMO:NDT into that.
Or the safe way: use JSGME.

We never know, if he makes an expansion later on... :shifty:

Ducimus 11-17-10 08:07 PM

I'm surprised anyone's played this mod at all.

col_Kurtz 11-18-10 06:55 AM

Quote:

Originally Posted by Jan Kyster (Post 1537369)
Yeah, but TMO:NDT is not an additional mod for TMO. Not even if Ducimus thinks of it as an expansion of TMO... :D

Look in first post: a clean, unaltered install of SH4 is required. So just take a copy of your original SH4 install and copy TMO:NDT into that.
Or the safe way: use JSGME.

We never know, if he makes an expansion later on... :shifty:

Honestly... I made copy of SHIV 1.5 UBM to new folder. Put in SHIVMulti, start made new My Doc folder. Put JSGME to new game SHIV1.5 (UBM), ran, created... etc. Than put inside JSGME Mods folder TMO2.0+ND2, activated and run the game:) At this moment is okay. except known isssue with torpedo toolbar. When I choose multi shot i switch to I, III, IV tubes, the tubes I, II, III are higlated. I know this from KiUB Karamzovnew. Reported it six months ago. This problem is only for IXers. Lurker and Karamazov fixed that in the next patch, so maybe Ducimus used older version of KiUB?
Have a look at this linked screeny;)
http://naforum.zapodaj.net/83c2ee5ecd9a.jpg.html

So at this moment... I`m not sure about install order - lost:P
You wrote... Clean SHIV... not patched to 1.5 (UBM)? Naah... Patched.
So... at begining. SHIV+UBM - clean install. JSGME. NineDelta2 into Mods folder, activate and run? Without any TMO, that`s right?

Sorry for my horrible english

TheBeast 11-20-10 04:10 PM

Quote:

Originally Posted by Ducimus (Post 1537387)
I'm surprised anyone's played this mod at all.

Honestly?:haha:

Ducimus 11-22-10 04:27 PM

Quote:

Originally Posted by TheBeast (Post 1539038)
Honestly?:haha:

Yeah, honestly. To most Uboat fans, the Silent hunter series goes like this:

SH2 -> SH3 -> SH5

Once i realized this, the fact that my motivational fuel tank was running on fumes, and I bite off a bit more then i was willing to chew, i dropped the ball on this project. That said, I'd be lying if i said I wasn't curious as to how the mod plays.

ShadowWolf Kell 11-23-10 04:17 AM

I didn't even know about it. Was busy over the summer with a move and unpacking took awhile. Figured I'd check and see how things were going and pick up TMO 2.0 while I was at it.

I'm still surprised there hasn't been an SH5 mega mod yet, though it looks like that's in the works. I figured you or LukeFF would have had something cranked out though.

I come back and find out you guys all went semi AWOL. Even Lurker seems to be missing. :o

fitzcarraldo 01-04-11 07:45 AM

Hi, Ducimus! As SH4 strong fan (but I play SH3 too...), I like the NDT mod. I have some questions: I like to play U boats in SH4, but I have some little problems with the mods currently availables. Because that, still I play SH3 with supermods.

1- I have, with NDT (one installation), and OM plus OMEGU (other installation), problems with the KiUB (FPS drops in heavy sceneries with the dials visible). I like to have the stock SH4 GUI for U Boats, in NDT. Is it possible with NDT? I have a powerful PC (SH4 with TMO 2 with RSRDC at 60 FPS sinchronized with 4GBPatch, all graphics options full, but- I donŽt know why - the KiUB drops my FPS to 15!!!).

2 - What environment is compatible with NDT? I have the SH4 1.5 with NDT only, and have the greenish stock water. I see in your screenshots the blue water of...TMO???

3 - Is NDT compatible with DBSM for SH4?

Many thanks for the mod, and I watch for upcoming updates (compatibility with OM, maybe?).

Best regards.

Fitzcarraldo :salute:

Ducimus 01-04-11 04:10 PM

First, remember that this mod isn't complete, at least not by my definition of the word, and I have no plans to continue this work. I am completly burnt out from modding. Although if anyone (yes, anyone, so long as you aren't going to charge money) want's to continue this work, they have my blessing to do so.

Now then...

1.) To remove KIUB, Disable the mod, and remove the data/menu/1024_768_menu.ini file. Then remove the data/menu/cfg/dials.cfg file from the mod as well. Id advise to just go ahead and use the TMO version of both files.

2.) No idea why your seeing green/stock water. The mod has a tweaked version of the ENV mod used by TMO in it.

3.) DBSM, im guessing is Das boot sound mod. As long as some of the files aren't excessivly long in length, i don't see why not.

fitzcarraldo 01-04-11 04:17 PM

Quote:

Originally Posted by Ducimus (Post 1566610)
First, remember that this mod isn't complete, at least not by my definition of the word, and I have no plans to continue this work. I am completly burnt out from modding. Although if anyone (yes, anyone, so long as you aren't going to charge money) want's to continue this work, they have my blessing to do so.

Now then...

1.) To remove KIUB, Disable the mod, and remove the data/menu/1024_768_menu.ini file. Then remove the data/menu/cfg/dials.cfg file from the mod as well. Id advise to just go ahead and use the TMO version of both files.

2.) No idea why your seeing green/stock water. The mod has a tweaked version of the ENV mod used by TMO in it.

3.) DBSM, im guessing is Das boot sound mod. As long as some of the files aren't excessivly long in length, i don't see why not.

Many thanks Ducimus. IŽll check the environment files. Yes, DBSM is Das Boot Sound mod for SH4. I use it in OM, working fine.

My dream is to see this mod included in OM...

Best regards.

Fitzcarraldo :salute:


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