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Even outside the minimun range, the sonar operator must to take some time to stablish my course is changing....or not ? Here my personalized depth charges in use......... http://rapidshare.de/files/6872941/P...arges.zip.html |
Thank you for the DC files Redwine! :up:
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yep, thx! ;)
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I did not make any changes to the Hedge Hogs or the AI_Sensors.dat.
The mission U-505 is meant to kill you, and it did. A blast from that close is suppose to kill you. Have you tried it a few times? It should give a random 33% dead, 33% cirtical damage, 33% escape. You are going against the best the military offers. Quote:
If a DC hit near you within the 15m t0 10m it may kill you out right. Have your tried other or more than once? It is random. The RUB model with its exagerated health point to the comparments makes your sub a super submarine. All I did is use the standard stock values as much as possible. It is that your Uboat cannot stand up to multiple DC hits? That would kill you in real life. The other mods to Zones.cfg that is in RUB makes the submarine a super tank. We must find a realistic value. If a DC goes off that close 10m you are dead. Please try it a few times. It is an alpha and needs feedback . Thanks for helping me out. |
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It is hard to me explain it in English, so, judge yourself the images. First damage. Take a look at the time. http://img428.imageshack.us/img428/1...22813ie.th.jpg http://img428.imageshack.us/img428/7...12034dh.th.jpg http://img428.imageshack.us/img428/1...28939nn.th.jpg http://img483.imageshack.us/img483/4...54062tp.th.jpg http://img483.imageshack.us/img483/5...55780xg.th.jpg http://img483.imageshack.us/img483/1...01718tk.th.jpg More damage. The U-boot got too heavy because of the flooding. Check the deep and air compressed gauges. http://img424.imageshack.us/img424/1...09062hm.th.jpg http://img424.imageshack.us/img424/2...69063pd.th.jpg http://img424.imageshack.us/img424/7...35461qh.th.jpg The sub hit the bottom at 256 meters :o :o :o Now is when the hull integrity starts to going down because of the pressure. Take a look at the time. http://img382.imageshack.us/img382/5...23128ls.th.jpg http://img382.imageshack.us/img382/4...36566tb.th.jpg http://img382.imageshack.us/img382/3...22108pe.th.jpg Five seconds after the last picture the integrity fell to 48% and the sub was lost. :cry: http://img369.imageshack.us/img369/9...26718sj.th.jpg http://img369.imageshack.us/img369/8...01409tr.th.jpg |
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Please try it a few more times (it is random)? :D |
VON_CAPO
You got it exactly! :sunny: Quote:
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Lower qualification (cannot go below "1".) and the hull changes in sub.zon. it will take a balance to get a decent damage. i think it is fair?? Quote:
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With a DC going off 5m off your hull would mean instant death in real life. This is still 'dead' but with a long drawn out death by crushing and flooding. I see you enjoy it? :rotfl: Die Hard |
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Well Jungmann
I have tested this with a critics view at first but man I have got to give it to you on a superb Job done. :up: I played with the 20dc and 150 (one of your older tweaks but to me it is one of the best) :up: Some points I noted Very random yet player will get hurt and sometimes killed by close DC run and it is very well balanced in the prolonging death. :up: Basic CFG has NOT changed in any bad form what-so-ever which was my first fear. I actually feel a bit more at ease with the slightly reduced QE because lets face it, no 1 man could become a superman due to QE. Surface attacks feel much more realistic. All in all it looks great and maybe its time to put all your damage, sensor and DC pack together. I will be downloading it, thats for sure. Go for it It will be a success thats for sure :up: I am just a little curious as to why we need any armour at all. I have found that the HH have more damaged systems when all armour has been removed i.e. the sub, the compartments, and much of the equipment. Also found that surface shots travelled further into sub, which led to some good moments. The men survived untill a direct DC and the damage of a close DC was wider spread. Sub Hull = 0 Compartments = 0 90% of equipment = 0 Give it a quick whirl |
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..... but i never catch the carrier neither :rotfl: :88) Quote:
From its readme : >>>>>>>>>> ABOUT LETHAL RADIUS : Looking into the files, and reading about historical values, I found the Lethal Radius for all Depth Charges in the game are so exaggerated......... Looking into the historical technical data, we can found in some places the Lethal radius for a 420 lbs./136 kg. TNT depth charge was between 5 and 6 meters. In another places do the mention of the early 420 lbs./ 136 kg. TNT depth charges has a lethal radius of about 4.1m. In more detailed level places we can found the Lethal Radius of a Mark III, a 420 lbs. (136 kg. TNT) depth charge has a lethal radius of about 4.3m. A derivate of this was the Mark VII 420 lbs/130 kg, TNT wich had a lethal radius of about 6.1m, (according as declared). An d the Mark VII Heavy 420 lbs/132 kg TNT with moe sink rate, with a lethal radius of about 6.1m, (according as declared). This depth charge was filled with Minol high explosive, increasing its lethal radius up to 7.9m, (according as declared). As we can see........ lethal radius for a 420 lbs/ 130kg-136kg TNT vary between 4.1m and 6.1m. >>>>>>>>>>>>>> The biggest was the american 600Lbs. one, and its lethal radius was between 10 and 12m. The main problem is SH3 do not modelated all depth charges models, as in example the 320Lbs, or the 286Lbs, or the 250Lb and more. The most extensively depth charge used was the 420Lbs and its represent the biggest percent of depth charges used, and had a lethal radius between 4.1 and 6.1m. I soupose this is the depth charge we need to modelled, just an opinion. This declared power was for perforation capacity of a hull of 18mm or 21mm i don remember so good, but there was hull with more tickness. Even with the big 600lbs an explosion at 15m of the pressure hull you must not be killed suddently. Take in account in the screens, when a depth charges explodes at side of the sub, there was about 1.5m of ballast tank prior to reach the pressure hull, this means to be at 4.1m of the pressure hull, it must to explode at 2.4m of the side of the sub. Any way i am using a blast damage radius of 15m, very bigger then those values. Quote:
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Anyway as mentioned i am using a blast damage radius of 15m, more than enought considering those historical values..... Finally........... many thanks for the effort :up: , and .......back to the job ... :rotfl: I will try more to give more feed back. :up: :up: |
So how is the alpha testing and modding coming along.
I hope it's still coming along... :yep: |
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Von
You are suppossed to use the 7c sub for the tests :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: Easy mistake to make I can assure you things will be different. Jungman has only done the alpha for the one sub at the moment. All other subs are set to standard. |
^^ Noticed it when being under fire from a BB in my IXC hehe.
Please hurry before the damn Allies get Hedgehogs! |
Just installed the VIIC files.
Can't wait to run a few test missions. Thanks |
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