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-   -   [REL] Old Style SH Controls (familiar 3 dials) for UI v1.3.1 (https://www.subsim.com/radioroom/showthread.php?t=163208)

vonce1 03-07-10 10:31 AM

the new gauges are nice; I have only one issue with them - when I move cursor on zoomed gauge to its edge, it will also zoom in the adjacent gauge, which looks odd - is it possible to fix it somehow?; here is a screenshot

http://farm5.static.flickr.com/4041/...9965174a_o.jpg

lynx 03-07-10 11:20 AM

thanks you are brilliant:sunny::yeah:

TheDarkWraith 03-07-10 11:52 AM

Quote:

Originally Posted by vonce1 (Post 1299728)
the new gauges are nice; I have only one issue with them - when I move cursor on zoomed gauge to its edge, it will also zoom in the adjacent gauge, which looks odd - is it possible to fix it somehow?; here is a screenshot

http://farm5.static.flickr.com/4041/...9965174a_o.jpg

will be dealt with in next release......I personally didn't find it annoying or anything but will do something about it.

nolan86 03-07-10 12:14 PM

thank

piri_reis 03-07-10 12:15 PM

Improving with every step, great job DW :up:
And thanks to briklebritt, gauges look much nicer now.

gutted 03-07-10 01:09 PM

Yeah it's really nice. I much prefer this to the "complete SHIV interface".

Just a couple more things to fix and it's perfect.

JFL1 03-07-10 01:15 PM

Great job!

I just find it shameful that you actually are doing what Ubi should have done first... Somehow, I think they knew modders would do the job and allow them to make money out of a half-baked game.

Thank God you guys allow us to enjoy SH as it was intended.

vonce1 03-07-10 01:25 PM

Quote:

Originally Posted by TheDarkWraith (Post 1299851)
will be dealt with in next release......I personally didn't find it annoying or anything but will do something about it.

thanks - it's no biggie really... BTW, I wonder if it the zoomed dials shouldn't be a bit smaller? They're perhaps zoomed-in a bit too much that they look not as sharp... but I guess it's a personal preference afterall; wonder what others think?

Either way, GREAT job Wraith!!! With this mod (plus Church's Keyboard Commands) the game starts to be quite playable.

TheDarkWraith 03-07-10 01:32 PM

Quote:

Originally Posted by vonce1 (Post 1300041)
thanks - it's no biggie really... BTW, I wonder if it the zoomed dials shouldn't be a bit smaller? They're perhaps zoomed-in a bit too much that they look not as sharp... but I guess it's a personal preference afterall; wonder what others think?

Either way, GREAT job Wraith!!! With this mod (plus Church's Keyboard Commands) the game starts to be quite playable.

what screen res you using? I use 1920 X 1200 or 2560 X 1600 (depending on whether I'm playing on my 24" LCD Samsung or my 30.5" LCD Samsung) and zoom is perfect at these levels

vonce1 03-07-10 01:36 PM

Quote:

Originally Posted by TheDarkWraith (Post 1300059)
what screen res you using? I use 1920 X 1200 or 2560 X 1600 (depending on whether I'm playing on my 24" LCD Samsung or my 30.5" LCD Samsung) and zoom is perfect at these levels

sorry, I should've mentioned that, I wanted to and forgot :) - I use 1600x1200 (on HP2065 20" LCD monitor), my screenshot is 1:1, full/actual size crop...

TheDarkWraith 03-07-10 01:57 PM

Quote:

Originally Posted by vonce1 (Post 1300067)
sorry, I should've mentioned that, I wanted to and forgot :) - I use 1600x1200 (on HP2065 20" LCD monitor), my screenshot is 1:1, full/actual size crop...

it's rather easy to change the zoom levels yourself - look in the \data\Scripts\Menu\Page layout.ini file in the mod. You'll see what I added. Of course you'll have to 'read' my code first to understand what's going on.....

vonce1 03-07-10 02:45 PM

Quote:

Originally Posted by TheDarkWraith (Post 1300117)
it's rather easy to change the zoom levels yourself - look in the \data\Scripts\Menu\Page layout.ini file in the mod. You'll see what I added. Of course you'll have to 'read' my code first to understand what's going on.....

I'm looking at it right now. That's a long file... maybe you could give me a hint and tell me at which [G3F Ixx] exact sections I should look?

I see the [G3F I33], [G3F I34] etc. and there are lines " Display=2; Linear" , is that number the zoom value?

thanks!

TheDarkWraith 03-07-10 02:48 PM

Quote:

Originally Posted by vonce1 (Post 1300214)
I'm looking at it right now. That's a long file... maybe you could give me a hint and tell me at which [G3F Ixx] exact sections I should look?

I see the [G3F I33], [G3F I34] etc. and there are lines " Display=2; Linear" , is that number the zoom value?

thanks!

sorry - told you wrong file! It's \data\Scripts\Menu\Page layout.py

vonce1 03-07-10 03:04 PM

Quote:

Originally Posted by TheDarkWraith (Post 1300217)
sorry - told you wrong file! It's \data\Scripts\Menu\Page layout.py


OK, then it must be thses values?

DialsHeightAdjustment = 25
DepthXAdjustment = 50

ingsoc84 03-07-10 03:05 PM

Got the dials to work! thanks, love it!

TheDarkWraith 03-07-10 03:08 PM

Quote:

Originally Posted by vonce1 (Post 1300247)
OK, then it must be thses values?

DialsHeightAdjustment = 25
DepthXAdjustment = 50

those values adjust the dials when you mouse over/out them. The zooming in/out is in the StartAnimation controllers (the second argument) A little info: third argument is the animation speed in seconds.

winkelmander 03-07-10 03:17 PM

very very good job. I like your mod very much, looking forward to your next version!

cherbert 03-07-10 04:07 PM

Quote:

Originally Posted by TheDarkWraith (Post 1300059)
what screen res you using? I use 1920 X 1200 or 2560 X 1600 (depending on whether I'm playing on my 24" LCD Samsung or my 30.5" LCD Samsung) and zoom is perfect at these levels

I'm at 1920x1080 and they are zooming far too big. SH4 dials never zoomed this much.

Also, not sure if intentional or not but you left out the Siemens GUI graphic that compliments those new dials provided by briklebritt. I know you provided it in the zip file but just wanted to check if you had left it out as default on purpose.

Apart from that, your mod is most appreciated - keep up the good work!

TheDarkWraith 03-07-10 04:11 PM

I had hard coded the zoom values (shame on me I know better as a programmer myself :nope:) but in the next release they are replaced with variables. The code will calculate all necessary values according to a BaseZoom value. This value is customizabe so that you can control how much zoom you want :cool:

etheberge 03-07-10 04:21 PM

Great job with this DarkWraith. Your UI work is critical to many people's enjoyment of this game, keep it up. :yeah:


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