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Resolved. The atmosphere in this mod rocks! :up: Rick |
Okay... late last night I noticed how much faster the FileFront data stream is moving... and it stayed good today. I've been uploading for several hours to help fix one of GW's current problems...
Availability! See the FIRST POST ON THIS THREAD FOR NEW GW DL LINKS!!! :up: |
phatmatt,
In the majority of times CTDs are caused by a wrong installation or corrupted downloaded files...take another look on your installation...But the second issue, missing ports, are intentional. I just put a semicolon before all the ports on the locations.cfg file that don't have traffic (if someone want this or that specific port just open the locations file on notepad and delete the semicolon before that specific port). The cities are untouched, then they continue to appears on Nav map and change colors (side) during the war. This means that you will not see any ghost harbour silhouette on the game and also that all harbour visible sillhouette have traffic now. RickC Sniper, This problem are caused by RUB's changes on Uboats disposable for each flotilla/year and in some number also a stock bug...so this is not a GW specific problem , but also a problem with all big mods that are using RUB's settings as a base (GW/IUB/NYGM) and less frequently in stock game too. Rubini. |
To all... a little bad news...
... due to job requirements I will be absent for much of the next 4 days and away from internet access. I expect to be back on Monday evening to continue with issue resolution. I am sorry for any inconvenience. |
Gotta make a living somehow!
I put out a little fix for the clock ticking problem, cheers! http://www.subsim.com/phpBB/viewtopi...=475764#475764 - |
Re: well
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Hard reboot.
Folks,
Since using GW, I have experienced two crashes, resulting in a complete reboot of the system. Both times I was in Scapa Flow, right near the harbor. I had torpedoed a couple ships and had lined up another. As soon as I press the button to launch a torpedo, I quickly hit F7 to go to crew management. The computer rebooted. The second time was the exact same scenario, only I quickly hit F6 to go to the map, right after launching a torpedo. The computer rebooted. Any ideas? Windows XP Home Dell, Pentium 4, 2.80 gHz 1G RAM ATI RADEON 9800 128MB Thanks, Nate |
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1200: Start - All crew all in their respective areas. 1400: Crew in all of the "active" areas gain a "red exclamation point, " and go to 50%. 1800: I switch out the Officers, placing the rested Watch Officer in the Electric Engines Room, where he should not incur fatigue. 0000: "Watch Change" - Second Watch comes on duty now, all "active" crew are still at 50% as I rotate them to quarters. The Watch Officer that was in the Electric Engines Room is now at 67% Fatigue. 0100: All crew in the rested areas are now at 100% Fatigue. It only took 1 hour to recover all Fatigue. 0300: Crew in all of the "active" areas gain a "red exclamation point, " and go to 50%. 0600: I switch out the Officers, placing the rested Watch Officer in the Electric Engines Room, where he should not incur fatigue. 1200: "Watch Change" - Second Watch comes on duty now, all "active" crew are still at 50% as I rotate them to quarters. The Watch Officer that was in the Electric Engines Room is now at 67% Fatigue. Well, you get the picture. It DOES work for a 24-hour simulated Watch, just not right. For a comparison, I loaded up IUB v100, with the 1.1 patch, and chose the 24-hour version of the Hollywood Living Crew Fatigue MOD through SH3 Commander. Everything worked great. I'm kind of stumped here. I'm not a computer "noob," but it seems that something isn't right, either with the data, or with the install. Thanks, Montbrun |
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I'm not sure this is GW mods fault, but when I dive my sound file stutters. This doesn't happen when I crash dive, that sound file plays fine. It's just the dive sounds. IIIIIIITTTTTTT SSSSSSSOOOOOUUUUUNNNNNNDDDDDDSSSSSSS LLLLLIIIIIKKKKEEEEE TTTTHHHHIIIISSSS. Sorry but that's the only way to describe the audible sound. Thanks for any help.
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@ Montbrun
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( If JScones read this he can correct me if I'm wrong ) Also there's no need to restart computer after working with SH3Comm or JSMGE. |
Can someone possibly burn this mod to disc and mail it to me? I would gladly pay for the shipping and the disc. I am stuck on slow dialup and this download is never going to happen uninterrupted.
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Big thanks to GW team! :up:
Meanwhile, I have a few questions, and some observation. (played only single missions for about 12 hours) 1. How do I change sub skins back to stock ones? 2. Are there anyways to make waters look less dark and murky without using SH commander? 3. DD's are way too inaccurate DC and guns wise (stock model was just fine for my taste). I just had a running gun battle with 3 battleships(around 2000m range) and some DDs(around400m range) in Barham single mission, and I counted only 4-5 hits on my sub, and it took about 40 min (game time) and 2 rammings for them to finish me. In other missions, DC attacks were pretty inaccurate but when they exploded close enough, damages were too little. (i'm playing with everything on except manual targeting and external view). Other than that, the game looks and sounds like a new game. (though I brought back some sound wavs to suit myself, big engine sound, muzzle flash, etc and got rid of clock.wav - this solved ticking noise) Anyway, big big thanks to GW team! I would've paid for this if I had to. :D |
Yes, that's my question too. Was the AI accuracy somehow changed? I also find them a quite blind and inaccurate with their guns.
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I know this might sound silly but has anyone got the locations of the subnets around the uk every where I go I keep hitting something?
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